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https://github.com/wesnoth/wesnoth
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merged changelog from 1.2 to trunk
please make sure that only changes to the 1.2.0 relesae are listed under the 1.3-svn part now changes made to 1.2 and to trunk have to be added in both changelogs
This commit is contained in:
parent
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352
changelog
352
changelog
@ -1,6 +1,6 @@
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Version 1.3-svn:
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Version 1.3-svn:
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* editor
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* Campaignd
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* allow maps to be loaded from scenario files and written back to them
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* first argument is number of threads to use, defaults to 5
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* campaigns
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* campaigns
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* Heir to the Throne
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* Heir to the Throne
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* removed Mountain Pass and Valley of Statues from the repository
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* removed Mountain Pass and Valley of Statues from the repository
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@ -8,6 +8,8 @@ Version 1.3-svn:
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* The South Guard
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* The South Guard
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* Proven by the Sword: tell Deoran to go to Westin if the citadel is
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* Proven by the Sword: tell Deoran to go to Westin if the citadel is
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secured (fixes #7360)
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secured (fixes #7360)
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* editor
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* allow maps to be loaded from scenario files and written back to them
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* graphics
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* graphics
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* fixed terrain selection probabilites (patch #617)
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* fixed terrain selection probabilites (patch #617)
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* stoned units do not use a separate cache
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* stoned units do not use a separate cache
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@ -15,13 +17,26 @@ Version 1.3-svn:
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* star shaped "ellipses" for leaders and hero units
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* star shaped "ellipses" for leaders and hero units
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* item graphic improvements including animate-able campfire.
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* item graphic improvements including animate-able campfire.
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* terrain
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* terrain
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* new chasm-like lava transitions
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* added peaks to the impassable mountains
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* special transitions between lava, chasm, and dwarvish castle
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* unit art
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* modified cave-wall graphics that avoid the glitches with chasms to the north.
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* added a recruit animation for Skeleton
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* minor terrain improvements in grassland, savannah, and sand.
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* language and i18n:
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* added peaks to the impassable mountains
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* new/updated man pages:
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* multiplayer maps:
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* updated translations: Italian
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* new multiplayer maps: The Manzivan Traps
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* multiplayer
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* game management
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* client now tells the server if a game ended in victory or defeat
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* configurable castle size for random map generator (patch #598, FR #3232)
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* scenarios
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* scenarios can set faction, recruit, leader, and some other initial settings
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previously ignored in multiplayer
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* maps:
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* new multiplayer maps: The Manzivan Traps
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* revised maps: Blitz
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* Python AI
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* Added various input validations
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* Set Python errors upon error
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* added support for optipng optimization in the compilation process
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* units:
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* units:
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* balancing changes:
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* balancing changes:
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* increased the HP of the Longbowman from 45 to 51
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* increased the HP of the Longbowman from 45 to 51
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@ -42,11 +57,6 @@ Version 1.3-svn:
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* healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
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* healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
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* new units
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* new units
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* added the Armageddon Drake (not used in any mainline eras)
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* added the Armageddon Drake (not used in any mainline eras)
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* unit art
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* all new wose graphics
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* new mainline troll graphics
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* various animations and many unit improvements
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* added a recruit animation for Skeleton
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* user interface
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* user interface
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* use "Save Replay" instead of "Save Game" when asking to save a replay (bug #7256)
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* use "Save Replay" instead of "Save Game" when asking to save a replay (bug #7256)
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* fix enemy Gold show twice in debug mode in status table (bug #6895)
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* fix enemy Gold show twice in debug mode in status table (bug #6895)
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@ -112,27 +122,305 @@ Version 1.3-svn:
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* the filtered unit can be accessed in SUF using $_filtered_unit
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* the filtered unit can be accessed in SUF using $_filtered_unit
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* the primary unit can be accessed in filter using $_primary_unit
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* the primary unit can be accessed in filter using $_primary_unit
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* the secondary unit can be accessed in filter using $_secondary_unit
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* the secondary unit can be accessed in filter using $_secondary_unit
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* multiplayer game management
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* misc:
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* client now tells the server if a game ended in victory or defeat
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* configurable castle size for random map generator (patch #598, FR #3232)
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* multiplayer scenarios
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* scenarios can set faction, recruit, leader, and some other initial settings
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previously ignored in multiplayer
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* language and i18n:
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* new manpages: Czech, Dutch, English (GB), French, Italian,
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Portuguese (Brazil), Japanese, Russian, Slovak.
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* updated manpages: German, Swedish.
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* removed manpages (outdated): Hungarian.
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* other:
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* --validcache runtime switch to force assumption that cache is valid
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* --validcache runtime switch to force assumption that cache is valid
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* add two new debug command set_var and show_var to check variables within
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* add two new debug command set_var and show_var to check variables within
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the game easily
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the game easily
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* Campaignd
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* first argument is number of threads to use, defaults to 5
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Version 1.2:
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* campaigns:
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* Two Brothers:
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* updated portraits for Arne nad Bjarn
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* Under the Burning Suns:
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* changed some maps to fix glitches
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* fixed some image paths
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* new naga hunter portrait from Ranger M
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* uses the new lava transitions
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* graphics:
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* terrain:
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* new ice transition
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* modified swamp color
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* units:
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* new team-colored base-frames: grand marshal, human assassin, sergeant
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* halos for elvish shaman line attacks
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* new lightning bolt for Delfador
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* new fireball attack
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* new attack icons for wose crush and troll hammer
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* misc:
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* new icons for preferences
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* updated hex grid
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* language and i18n:
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* new man pages: Russian
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* updated translations: Catalan, Dutch, French, German, Greek, Italian,
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Norwegian, Russian, Slovenian
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* updated DejaVuSans font to 2.13
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* multiplayer maps:
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* revised maps: Blitz, Charge, Den of Onis, Hornshark Island, 4p Morituri,
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Meteor Lake, Lagoon
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* multiplayer
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* fixed some automove bugs (bug #7494 and bug #7251)
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* fixed passing controller in mp campaign (bug #7936)
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* added help strings so that long map names can be read from the MP Create
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screen
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* used small bold text for "Load Game..." item
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* support added for allow_new_game=no (for MP Campaigns)
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* misc:
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* fixed the AI usage of attack_weight (bug #7953)
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* the displayed terrain now has a space before the opening bracket
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* fixed a crash when image is missing (patch #647, thanks to pauli)
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* fixed a crash when attacking a sea serpent (bug #8075) (patch #648)
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Version 1.1.14:
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* campaigns:
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* Eastern Invasion:
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* added a starting position for the seventh enemy (bug #7918)
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* Heir to the Throne:
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* fixed the signpost image in the narration (patch #638)
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* The Rise of Wesnoth:
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* fixed bad glitches in the map Rise of Wesnoth
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* The South Guard:
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* made it possible to finish "Into the Depths" even without enough gold
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to pay the trolls
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* graphics:
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* terrain:
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* new special transition between chasm and dwarvish castle
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* new lava transitions (looks like completely new lava)
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* fixed glitches with impassable moutains at the edges of maps
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* resolved all glitches with cave walls
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* units:
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* new teamcolored baseframes: Halberdier, Heavy Infanfantry, Pikeman,
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Shocktrooper, Siegetrooper
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* new baseframe: Yeti
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* some new skulls for skeleton units
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* misc:
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* new attack icon for wooden sword
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* new dwarven gate
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* new portrait for Asheviere
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* new, better looking hexgrid
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* language and i18n:
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* switch back to non utf8 locale definition to fix some problems,
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--enable-dummy-locales should work again
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* updated man-pages: French, German
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* updated translations: Czech, Esperanto, French, Greek, Italian, Russian
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* multiplayer maps:
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* revised multiplayer maps: 3p Morituri, 4p Morituri, Blue Water Province,
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Den of Onis, Hexcake, Isar's Cross, Merkwuerdigliebe, Meteor Lake,
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Sablestone Delta, Sulla's Ruins
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* misc:
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* fixed a crash in the recall event_handler
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* fixed game crashes during AI turn (#7988)
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* fixed graphic glitch with large units
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* fixed sighted event with delay shroud during move&attack and also only
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move
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* add script to strip ICC profiles from images
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* modified wesnoth-pngcrush to use optipng instead of pngrewrite (a lot
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slower than the old script but good compression results)
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Version 1.1.13:
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* graphics
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* updated races to support team color: elves, goblins, lizards, ogres, orcs,
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trolls, woses, many dwarves, many humans, many undead, and galleons
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* new baseframes: elvish shaman line, troll whelp line, wose line, galleons,
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ogres, many other units
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* new or improved death, attack, and defence animations for various units
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* new attack icon: ballista
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* terrain
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* various minor terrain and item improvements
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* resolved the worst glitch between chasm and cave-walls.
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* additional star-shaped ellipses for designating special units.
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* language and i18n:
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* updated manpages: French
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* updated manual: Italian
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* updated translations: Czech, Esperanto, French, German, Italian
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* updated DejaVuSans font to 2.12
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* reworked language files
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* added descriptions to the weapons of some campaign units to make sure they
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are correctly translated
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* multiplayer maps:
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* revised multiplayer maps: Charge, Hamlets, Hornshark Island, Silverhead
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Crossing, Sulla's Ruins, 3p Morituri
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* misc bugfixes:
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* several minor bugs
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* other bugs people did forget to mention that they were fixed
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* unit frames are now centered instead of aligned on upper left corner
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Version 1.1.12:
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* user interface
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* move chat line slider bottom (Multiplayer options)
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* display started game with vacant slot with yellow font
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* fix allow to move other player's (bug #6451)
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* sound
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* add sample_rate option (read only) to solve cracking sound
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on some sound card (Intel HDA, cmipci, ...) (bug #7507)
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* graphics
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* new portraits: Human Bowman
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* unit animations: Elven Hero's melee attack, Dragonguard, Saurian mages,
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Young Ogres, Troll Warrior, Troll Rocklobber
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* team color: Trolls, Woses, Orcish Assassin, Thief, Rogue and other
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outlaws
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* new/modified attack icons: dark magic, drake, javelins, ...
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* other: new sceptre
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* multiplayer
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* send a server message each time side controller change (fr #7358)
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* fixed green game bugs
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* fixed new host doesn't get control when original host left (bug #7351)
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* fixed crash when transfering a side (bug #7346, bug #7455)
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* fixed message bell sounding even on ignored messages (bug #7378)
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* language and i18n:
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* new manpages: Dutch
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* updated translations: Esperanto, French, German, Greek, Italian, Norwegian,
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Japanese, Polish, Slovenian, Turkish, Valencian
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* updated MANUAL: Czech, German
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* updated DejaVuSans font to 2.11
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* multiplayer maps:
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* revised multiplayer maps: Hamlets, Meteor Lake, Sulla's Ruins, Silverhead
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Crossing, Isar's Cross, Paths of Daggers
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* engine changes
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* fixed the terrain defense alias to be used properly
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* fixed aggression calculations (bug #7432)
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* misc bugfixes
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* fixed malfunctioned sighted event during shroud (bug #4398)
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* fixed stats in replay counted not from 0 (bug #7245)
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* fixed replay end showing scenario objectives (bug #6937)
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Version 1.1.11:
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* multiplayer
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* fix no vacant slots in MP lobby for reloaded game (bug #7286)
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* fix transfering control (bug #6577, bug #7046)
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* fix Computer vs. Computer odd side effects (bug #7156)
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* user interface
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* fix wrong turn number in multiplayer lobby with re-loaded game (bug #7229)
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* fix graphical glitches when sending a single '*' message (bug #7197)
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* fix blue orbs when given control of another side (bug #6352)
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* fix program freezed when campaign server is unreachable (#bug #6291)
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* Python AI
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* Python AI
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* Added various input validations
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* there is now wesnoth.get_version()
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* Set Python errors upon error
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* WML engine
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* added support for optipng optimization in the compilation process
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* [event]s can now be written also inside [era]s (the [event]s are included
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in every scenario played using that era)
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* complex missiles frames are now in macros
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* language and i18n:
|
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* updated translations: Bulgarian, Catalan, Dutch, French, German, Italian,
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Japanese, Russian, Spanish, Swedish
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* updated MANUAL: Japanese, Swedish
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Version 1.1.10:
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* campaigns:
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* Heir to the Throne
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* made it a lot harder to kill Li'sar in Ford of Abez by giving her
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reinforcements more often
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* The South Guard
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* Animation for Deoran's Mace attack (from special AMLA)
|
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* language and i18n:
|
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* new translations: Valencia
|
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* updated translations: Czech, English (British), Finnish, German, Italian,
|
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|
Japanese, Polish, Portuguese (Brazil), Slovak, Serbian, Swedish
|
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* new or updated man pages: Czech, English (British), French, German,
|
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|
Italian, Japanese, Portuguese (Brazil), Slovak, Swedish
|
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|
* removed (outdated) man pages: Hungarian
|
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* updated MANUAL: Swedish
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* multiplayer maps:
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|
* revised multiplayer maps: Den of Onis, Hamlets, Meteor Lake, Sablestone
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|
Delta, Island of the Horatii, Castle Hopping Isle, Siege Castles, King of
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|
the Hill, Loris River, Forest of Fear, Waterloo Sunset, Merkwuerdigliebe
|
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|
* fixed the leader lists in Wesbowl to match current factions
|
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|
* multiplayer
|
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|
* scenarios can set faction, recruit, leader, and some other initial settings
|
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|
previously ignored in multiplayer
|
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|
* WML engine
|
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|
* now "ai turn" events are fired for all AIs (#6738)
|
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|
* recruitment_pattern inside [ai] can now change mid-scenario (#6669)
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|
* Graphics:
|
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|
* New dwarven castle
|
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|
* New Swamp overlay tiles
|
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* Python AI
|
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* there is now unit.stoned
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|
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|
Version 1.1.9:
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* campaigns
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* Heir to the Throne
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* fixed gold typo in Dwarven Doors (#6481)
|
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|
* Isle of the Damned: removed merman recall on HARD
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|
* Two Brothers
|
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|
* fixed showing the objective "kill the mage to get the key" if you
|
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|
already obtained the key (#6704)
|
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* multiplayer maps:
|
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|
* revised multiplayer maps: Sablestone Delta, Den of Onis
|
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* language and i18n:
|
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|
* updated translations: Dutch, Esperanto, Finnish, French, German, Italian,
|
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|
Japanese, Norwegian, Polish, Russian, Serbian, Slovak, Slovenian, Spanish
|
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* new manual: Japanese
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* updated manual: Portuguese (Brazil)
|
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|
* units:
|
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* balancing changes:
|
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|
* removed Necrophage from random_leader
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* added profile key to female thief to prevent use of male image
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* user interface
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* changed the hotkey for 'end turn' from 'alt+space' to 'ctrl/cmd+space'
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|
because it interferes with several common window managers
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* changed the hotkey for 'repeat recruit' from 'ctrl+shift+r' to
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|
'ctrl+alt+r' since shift toggles accelerated mode and produced an
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|
animation glitch with this hotkey; this needs to be considered for
|
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|
future hotkey changes/additions (see bug #6312)
|
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|
* misc
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* fixed --with-desktopdir and --with-icondir, it still needs --with-kde or
|
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--with-gnome (#6499)
|
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|
* correct handling of UTF8 filenames under windows
|
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* multiplayer game management: client now tells the server if it ended in
|
||||||
|
victory or defeat
|
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|
|
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|
Version 1.1.8:
|
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|
* campaigns
|
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|
* Eastern Invasion:
|
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|
* replaced unit "Lord" by "General" (#6132)
|
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|
* The South Guard :
|
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|
* fixed a few broken image paths
|
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* scenario 2 :
|
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* made the enemy leader water-phobic, so he won't charge fishes
|
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* moved away a footpad so he won't steal the keep at turn #1
|
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* Jarek no longer acts loyally (#6408)
|
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* Heir to the Throne
|
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* fixed fire sword that can't be picked up (#6234)
|
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|
* increased income for Snow Plains enemy
|
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|
* removed obsolete maps
|
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|
* Dwarven Doors balancing tweak: AI gets more income, less gold
|
||||||
|
* Home of the North Elves: only need to resist one turn, not all turns
|
||||||
|
* Under the Burning Suns:
|
||||||
|
* scenario 3: Undead leaders can't move on "very hard" difficulty
|
||||||
|
* The Rise of Wesnoth
|
||||||
|
* fixed several more portrait issues
|
||||||
|
* standardized "speaker" usage in messages
|
||||||
|
* removed recall of knights in underground scenarios
|
||||||
|
* added hero icon to Lt Aethyr in Clearwater Port
|
||||||
|
* fixed missing galleon images
|
||||||
|
* fixed missing story image in Rough Landing
|
||||||
|
* fixed missing music in the last scenario
|
||||||
|
* graphics
|
||||||
|
* new attack icons: Dragonstaff, Drake Flaming Claws, Faerie Fire, Human
|
||||||
|
Fist, Scimitar, Whip
|
||||||
|
* language and i18n:
|
||||||
|
* updated translations: British English, Catalan, Czech, Dutch, Esperanto,
|
||||||
|
Finnish, French, German, Hungarian, Italian, Japanese, Latin, Norwegian,
|
||||||
|
Polish, Portuguese (Brazil), Russian, Slovak, Slovenian, Spanish, Swedish
|
||||||
|
* updated man pages: Swedish, German
|
||||||
|
* updated manual: Italian
|
||||||
|
* multiplayer maps:
|
||||||
|
* revised multiplayer maps: Amohsad Caldera, Blitz, Caves of the Basilisk,
|
||||||
|
Charge, Den of Onis, Hamlets, Hornshark Island, 4p Moritori,
|
||||||
|
Merkwuerdigliebe, Sablestone Delta, Silverhead Crossing
|
||||||
|
* music & sound
|
||||||
|
* new or improved sounds: elf hit, yeti hit & die, magic missiles, poison,
|
||||||
|
stoned, gryphon hit & die & shriek, orc hit & die, small orc hit & die
|
||||||
|
* engine changes
|
||||||
|
* added support for proper healing animations
|
||||||
|
* team colouring now applied correctly everywhere, such as in recruit dialogs
|
||||||
|
* new (optional) image path syntax to allow team colouring of images
|
||||||
|
anywhere, for example in campaign icons
|
||||||
|
* AmigaOS4 support (patch #564)
|
||||||
|
* user interface
|
||||||
|
* disable inactive sliders instead of hiding them
|
||||||
|
* sliders can be adjusted with keyboard left and right
|
||||||
|
* improved the parsing speed of the help dialog
|
||||||
|
|
||||||
Version 1.1.7:
|
Version 1.1.7:
|
||||||
* campaigns
|
* campaigns
|
||||||
|
Loading…
x
Reference in New Issue
Block a user