Fixed terrain bitmap counts always showing in-game

This commit is contained in:
Charles Dang 2016-10-06 17:35:29 +11:00
parent 6deb70f961
commit 879b6a9efa

View File

@ -213,6 +213,7 @@ display::display(const display_context * dc, CVideo& video, std::weak_ptr<wb::ma
redraw_observers_(),
draw_coordinates_(false),
draw_terrain_codes_(false),
draw_num_of_bitmaps_(false),
arrows_map_(),
color_adjust_(),
dirty_()