Removing recently-deleted SDL files from VC project.

This commit is contained in:
Wedge009 2016-11-07 20:13:25 +11:00
parent aa96353dfa
commit 8000078443
2 changed files with 0 additions and 30 deletions

View File

@ -3077,14 +3077,6 @@
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Release|Win32'">$(IntDir)SDL\</ObjectFileName>
</ClCompile>
<ClCompile Include="..\..\src\sdl\image.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='ReleaseDEBUG|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Release|Win32'">$(IntDir)SDL\</ObjectFileName>
</ClCompile>
<ClCompile Include="..\..\src\sdl\rect.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
@ -3093,14 +3085,6 @@
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Release|Win32'">$(IntDir)SDL\</ObjectFileName>
</ClCompile>
<ClCompile Include="..\..\src\sdl\shader.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='ReleaseDEBUG|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Test_Release|Win32'">$(IntDir)SDL\</ObjectFileName>
</ClCompile>
<ClCompile Include="..\..\src\sdl\utils.cpp">
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug_with_VLD|Win32'">$(IntDir)SDL\</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)SDL\</ObjectFileName>
@ -4455,9 +4439,7 @@
<ClInclude Include="..\..\src\scripting\plugins\manager.hpp" />
<ClInclude Include="..\..\src\scripting\push_check.hpp" />
<ClInclude Include="..\..\src\sdl\exception.hpp" />
<ClInclude Include="..\..\src\sdl\image.hpp" />
<ClInclude Include="..\..\src\sdl\rect.hpp" />
<ClInclude Include="..\..\src\sdl\shader.hpp" />
<ClInclude Include="..\..\src\sdl\utils.hpp" />
<ClInclude Include="..\..\src\sdl\window.hpp" />
<ClInclude Include="..\..\src\SDL_SavePNG\savepng.h" />

View File

@ -1220,18 +1220,12 @@
<ClCompile Include="..\..\src\sdl\exception.cpp">
<Filter>SDL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\image.cpp">
<Filter>SDL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\rect.cpp">
<Filter>SDL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_SavePNG\savepng.c">
<Filter>SDL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\shader.cpp">
<Filter>SDL</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\utils.cpp">
<Filter>SDL</Filter>
</ClCompile>
@ -2616,18 +2610,12 @@
<ClInclude Include="..\..\src\sdl\exception.hpp">
<Filter>SDL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sdl\image.hpp">
<Filter>SDL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sdl\rect.hpp">
<Filter>SDL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_SavePNG\savepng.h">
<Filter>SDL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sdl\shader.hpp">
<Filter>SDL</Filter>
</ClInclude>
<ClInclude Include="..\..\src\sdl\utils.hpp">
<Filter>SDL</Filter>
</ClInclude>