new castle-to-water transitions that match the dirt bank.

This commit is contained in:
J.W. Bjerk 2010-06-25 16:06:37 +00:00
parent 18463930cd
commit 842655c3fd
7 changed files with 16 additions and 14 deletions

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@ -511,15 +511,15 @@
{TRANSITION_COMPLETE_L (Hhd) (!,Hhd,W*,Ss) -183 hills/dry}
{TRANSITION_COMPLETE_LF (Hhd) (W*,Ss) -184 transition2 hills/dry}
{TRANSITION_COMPLETE_L Hd (!,Hd,Qx*) -190 desert-hills}
{TRANSITION_COMPLETE_L Uh (!,Uh) -200 cave/hills}
{TRANSITION_COMPLETE_L Uh (!,Uh,W*,Ai) -200 cave/hills}
{TRANSITION_COMPLETE_L Qlf (!,Ql,Qlf,Qx*,X*) -210 unwalkable/lava}
{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh) -220 cave/floor}
{TRANSITION_COMPLETE_L Ur (!,Ur) -221 cave/floor}
{TRANSITION_COMPLETE_LF (!,Ur) Ur -222 transition2 cave/floor}
{TRANSITION_COMPLETE_L (Uu,Uh) (!,Uu,Uh,W*,Ai) -220 cave/floor}
{TRANSITION_COMPLETE_L Ur (!,Ur,W*,Ai) -221 cave/floor}
#{TRANSITION_COMPLETE_LF (!,Ur) Ur -222 transition2 cave/floor}
{TRANSITION_COMPLETE_L Aa (W*,Ss) -240 frozen/snow-to-water}
{TRANSITION_COMPLETE_L Aa (!,Aa,Qx*) -241 frozen/snow}
{TRANSITION_COMPLETE_L Aa (!,Aa,Qx*,G*) -241 frozen/snow}
{TRANSITION_COMPLETE_L (Ss,Chs) (!,Ss,Chs,H*,M*,A*) -250 swamp/water}
@ -530,9 +530,9 @@
#{TRANSITION_COMPLETE_L (Gg*,Qx*,Mm,Ms,Hh*) W* -260 flat/grass-to-water}
# Experimental gradual grass blending
{TRANSITION_COMPLETE_LF Gg (Gs,Gd,Re,Rb,Rd,Rr,Rp) -264 transition2 flat/grass-long}
{TRANSITION_COMPLETE_LF Gs (Gd,Re,Rb,Rd,Rr,Rp) -265 transition2 flat/savanna-long}
{TRANSITION_COMPLETE_LF Gd (Re,Rb,Rd,Rr,Rp) -266 transition2 flat/grass-dry-long}
{TRANSITION_COMPLETE_LF Gg (Gs,Gd,Re,Rb,Rd,Rr,Rp,Aa) -264 transition2 flat/grass-long}
{TRANSITION_COMPLETE_LF Gs (Gd,Re,Rb,Rd,Rr,Rp,Aa) -265 transition2 flat/savanna-long}
{TRANSITION_COMPLETE_LF Gd (Re,Rb,Rd,Rr,Rp,Aa) -266 transition2 flat/grass-dry-long}
{TRANSITION_COMPLETE_L Gll (Gg,Gs,Gd,Re,Rb,Rd,Rp) -265 flat/leaf-litter-long}
{TRANSITION_COMPLETE_L Gll (!,Gll,Qx*) -269 flat/leaf-litter}
@ -547,12 +547,13 @@
### experimental water's edge
{TRANSITION_COMPLETE_LF (R*,G*) W* -295 transition2 flat/bank-to-water}
{TRANSITION_COMPLETE_LF (R*,G*) Ai -296 transition2 flat/bank-to-ice}
{TRANSITION_COMPLETE_LF (R*,G*) W* -295 transition2 flat/bank-to-water}
{TRANSITION_COMPLETE_LF (R*,G*) Ai -296 transition2 flat/bank-to-ice}
{TRANSITION_COMPLETE_L (W*,Ai) (!,Rb,!,R*) -298 flat/bank}
{TRANSITION_COMPLETE_LF (U*,Xu) W* -295 transition2 cave/cave-to-water}
{TRANSITION_COMPLETE_LF (U*,Xu) Ai -296 transition2 cave/cave-to-ice}
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) W* -295 transition2 cave/cave-to-water}
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) Ai -296 transition2 cave/cave-to-ice}
#{TRANSITION_COMPLETE_LF (!,Re) (Rr,Re,Rd,Rp) -297 transition3 flat/dirt}
@ -582,12 +583,13 @@
{TRANSITION_COMPLETE_LF (!,Rb,Rr,W*,Ai) Rb -384 transition3 flat/dirt-dark}
{TRANSITION_COMPLETE_L Rb (!,Rb,Rr,W*,Ai) -388 flat/dirt-dark}
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,Ce,Ke,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
# This complicated part keeps the submerged part of ice or a bank from drawing over the above-water parts of banks or ice
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part frozen/ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -505 submerged_part frozen/ice-to-water}
# we just draw this again (invisible below the base layer) to set the transition flags
{TRANSITION_COMPLETE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,Ce,Ke,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
# Water Transitions below everything else