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Fixed terrain bitmap counts always showing in-game
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@ -213,6 +213,7 @@ display::display(const display_context * dc, CVideo& video, std::weak_ptr<wb::ma
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redraw_observers_(),
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draw_coordinates_(false),
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draw_terrain_codes_(false),
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draw_num_of_bitmaps_(false),
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arrows_map_(),
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color_adjust_(),
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dirty_()
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