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Game Config: make tc/color_info take a string_view and allow heterogeneous lookup
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@ -140,11 +140,11 @@ std::vector<color_t> red_green_scale_text;
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static std::vector<color_t> blue_white_scale;
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static std::vector<color_t> blue_white_scale_text;
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std::map<std::string, color_range> team_rgb_range;
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std::map<std::string, color_range, std::less<>> team_rgb_range;
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// Map [color_range]id to [color_range]name, or "" if no name
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std::map<std::string, t_string> team_rgb_name;
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std::map<std::string, t_string, std::less<>> team_rgb_name;
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std::map<std::string, std::vector<color_t>> team_rgb_colors;
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std::map<std::string, std::vector<color_t>, std::less<>> team_rgb_colors;
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std::vector<std::string> default_colors;
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@ -501,7 +501,7 @@ void reset_color_info()
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team_rgb_range.clear();
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}
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const color_range& color_info(const std::string& name)
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const color_range& color_info(std::string_view name)
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{
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auto i = team_rgb_range.find(name);
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if(i != team_rgb_range.end()) {
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@ -521,7 +521,7 @@ const color_range& color_info(const std::string& name)
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return color_info(name);
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}
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const std::vector<color_t>& tc_info(const std::string& name)
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const std::vector<color_t>& tc_info(std::string_view name)
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{
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auto i = team_rgb_colors.find(name);
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if(i != team_rgb_colors.end()) {
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@ -157,9 +157,9 @@ namespace game_config
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* Colors defined by WML [color_range] tags. In addition to team colors such as "red" and
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* "blue", this also contains the colors used on the minimap for "cave", "fungus" etc.
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*/
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extern std::map<std::string, color_range> team_rgb_range;
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extern std::map<std::string, t_string> team_rgb_name;
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extern std::map<std::string, std::vector<color_t>> team_rgb_colors;
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extern std::map<std::string, color_range, std::less<>> team_rgb_range;
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extern std::map<std::string, t_string, std::less<>> team_rgb_name;
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extern std::map<std::string, std::vector<color_t>, std::less<>> team_rgb_colors;
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extern std::vector<std::string> default_colors;
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@ -187,8 +187,8 @@ namespace game_config
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void add_color_info(const game_config_view& v);
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void reset_color_info();
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const std::vector<color_t>& tc_info(const std::string& name);
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const color_range& color_info(const std::string& name);
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const std::vector<color_t>& tc_info(std::string_view name);
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const color_range& color_info(std::string_view name);
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/**
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* Return a color corresponding to the value val
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