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SotBE S1: Changes to difficulty levels to improve AI
Turn count decreased, gold increased, recruit list adapation, and 2 starting villages for player removed. Tested with upcoming changes to AI aspects (begin 1.5, end 1.1) that will be default.
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@ -4,7 +4,7 @@
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name= _ "End of Peace"
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map_data="{campaigns/Son_Of_The_Black_Eye/maps/01_End_of_Peace.map}"
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{TURNS 34 30 26}
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{TURNS 28 24 22}
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{DEFAULT_SCHEDULE}
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@ -38,8 +38,6 @@
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# Give Kapou'e the northern tier of villages near his keep.
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{STARTING_VILLAGES 1 7}
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{STARTING_VILLAGES_AREA 1 28 3 3}
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{STARTING_VILLAGES_AREA 1 6 9 3}
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[item]
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x=17
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@ -80,17 +78,13 @@
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[ai]
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recruitment_pattern=scout,fighter
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[/ai]
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#ifdef EASY
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gold=100
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#endif
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#ifdef NORMAL
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gold=150
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#endif
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#ifdef HARD
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gold=210
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recruit=Cavalryman, Fencer, Spearman, Heavy Infantryman
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#endif
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{GOLD 140 180 260}
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{FLAG_VARIANT loyalist}
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[/side]
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