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https://github.com/wesnoth/wesnoth
synced 2025-05-18 20:02:31 +00:00
Fixed the problem with parse errors occuring in the units descriptions.
Fixed empty terrain names occuring in the help system.
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parent
ab971d97c1
commit
87c04f5183
10
src/help.cpp
10
src/help.cpp
@ -785,7 +785,7 @@ std::vector<topic> generate_unit_topics() {
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const terrain_type& info = map->get_terrain_info(terrain);
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if (!info.is_alias()) {
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std::vector<std::pair<std::string, unsigned> > row;
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const std::string& name = string_table[map->terrain_name(terrain)];
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const std::string &name = info.name();
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const int moves = movement_type.movement_cost(*map,terrain);
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std::stringstream str;
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str << "<ref>text='" << escape(name) << "' dst='"
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@ -853,8 +853,8 @@ std::vector<topic> generate_terrains_topics() {
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(char)gamemap::FOGGED), show_info_about.end());
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for (std::vector<gamemap::TERRAIN>::const_iterator terrain_it = show_info_about.begin();
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terrain_it != show_info_about.end(); terrain_it++) {
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const std::string& name = string_table[map->terrain_name(*terrain_it)];
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const terrain_type& info = map->get_terrain_info(*terrain_it);
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const std::string &name = info.name();
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std::stringstream ss;
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ss << "<img>src='terrain/" << info.default_image() << ".png'</img>\n\n";
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if (info.is_alias()) {
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@ -863,7 +863,7 @@ std::vector<topic> generate_terrains_topics() {
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for (std::string::const_iterator it = aliased_terrains.begin();
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it != aliased_terrains.end(); it++) {
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const gamemap::TERRAIN t = *it;
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const std::string alias_name = string_table[map->terrain_name(t)];
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const std::string alias_name = map->get_terrain_info(t).name();
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alias_ss << "<ref>text='" << escape(alias_name) << "' dst='"
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<< escape(std::string("terrain_") + t) << "'</ref>";
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if (it + 2 == aliased_terrains.end()) {
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@ -1357,9 +1357,9 @@ void help_text_area::handle_ref_cfg(const config &cfg) {
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if (find_topic(toplevel_, dst) == NULL && !force) {
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show_ref = false;
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}
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if (dst == "" || text == "") {
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if (dst == "") {
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std::string msg =
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"Ref markup must have both dst and text attributes. Please submit a bug report if you have not modified the game files yourself. Errornous config: ";
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"Ref markup must have dst attribute. Please submit a bug report if you have not modified the game files yourself. Errornous config: ";
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msg += cfg.write();
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throw parse_error(msg);
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}
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