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https://github.com/wesnoth/wesnoth
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Avoided costly roundtrip through strings.
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@ -90,7 +90,7 @@ play_controller::play_controller(const config& level, game_state& state_of_game,
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loading_game_(level["playing_team"].empty() == false),
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loading_game_(level["playing_team"].empty() == false),
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first_human_team_(-1),
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first_human_team_(-1),
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player_number_(1),
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player_number_(1),
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first_player_(lexical_cast_default<unsigned int, std::string>(level_["playing_team"], 0) + 1),
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first_player_(level_["playing_team"].to_int() + 1),
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start_turn_(turn()),
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start_turn_(turn()),
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is_host_(true),
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is_host_(true),
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skip_replay_(skip_replay),
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skip_replay_(skip_replay),
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@ -150,9 +150,9 @@ void play_controller::init(CVideo& video){
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}
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}
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recorder.set_skip(false);
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recorder.set_skip(false);
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const bool snapshot = utils::string_bool(level_["snapshot"]);
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bool snapshot = level_["snapshot"].to_bool();
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if(utils::string_bool(level_["modify_placing"])) {
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if (level_["modify_placing"].to_bool()) {
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LOG_NG << "modifying placing...\n";
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LOG_NG << "modifying placing...\n";
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place_sides_in_preferred_locations();
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place_sides_in_preferred_locations();
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}
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}
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