Added a new village archetype terrain...

...(thus replacing the human village as the terrain all villages
should alias to) and allowed placement of villages (except water and
swamp villages) on any base terrain.
This commit is contained in:
Lari Nieminen 2010-05-16 07:22:34 +00:00
parent ad6f53c9b1
commit 7f706e104a

View File

@ -1175,8 +1175,9 @@
symbol_image=village/orc-snow-tile
id=orcish_snow_village
name= _ "Village"
string=Aa^Voa
aliasof=Gg^Vh, Aa
string=^Voa
aliasof=Vi, Aa
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
@ -1186,8 +1187,9 @@
symbol_image=village/orc-tile
id=orcish_village
name= _ "Village"
string=Gg^Vo
aliasof=Gg^Vh
string=^Vo
aliasof=Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
@ -1197,8 +1199,9 @@
symbol_image=village/orc-snow-hills-tile
id=orcish_snow_hills_village
name= _ "Village"
string=Ha^Voa
aliasof=Gg^Vh, Ha
string=^Voa
aliasof=Vi, Hh
default_base=Ha
heals=8
gives_income=true
editor_group=village, frozen, rough
@ -1208,8 +1211,9 @@
symbol_image=village/orc-hills-tile
id=orcish_hill_village
name= _ "Village"
string=Hh^Vo
aliasof=Gg^Vh, Hh
string=^Vo
aliasof=Vi, Hh
default_base=Gg
heals=8
gives_income=true
editor_group=village, rough
@ -1221,8 +1225,9 @@
symbol_image=village/elven-snow-tile
id=elven_snow_village
name= _ "Village"
string=Aa^Vea
aliasof=Gg^Vh, Aa
string=^Vea
aliasof=Vi, Aa
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
@ -1232,8 +1237,9 @@
symbol_image=village/elven-tile
id=elven_village
name= _ "Village"
string=Gg^Ve
aliasof=Gg^Vh
string=^Ve
aliasof=Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
@ -1245,8 +1251,9 @@
symbol_image=village/snow-tile
id=snow_village
name= _ "Village"
string=Aa^Vha
aliasof=Gg^Vh, Aa
string=^Vha
aliasof=Vi, Aa
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
@ -1254,9 +1261,11 @@
[terrain_type]
symbol_image=village/human-tile
id=village
id=human_village
name= _ "Village"
string=Gg^Vh
string=^Vh
aliasof=Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
@ -1266,8 +1275,9 @@
symbol_image=village/human-city-tile
id=city_village
name= _ "Village"
string=Rp^Vhc
aliasof=Gg^Vh
string=^Vhc
aliasof=Vi
default_base=Rp
heals=8
gives_income=true
editor_group=village
@ -1277,8 +1287,9 @@
symbol_image=village/human-hills-tile
id=hill_village
name= _ "Village"
string=Hh^Vhh
aliasof=Gg^Vh, Hh
string=^Vhh
aliasof=Vi, Hh
default_base=Hh
heals=8
gives_income=true
editor_group=village, rough
@ -1288,20 +1299,21 @@
symbol_image=village/human-snow-hills-tile
id=snow-hill_village
name= _ "Village"
string=Ha^Vhha
aliasof=Gg^Vh, Ha
string=^Vhha
aliasof=Vi, Ha
default_base=Ha
heals=8
gives_income=true
editor_group=village, frozen, rough
[/terrain_type]
#new one
[terrain_type]
symbol_image=village/human-snow-mountain-tile
id=snow-mountain_village
name= _ "Village"
string=Ms^Vhha
aliasof=Gg^Vh, Ms
string=^Vhha
aliasof=Vi, Ms
default_base=Ms
heals=8
gives_income=true
editor_group=village, frozen, rough
@ -1311,8 +1323,9 @@
symbol_image=village/human-mountain-tile
id=mountain_village
name= _ "Village"
string=Mm^Vhh
aliasof=Gg^Vh, Mm
string=^Vhh
aliasof=Vi, Mm
default_base=Mm
heals=8
gives_income=true
editor_group=village, rough
@ -1322,8 +1335,9 @@
symbol_image=village/tropical-tile
id=tropical_forest_village
name= _ "Village"
string=Gs^Vht
aliasof=Gg^Vh
string=^Vht
aliasof=Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
@ -1333,8 +1347,9 @@
symbol_image=village/camp-tile
id=camp_village
name= _ "Village"
string=Re^Vct
aliasof=Gg^Vh
string=^Vct
aliasof=Vi
default_base=Re
heals=8
gives_income=true
editor_group=village
@ -1344,8 +1359,9 @@
symbol_image=village/drake-tile
id=drake_village
name= _ "Village"
string=Rr^Vd
aliasof=Gg^Vh
string=^Vd
aliasof=Vi
default_base=Rr
heals=8
gives_income=true
editor_group=village
@ -1357,8 +1373,9 @@
symbol_image=village/cave-tile
id=underground_village
name= _ "Village"
string=Uu^Vu
aliasof=Gg^Vh, Uu
string=^Vu
aliasof=Vi, Uu
default_base=Uu
heals=8
gives_income=true
editor_group=village, cave
@ -1368,8 +1385,9 @@
symbol_image=village/dwarven-tile
id=dwarven_village
name= _ "Village"
string=Uu^Vud
aliasof=Gg^Vh, Uu
string=^Vud
aliasof=Vi, Uu
default_base=Uu
heals=8
gives_income=true
editor_group=village, cave
@ -1379,8 +1397,9 @@
symbol_image=village/hut-tile
id=hut_village
name= _ "Village"
string=Gg^Vc
aliasof=Gg^Vh
string=^Vc
aliasof=Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
@ -1390,8 +1409,9 @@
symbol_image=village/hut-snow-tile
id=hut_snow_village
name= _ "Village"
string=Aa^Vca
aliasof=Gg^Vh, Aa
string=^Vca
aliasof=Vi, Aa
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
@ -1401,8 +1421,9 @@
symbol_image=village/hut-hills-tile
id=hut_hills_village
name= _ "Village"
string=Hh^Vc
aliasof=Gg^Vh, Hh
string=^Vc
aliasof=Vi, Hh
default_base=Hh
heals=8
gives_income=true
editor_group=village
@ -1412,8 +1433,9 @@
symbol_image=village/hut-snow-hills-tile
id=hut_snow_hills_village
name= _ "Village"
string=Ha^Vca
aliasof=Gg^Vh, Ha
string=^Vca
aliasof=Vi, Ha
default_base=Ha
heals=8
gives_income=true
editor_group=village, frozen, rough
@ -1423,8 +1445,9 @@
symbol_image=village/hut-mountains-tile
id=hut_mountains_village
name= _ "Village"
string=Mm^Vc
aliasof=Gg^Vh, Mm
string=^Vc
aliasof=Vi, Mm
default_base=Mm
heals=8
gives_income=true
editor_group=village, rough
@ -1434,8 +1457,9 @@
symbol_image=village/log-cabin-tile
id=logcabin_village
name= _ "Village"
string=Gg^Vl
aliasof=Gg^Vh
string=^Vl
aliasof=Vi
default_base=Gg
heals=8
gives_income=true
editor_group=village
@ -1445,8 +1469,9 @@
symbol_image=village/log-cabin-snow-tile
id=logcabin_snow_village
name= _ "Village"
string=Aa^Vla
aliasof=Gg^Vh, Aa
string=^Vla
aliasof=Vi, Aa
default_base=Aa
heals=8
gives_income=true
editor_group=village, frozen
@ -1474,7 +1499,7 @@
id=swamp_village
name= _ "Village"
string=Ss^Vhs
aliasof=Gg^Vh, Ss
aliasof=Vi, Ss
heals=8
gives_income=true
editor_group=water, village
@ -1635,6 +1660,13 @@
string=At # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void
id=village
name= _ "Village"
string=Vi # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void
id=impassable