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Chamged my mind about using the King of Wesnoth special unit...
...in "Save the King". Affects bug #14535, issua (a). Also, get rid of now unused Crown Prince unit.
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@ -9,7 +9,7 @@ See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
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WML issues
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----------
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Bad guys need to be unshrouded during dialog in Price of Wesnoth.
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Bad guys need to be unshrouded during dialog in Prince of Wesnoth.
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Other
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-----
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@ -41,7 +41,7 @@
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#wmllint: validate-on
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[side]
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type=Royal Warrior
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type=King of Wesnoth
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id=Garard II
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name=_ "Garard II"
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profile="portraits/garard.png"
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@ -15,18 +15,3 @@
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description=_"Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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[/unit_type]
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[unit_type]
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id=Crown Prince of Wesnoth
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[base_unit]
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id=Royal Warrior
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[/base_unit]
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name=_"Crown Prince of Wesnoth"
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hitpoints=70
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_4}
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[/abilities]
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experience=450
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level=4
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cost=180
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description=_"A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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[/unit_type]
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