merged changelog from 1.2 to trunk

please make sure that only changes to the 1.2.0 relesae are listed
under the 1.3-svn part

now changes made to 1.2 and to trunk have to be added in both changelogs
This commit is contained in:
Nils Kneuper 2006-12-27 13:26:54 +00:00
parent 5c21869513
commit 7eda6b2244

352
changelog
View File

@ -1,6 +1,6 @@
Version 1.3-svn:
* editor
* allow maps to be loaded from scenario files and written back to them
* Campaignd
* first argument is number of threads to use, defaults to 5
* campaigns
* Heir to the Throne
* removed Mountain Pass and Valley of Statues from the repository
@ -8,6 +8,8 @@ Version 1.3-svn:
* The South Guard
* Proven by the Sword: tell Deoran to go to Westin if the citadel is
secured (fixes #7360)
* editor
* allow maps to be loaded from scenario files and written back to them
* graphics
* fixed terrain selection probabilites (patch #617)
* stoned units do not use a separate cache
@ -15,13 +17,26 @@ Version 1.3-svn:
* star shaped "ellipses" for leaders and hero units
* item graphic improvements including animate-able campfire.
* terrain
* new chasm-like lava transitions
* special transitions between lava, chasm, and dwarvish castle
* modified cave-wall graphics that avoid the glitches with chasms to the north.
* minor terrain improvements in grassland, savannah, and sand.
* added peaks to the impassable mountains
* multiplayer maps:
* new multiplayer maps: The Manzivan Traps
* added peaks to the impassable mountains
* unit art
* added a recruit animation for Skeleton
* language and i18n:
* new/updated man pages:
* updated translations: Italian
* multiplayer
* game management
* client now tells the server if a game ended in victory or defeat
* configurable castle size for random map generator (patch #598, FR #3232)
* scenarios
* scenarios can set faction, recruit, leader, and some other initial settings
previously ignored in multiplayer
* maps:
* new multiplayer maps: The Manzivan Traps
* revised maps: Blitz
* Python AI
* Added various input validations
* Set Python errors upon error
* added support for optipng optimization in the compilation process
* units:
* balancing changes:
* increased the HP of the Longbowman from 45 to 51
@ -42,11 +57,6 @@ Version 1.3-svn:
* healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
* new units
* added the Armageddon Drake (not used in any mainline eras)
* unit art
* all new wose graphics
* new mainline troll graphics
* various animations and many unit improvements
* added a recruit animation for Skeleton
* user interface
* use "Save Replay" instead of "Save Game" when asking to save a replay (bug #7256)
* fix enemy Gold show twice in debug mode in status table (bug #6895)
@ -112,27 +122,305 @@ Version 1.3-svn:
* the filtered unit can be accessed in SUF using $_filtered_unit
* the primary unit can be accessed in filter using $_primary_unit
* the secondary unit can be accessed in filter using $_secondary_unit
* multiplayer game management
* client now tells the server if a game ended in victory or defeat
* configurable castle size for random map generator (patch #598, FR #3232)
* multiplayer scenarios
* scenarios can set faction, recruit, leader, and some other initial settings
previously ignored in multiplayer
* language and i18n:
* new manpages: Czech, Dutch, English (GB), French, Italian,
Portuguese (Brazil), Japanese, Russian, Slovak.
* updated manpages: German, Swedish.
* removed manpages (outdated): Hungarian.
* other:
* misc:
* --validcache runtime switch to force assumption that cache is valid
* add two new debug command set_var and show_var to check variables within
the game easily
* Campaignd
* first argument is number of threads to use, defaults to 5
the game easily
Version 1.2:
* campaigns:
* Two Brothers:
* updated portraits for Arne nad Bjarn
* Under the Burning Suns:
* changed some maps to fix glitches
* fixed some image paths
* new naga hunter portrait from Ranger M
* uses the new lava transitions
* graphics:
* terrain:
* new ice transition
* modified swamp color
* units:
* new team-colored base-frames: grand marshal, human assassin, sergeant
* halos for elvish shaman line attacks
* new lightning bolt for Delfador
* new fireball attack
* new attack icons for wose crush and troll hammer
* misc:
* new icons for preferences
* updated hex grid
* language and i18n:
* new man pages: Russian
* updated translations: Catalan, Dutch, French, German, Greek, Italian,
Norwegian, Russian, Slovenian
* updated DejaVuSans font to 2.13
* multiplayer maps:
* revised maps: Blitz, Charge, Den of Onis, Hornshark Island, 4p Morituri,
Meteor Lake, Lagoon
* multiplayer
* fixed some automove bugs (bug #7494 and bug #7251)
* fixed passing controller in mp campaign (bug #7936)
* added help strings so that long map names can be read from the MP Create
screen
* used small bold text for "Load Game..." item
* support added for allow_new_game=no (for MP Campaigns)
* misc:
* fixed the AI usage of attack_weight (bug #7953)
* the displayed terrain now has a space before the opening bracket
* fixed a crash when image is missing (patch #647, thanks to pauli)
* fixed a crash when attacking a sea serpent (bug #8075) (patch #648)
Version 1.1.14:
* campaigns:
* Eastern Invasion:
* added a starting position for the seventh enemy (bug #7918)
* Heir to the Throne:
* fixed the signpost image in the narration (patch #638)
* The Rise of Wesnoth:
* fixed bad glitches in the map Rise of Wesnoth
* The South Guard:
* made it possible to finish "Into the Depths" even without enough gold
to pay the trolls
* graphics:
* terrain:
* new special transition between chasm and dwarvish castle
* new lava transitions (looks like completely new lava)
* fixed glitches with impassable moutains at the edges of maps
* resolved all glitches with cave walls
* units:
* new teamcolored baseframes: Halberdier, Heavy Infanfantry, Pikeman,
Shocktrooper, Siegetrooper
* new baseframe: Yeti
* some new skulls for skeleton units
* misc:
* new attack icon for wooden sword
* new dwarven gate
* new portrait for Asheviere
* new, better looking hexgrid
* language and i18n:
* switch back to non utf8 locale definition to fix some problems,
--enable-dummy-locales should work again
* updated man-pages: French, German
* updated translations: Czech, Esperanto, French, Greek, Italian, Russian
* multiplayer maps:
* revised multiplayer maps: 3p Morituri, 4p Morituri, Blue Water Province,
Den of Onis, Hexcake, Isar's Cross, Merkwuerdigliebe, Meteor Lake,
Sablestone Delta, Sulla's Ruins
* misc:
* fixed a crash in the recall event_handler
* fixed game crashes during AI turn (#7988)
* fixed graphic glitch with large units
* fixed sighted event with delay shroud during move&attack and also only
move
* add script to strip ICC profiles from images
* modified wesnoth-pngcrush to use optipng instead of pngrewrite (a lot
slower than the old script but good compression results)
Version 1.1.13:
* graphics
* updated races to support team color: elves, goblins, lizards, ogres, orcs,
trolls, woses, many dwarves, many humans, many undead, and galleons
* new baseframes: elvish shaman line, troll whelp line, wose line, galleons,
ogres, many other units
* new or improved death, attack, and defence animations for various units
* new attack icon: ballista
* terrain
* various minor terrain and item improvements
* resolved the worst glitch between chasm and cave-walls.
* additional star-shaped ellipses for designating special units.
* language and i18n:
* updated manpages: French
* updated manual: Italian
* updated translations: Czech, Esperanto, French, German, Italian
* updated DejaVuSans font to 2.12
* reworked language files
* added descriptions to the weapons of some campaign units to make sure they
are correctly translated
* multiplayer maps:
* revised multiplayer maps: Charge, Hamlets, Hornshark Island, Silverhead
Crossing, Sulla's Ruins, 3p Morituri
* misc bugfixes:
* several minor bugs
* other bugs people did forget to mention that they were fixed
* unit frames are now centered instead of aligned on upper left corner
Version 1.1.12:
* user interface
* move chat line slider bottom (Multiplayer options)
* display started game with vacant slot with yellow font
* fix allow to move other player's (bug #6451)
* sound
* add sample_rate option (read only) to solve cracking sound
on some sound card (Intel HDA, cmipci, ...) (bug #7507)
* graphics
* new portraits: Human Bowman
* unit animations: Elven Hero's melee attack, Dragonguard, Saurian mages,
Young Ogres, Troll Warrior, Troll Rocklobber
* team color: Trolls, Woses, Orcish Assassin, Thief, Rogue and other
outlaws
* new/modified attack icons: dark magic, drake, javelins, ...
* other: new sceptre
* multiplayer
* send a server message each time side controller change (fr #7358)
* fixed green game bugs
* fixed new host doesn't get control when original host left (bug #7351)
* fixed crash when transfering a side (bug #7346, bug #7455)
* fixed message bell sounding even on ignored messages (bug #7378)
* language and i18n:
* new manpages: Dutch
* updated translations: Esperanto, French, German, Greek, Italian, Norwegian,
Japanese, Polish, Slovenian, Turkish, Valencian
* updated MANUAL: Czech, German
* updated DejaVuSans font to 2.11
* multiplayer maps:
* revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins, Silverhead
Crossing, Isar's Cross, Paths of Daggers
* engine changes
* fixed the terrain defense alias to be used properly
* fixed aggression calculations (bug #7432)
* misc bugfixes
* fixed malfunctioned sighted event during shroud (bug #4398)
* fixed stats in replay counted not from 0 (bug #7245)
* fixed replay end showing scenario objectives (bug #6937)
Version 1.1.11:
* multiplayer
* fix no vacant slots in MP lobby for reloaded game (bug #7286)
* fix transfering control (bug #6577, bug #7046)
* fix Computer vs. Computer odd side effects (bug #7156)
* user interface
* fix wrong turn number in multiplayer lobby with re-loaded game (bug #7229)
* fix graphical glitches when sending a single '*' message (bug #7197)
* fix blue orbs when given control of another side (bug #6352)
* fix program freezed when campaign server is unreachable (#bug #6291)
* Python AI
* Added various input validations
* Set Python errors upon error
* added support for optipng optimization in the compilation process
* there is now wesnoth.get_version()
* WML engine
* [event]s can now be written also inside [era]s (the [event]s are included
in every scenario played using that era)
* complex missiles frames are now in macros
* language and i18n:
* updated translations: Bulgarian, Catalan, Dutch, French, German, Italian,
Japanese, Russian, Spanish, Swedish
* updated MANUAL: Japanese, Swedish
Version 1.1.10:
* campaigns:
* Heir to the Throne
* made it a lot harder to kill Li'sar in Ford of Abez by giving her
reinforcements more often
* The South Guard
* Animation for Deoran's Mace attack (from special AMLA)
* language and i18n:
* new translations: Valencia
* updated translations: Czech, English (British), Finnish, German, Italian,
Japanese, Polish, Portuguese (Brazil), Slovak, Serbian, Swedish
* new or updated man pages: Czech, English (British), French, German,
Italian, Japanese, Portuguese (Brazil), Slovak, Swedish
* removed (outdated) man pages: Hungarian
* updated MANUAL: Swedish
* multiplayer maps:
* revised multiplayer maps: Den of Onis, Hamlets, Meteor Lake, Sablestone
Delta, Island of the Horatii, Castle Hopping Isle, Siege Castles, King of
the Hill, Loris River, Forest of Fear, Waterloo Sunset, Merkwuerdigliebe
* fixed the leader lists in Wesbowl to match current factions
* multiplayer
* scenarios can set faction, recruit, leader, and some other initial settings
previously ignored in multiplayer
* WML engine
* now "ai turn" events are fired for all AIs (#6738)
* recruitment_pattern inside [ai] can now change mid-scenario (#6669)
* Graphics:
* New dwarven castle
* New Swamp overlay tiles
* Python AI
* there is now unit.stoned
Version 1.1.9:
* campaigns
* Heir to the Throne
* fixed gold typo in Dwarven Doors (#6481)
* Isle of the Damned: removed merman recall on HARD
* Two Brothers
* fixed showing the objective "kill the mage to get the key" if you
already obtained the key (#6704)
* multiplayer maps:
* revised multiplayer maps: Sablestone Delta, Den of Onis
* language and i18n:
* updated translations: Dutch, Esperanto, Finnish, French, German, Italian,
Japanese, Norwegian, Polish, Russian, Serbian, Slovak, Slovenian, Spanish
* new manual: Japanese
* updated manual: Portuguese (Brazil)
* units:
* balancing changes:
* removed Necrophage from random_leader
* added profile key to female thief to prevent use of male image
* user interface
* changed the hotkey for 'end turn' from 'alt+space' to 'ctrl/cmd+space'
because it interferes with several common window managers
* changed the hotkey for 'repeat recruit' from 'ctrl+shift+r' to
'ctrl+alt+r' since shift toggles accelerated mode and produced an
animation glitch with this hotkey; this needs to be considered for
future hotkey changes/additions (see bug #6312)
* misc
* fixed --with-desktopdir and --with-icondir, it still needs --with-kde or
--with-gnome (#6499)
* correct handling of UTF8 filenames under windows
* multiplayer game management: client now tells the server if it ended in
victory or defeat
Version 1.1.8:
* campaigns
* Eastern Invasion:
* replaced unit "Lord" by "General" (#6132)
* The South Guard :
* fixed a few broken image paths
* scenario 2 :
* made the enemy leader water-phobic, so he won't charge fishes
* moved away a footpad so he won't steal the keep at turn #1
* Jarek no longer acts loyally (#6408)
* Heir to the Throne
* fixed fire sword that can't be picked up (#6234)
* increased income for Snow Plains enemy
* removed obsolete maps
* Dwarven Doors balancing tweak: AI gets more income, less gold
* Home of the North Elves: only need to resist one turn, not all turns
* Under the Burning Suns:
* scenario 3: Undead leaders can't move on "very hard" difficulty
* The Rise of Wesnoth
* fixed several more portrait issues
* standardized "speaker" usage in messages
* removed recall of knights in underground scenarios
* added hero icon to Lt Aethyr in Clearwater Port
* fixed missing galleon images
* fixed missing story image in Rough Landing
* fixed missing music in the last scenario
* graphics
* new attack icons: Dragonstaff, Drake Flaming Claws, Faerie Fire, Human
Fist, Scimitar, Whip
* language and i18n:
* updated translations: British English, Catalan, Czech, Dutch, Esperanto,
Finnish, French, German, Hungarian, Italian, Japanese, Latin, Norwegian,
Polish, Portuguese (Brazil), Russian, Slovak, Slovenian, Spanish, Swedish
* updated man pages: Swedish, German
* updated manual: Italian
* multiplayer maps:
* revised multiplayer maps: Amohsad Caldera, Blitz, Caves of the Basilisk,
Charge, Den of Onis, Hamlets, Hornshark Island, 4p Moritori,
Merkwuerdigliebe, Sablestone Delta, Silverhead Crossing
* music & sound
* new or improved sounds: elf hit, yeti hit & die, magic missiles, poison,
stoned, gryphon hit & die & shriek, orc hit & die, small orc hit & die
* engine changes
* added support for proper healing animations
* team colouring now applied correctly everywhere, such as in recruit dialogs
* new (optional) image path syntax to allow team colouring of images
anywhere, for example in campaign icons
* AmigaOS4 support (patch #564)
* user interface
* disable inactive sliders instead of hiding them
* sliders can be adjusted with keyboard left and right
* improved the parsing speed of the help dialog
Version 1.1.7:
* campaigns