Altered WML that allowed for 4 difficulty levels.

This commit is contained in:
Turuk 2014-06-18 14:13:43 -04:00
parent 130574cd9a
commit 85913e2ac2

View File

@ -103,7 +103,7 @@
[/story] [/story]
map_data="{campaigns/Northern_Rebirth/maps/03_To_the_Mines.map}" map_data="{campaigns/Northern_Rebirth/maps/03_To_the_Mines.map}"
{TURNS4 40 36 30 24} {TURNS 36 30 24}
{DEFAULT_SCHEDULE} {DEFAULT_SCHEDULE}
next_scenario=04_Clearing_the_Mines next_scenario=04_Clearing_the_Mines
@ -114,7 +114,7 @@
canrecruit=yes canrecruit=yes
side=1 side=1
controller=human controller=human
{GOLD4 250 200 150 100} {GOLD 200 150 100}
recruit=Peasant,Woodsman,Thug,Poacher,Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout,Footpad recruit=Peasant,Woodsman,Thug,Poacher,Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Scout,Footpad
# Use stock flags, Tallin's troops are ceasing to be ragged # Use stock flags, Tallin's troops are ceasing to be ragged
[/side] [/side]
@ -125,7 +125,7 @@
name= _ "Pruol" name= _ "Pruol"
canrecruit=yes canrecruit=yes
side=2 side=2
{GOLD4 300 350 400 500} {GOLD 350 400 500}
recruit=Wolf Rider,Goblin Knight,Goblin Pillager recruit=Wolf Rider,Goblin Knight,Goblin Pillager
{FLAG_VARIANT6 ragged} {FLAG_VARIANT6 ragged}
[/side] [/side]