From 80d8b99c044431175c53d27354324f407cb7c43e Mon Sep 17 00:00:00 2001 From: Charles Dang Date: Wed, 22 Mar 2017 14:24:56 +1100 Subject: [PATCH] Attack Predictions: fixed display of dialog for no-attacks-available combatants --- src/gui/dialogs/attack_predictions.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/gui/dialogs/attack_predictions.cpp b/src/gui/dialogs/attack_predictions.cpp index 36aa507c28c..19cbb0609b5 100644 --- a/src/gui/dialogs/attack_predictions.cpp +++ b/src/gui/dialogs/attack_predictions.cpp @@ -113,7 +113,13 @@ void attack_predictions::set_data(window& window, const combatant_data& attacker // if(!attacker.stats_.weapon) { - set_label_helper("attack", _("No usable weapon")); + set_label_helper("base_damage", _("No usable weapon")); + + // FIXME: would rather have a list somewhere that I can loop over instead of hardcoding... + hide_label_helper("tod_modifier"); + hide_label_helper("leadership_modifier"); + hide_label_helper("slowed_modifier"); + return; }