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Altered WML that allowed for 4 difficulty levels.
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@ -103,7 +103,7 @@
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[/story]
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[/story]
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map_data="{campaigns/Northern_Rebirth/maps/03_To_the_Mines.map}"
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map_data="{campaigns/Northern_Rebirth/maps/03_To_the_Mines.map}"
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{TURNS4 40 36 30 24}
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{TURNS 36 30 24}
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{DEFAULT_SCHEDULE}
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{DEFAULT_SCHEDULE}
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next_scenario=04_Clearing_the_Mines
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next_scenario=04_Clearing_the_Mines
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@ -114,7 +114,7 @@
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canrecruit=yes
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canrecruit=yes
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side=1
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side=1
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controller=human
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controller=human
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{GOLD4 250 200 150 100}
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{GOLD 200 150 100}
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recruit=Peasant,Woodsman,Thug,Poacher,Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout,Footpad
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recruit=Peasant,Woodsman,Thug,Poacher,Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout,Footpad
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# Use stock flags, Tallin's troops are ceasing to be ragged
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# Use stock flags, Tallin's troops are ceasing to be ragged
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[/side]
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[/side]
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@ -125,7 +125,7 @@
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name= _ "Pruol"
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name= _ "Pruol"
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canrecruit=yes
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canrecruit=yes
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side=2
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side=2
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{GOLD4 300 350 400 500}
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{GOLD 350 400 500}
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recruit=Wolf Rider,Goblin Knight,Goblin Pillager
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recruit=Wolf Rider,Goblin Knight,Goblin Pillager
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{FLAG_VARIANT6 ragged}
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{FLAG_VARIANT6 ragged}
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[/side]
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[/side]
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