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More accurate info about implemented ability filters
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@ -104,7 +104,8 @@ SVN trunk (1.1+svn):
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* abilities are now more configurable in a [abilities] tag, old ability=
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tag deprecated (patch #498), cure is available via [heals] ability tag
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* all currently used abilities added as macros in data/abilities.cfg
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* abilities can receive time of day and terrain [filter]
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* abilities can receive time of day and terrain [filter] (currently only
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[hides], [steadfast], [illuminates])
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- ambush and nightstalk are available via the new [hides] ability tag
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* added a optional random_leader= tag inside a [multiplayer_side] to
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specify a different list of randomly selectable leaders
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