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https://github.com/wesnoth/wesnoth
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revert a couple of lines of debugging code
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53ffd7a3d3
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@ -2565,7 +2565,7 @@ namespace {
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if(handler.rebuild_screen()) {
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handler.rebuild_screen() = false;
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(screen)->recalculate_minimap();
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// (screen)->rebuild_all();
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(screen)->rebuild_all();
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}
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(screen)->invalidate_all();
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(screen)->draw(true,true);
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@ -3178,7 +3178,7 @@ static bool process_event(game_events::event_handler& handler, const game_events
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handler.rebuild_screen() = false;
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(screen)->recalculate_minimap();
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(screen)->invalidate_all();
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// (screen)->rebuild_all();
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(screen)->rebuild_all();
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}
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