SotBE S1: Changes to difficulty levels to improve AI

Turn count decreased, gold increased, recruit list adapation, and 2
starting villages for player removed.  Tested with upcoming changes to
AI aspects (begin 1.5, end 1.1) that will be default.
This commit is contained in:
Turuk 2013-10-03 22:43:01 -04:00
parent 574714ad7c
commit 84c0ebaa80

View File

@ -4,7 +4,7 @@
name= _ "End of Peace"
map_data="{campaigns/Son_Of_The_Black_Eye/maps/01_End_of_Peace.map}"
{TURNS 34 30 26}
{TURNS 28 24 22}
{DEFAULT_SCHEDULE}
@ -38,8 +38,6 @@
# Give Kapou'e the northern tier of villages near his keep.
{STARTING_VILLAGES 1 7}
{STARTING_VILLAGES_AREA 1 28 3 3}
{STARTING_VILLAGES_AREA 1 6 9 3}
[item]
x=17
@ -80,17 +78,13 @@
[ai]
recruitment_pattern=scout,fighter
[/ai]
#ifdef EASY
gold=100
#endif
#ifdef NORMAL
gold=150
#endif
#ifdef HARD
gold=210
recruit=Cavalryman, Fencer, Spearman, Heavy Infantryman
#endif
{GOLD 140 180 260}
{FLAG_VARIANT loyalist}
[/side]