Use a not-black color (maybe slightly lighter than the standard UI-background)

...for the off-map area of the minimap. It helps to see dimensions of
shrouded map Used RGB (31,31,23)
This commit is contained in:
Ali El Gariani 2007-10-10 15:55:19 +00:00
parent 40754e7792
commit 8565650d1b

View File

@ -1184,7 +1184,7 @@ void display::draw_minimap()
const surface screen(screen_.getSurface());
clip_rect_setter clip_setter(screen, area);
SDL_Color back_color = {0,0,0,255};
SDL_Color back_color = {31,31,23,255};
draw_centered_on_background(minimap_, area, back_color, screen);
//update the minimap location for mouse and units functions