rather log ids than (possibly translated) names

This commit is contained in:
Gunter Labes 2008-01-15 04:30:53 +00:00
parent 1a6e6303d9
commit 82ef81ee5c
2 changed files with 10 additions and 10 deletions

View File

@ -87,9 +87,9 @@ std::string describe_turns(int turn, const std::string& num_turns)
void game::start_game(const player_map::const_iterator starter) {
LOG_GAME << network::ip_address(starter->first) << "\t" << starter->second.name()
<< "\tstarted game:\t\"" << name_ << "\" (" << id_
<< ").\tSettings: map: " << level_["name"]
<< "). Settings: map: " << level_["id"]
<< "\tera: " << (level_.child("era") != NULL
? level_.child("era")->get_attribute("name") : "")
? level_.child("era")->get_attribute("id") : "")
<< "\tXP: " << level_["experience_modifier"]
<< "\tGPV: " << level_["mp_village_gold"]
<< "\tfog: " << level_["mp_fog"]
@ -352,7 +352,7 @@ void game::transfer_side_control(const network::connection sock, const config& c
send_data(construct_server_message(name + " becomes an observer."));
// Update the client side observer list for everyone except player.
config observer_join;
observer_join.add_child("observer").values["name"] = name;
observer_join.add_child("observer")["name"] = name;
send_data(observer_join, sock);
// If this player was the host of the game, choose another player.
if (sock == owner_) {
@ -366,6 +366,7 @@ void game::transfer_side_control(const network::connection sock, const config& c
send_data(construct_server_message(newplayer_name
+ " has been chosen as the new host."));
}
notify_new_host();
}
}
side_controllers_[side_num - 1] = "network";
@ -408,7 +409,6 @@ void game::transfer_side_control(const network::connection sock, const config& c
sides_[side_num - 1] = owner_;
}
}
notify_new_host();
}
// If we gave the new side to an observer add him to players_.
@ -420,7 +420,7 @@ void game::transfer_side_control(const network::connection sock, const config& c
// Send everyone a message saying that the observer who is taking the
// side has quit.
config observer_quit;
observer_quit.add_child("observer_quit").values["name"] = newplayer_name;
observer_quit.add_child("observer_quit")["name"] = newplayer_name;
send_data(observer_quit);
}
}
@ -455,7 +455,7 @@ bool game::describe_slots() {
snprintf(buf,sizeof(buf), "%d/%d", available_slots, num_sides);
if (buf != (*description_)["slots"]) {
description_->values["slots"] = buf;
(*description_)["slots"] = buf;
return true;
} else {
return false;
@ -763,7 +763,7 @@ void game::add_player(const network::connection player, const bool observer) {
DBG_GAME << "adding observer...\n";
observers_.push_back(player);
config observer_join;
observer_join.add_child("observer").values["name"] = user->second.name();
observer_join.add_child("observer")["name"] = user->second.name();
// Send observer join to everyone except the new observer.
send_data(observer_join, player);
}
@ -979,7 +979,7 @@ void game::send_observerjoins(const network::connection sock) const {
continue;
}
config cfg;
cfg.add_child("observer").values["name"] = obs->second.name();
cfg.add_child("observer")["name"] = obs->second.name();
if (sock == 0) {
// Send to everyone except the observer in question.
send_data(cfg, *ob);

View File

@ -1070,16 +1070,16 @@ void server::process_data_game(const network::connection sock, const config& dat
<< ") while the scenario is not yet initialized.";
return;
}
const config& s = *data.child("store_next_scenario");
LOG_SERVER << network::ip_address(sock) << "\t" << pl->second.name()
<< "\tadvanced game:\t\"" << g->name() << "\" ("
<< g->id() << ") to the next scenario.\n";
<< g->id() << ") to the next scenario: '" << s["id"] << "'.\n";
if (g->description() == NULL) {
ERR_SERVER << network::ip_address(sock) << "\tERROR: \""
<< g->name() << "\" (" << g->id()
<< ") is initialized but has no description_.\n";
return;
}
const config& s = *data.child("store_next_scenario");
config& desc = *g->description();
// Update the game's description.
// If there is no shroud, then tell players in the lobby