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Mark the "Game Over" screen as translatable
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@ -416,7 +416,7 @@ LEVEL_RESULT play_game(display& disp, game_state& gamestate, const config& game_
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return res;
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}
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const int dlg_res = gui::dialog(disp,"Game Over",
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const int dlg_res = gui::dialog(disp, _("Game Over"),
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_("This scenario has ended. Do you want to continue the campaign?"),
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gui::YES_NO).show();
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if (dlg_res != 0) {
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