Clarify test scenario hotkey description

Also use the same text as title for the dialog.
This commit is contained in:
mattsc 2022-06-24 15:57:21 -07:00
parent 1554241e86
commit 7f62a484d2
2 changed files with 2 additions and 2 deletions

View File

@ -440,7 +440,7 @@ void title_screen::hotkey_callback_select_tests()
std::sort(options.begin(), options.end());
gui2::dialogs::simple_item_selector dlg(_("Choose Test"), "", options);
gui2::dialogs::simple_item_selector dlg(_("Choose Test Scenario"), "", options);
dlg.show();
int choice = dlg.selected_index();

View File

@ -294,7 +294,7 @@ constexpr std::array<hotkey_command_temp, HOTKEY_NULL - 1> master_hotkey_list {{
{ TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__TEST, "title_screen__test", N_("Start Test Scenario"), false , scope_main, HKCAT_GENERAL, "" },
{ TITLE_SCREEN__TEST, "title_screen__test", N_("Choose Test Scenario"), false , scope_main, HKCAT_GENERAL, "" },
{ GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },