Chamged my mind about using the King of Wesnoth special unit...

...in "Save the King". Affects bug #14535, issua (a).

Also, get rid of now unused Crown Prince unit.
This commit is contained in:
Eric S. Raymond 2009-10-27 16:39:36 +00:00
parent 3fdd12d99c
commit 892e63b958
3 changed files with 2 additions and 17 deletions

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@ -9,7 +9,7 @@ See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
WML issues
----------
Bad guys need to be unshrouded during dialog in Price of Wesnoth.
Bad guys need to be unshrouded during dialog in Prince of Wesnoth.
Other
-----

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@ -41,7 +41,7 @@
#wmllint: validate-on
[side]
type=Royal Warrior
type=King of Wesnoth
id=Garard II
name=_ "Garard II"
profile="portraits/garard.png"

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@ -15,18 +15,3 @@
description=_"Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
[/unit_type]
[unit_type]
id=Crown Prince of Wesnoth
[base_unit]
id=Royal Warrior
[/base_unit]
name=_"Crown Prince of Wesnoth"
hitpoints=70
[abilities]
{ABILITY_LEADERSHIP_LEVEL_4}
[/abilities]
experience=450
level=4
cost=180
description=_"A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
[/unit_type]