T S2: initialize starting units in [side]s

This commit is contained in:
Charles Dang 2014-12-30 03:47:18 +11:00
parent 7b899320dd
commit 8646c57b77

View File

@ -369,6 +369,17 @@
recruit=Orcish Grunt,Wolf Rider,Orcish Archer recruit=Orcish Grunt,Wolf Rider,Orcish Archer
gold=0 gold=0
[unit]
id=Dumbo
generate_name=yes
type=Orcish Grunt
x,y=8,13
# Make sure the two archers can't take him out!
[modifications]
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[ai] [ai]
[aspect] [aspect]
id=aggression id=aggression
@ -386,6 +397,13 @@
side=3 side=3
team_name=1 team_name=1
controller=null controller=null
[unit]
id=Galdrad
name= _"Galdrad"
type=Elvish Captain
x,y=12,2
[/unit]
[/side] [/side]
[event] [event]
@ -419,26 +437,6 @@
{TURNS_RUN_OUT} {TURNS_RUN_OUT}
[/objectives] [/objectives]
[unit]
id=Galdrad
name= _"Galdrad"
type=Elvish Captain
x,y=12,2
side=3
[/unit]
[unit]
id=Dumbo
generate_name=yes
type=Orcish Grunt
x,y=8,13
side=2
# Make sure the two archers can't take him out!
[modifications]
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[/event] [/event]
[event] [event]