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Use a not-black color (maybe slightly lighter than the standard UI-background)
...for the off-map area of the minimap. It helps to see dimensions of shrouded map Used RGB (31,31,23)
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@ -1184,7 +1184,7 @@ void display::draw_minimap()
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const surface screen(screen_.getSurface());
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clip_rect_setter clip_setter(screen, area);
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SDL_Color back_color = {0,0,0,255};
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SDL_Color back_color = {31,31,23,255};
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draw_centered_on_background(minimap_, area, back_color, screen);
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//update the minimap location for mouse and units functions
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