diff --git a/data/tools/wesnoth-mode.el b/data/tools/wesnoth-mode.el index 0c78fcec8ce..9032afa66fc 100644 --- a/data/tools/wesnoth-mode.el +++ b/data/tools/wesnoth-mode.el @@ -119,27 +119,27 @@ indent the line." (list "advances" "advancefrom" "ai" "allow_recruit" "and" "animation" "array" "attack" "attacks" "avoid" "binary_path" "bold" "campaign" "capture_village" - "choose""clear_variable" "colour_adjust" "command" "deaths" "defend" + "case" "choose" "clear_variable" "colour_adjust" "command" "deaths" "defend" "defends" "defense" "delay" "destination" "disallow_recruit" "do" "effect" - "else" "end_turn" "endlevel" "era" "event" "expenses" "filter" "filter_second" - "format" "frame" "game_config" "generator" "gold" "have_unit" "header" - "hide_unit" "if" "illuminated_time" "image" "img" "income" "italic" "item" - "jump" "kill" "killed" "label" "language" "leader_goal" "main_map" "menu" - "message" "mini_map" "missile_frame" "modifications" "modify_side" - "modify_turns" "move" "move_unit_fake" "movement_costs" "movetype" - "multiplayer" "multiplayer_side" "music" "not" "num_units" "object" - "objectives" "objective" "observers" "option" "or" "panel" "part" - "place_shroud" "position" "print" "protect_location" "protect_unit" "race" - "random" "recall" "recalls" "recruit" "recruits" "redraw" "ref" - "remove_shroud" "remove_unit_overlay" "removeitem" "replay" "replay_start" - "resistance" "resolution" "results" "role" "save" "scenario" "scroll" - "scroll_to" "scroll_to_unit" "section" "set_recruit" "set_variable" "side" - "side_playing" "snapshot" "sound" "source" "specials" "statistics" "status" - "stone" "store_gold" "store_locations" "store_starting_location" - "store_unit" "story" "target" "team" "teleport" "teleport_anim" "terrain" - "terrain_graphics" "test" "theme" "then" "tile" "time" "time_area" + "else" "end_turn" "endlevel" "era" "event" "expenses" "filter" + "filter_second" "format" "frame" "game_config" "generator" "gold" + "have_unit" "header" "hide_unit" "if" "illuminated_time" "image" "img" + "income" "italic" "item" "jump" "kill" "killed" "label" "language" + "leader_goal" "main_map" "menu" "message" "mini_map" "missile_frame" + "modifications" "modify_side" "modify_turns" "move" "move_unit_fake" + "movement_costs" "movetype" "multiplayer" "multiplayer_side" "music" + "not" "num_units" "object" "objectives" "objective" "observers" "option" + "or" "panel" "part" "place_shroud" "position" "print" "protect_location" + "protect_unit" "race" "random" "recall" "recalls" "recruit" "recruits" + "redraw" "ref" "remove_shroud" "remove_unit_overlay" "removeitem" "replay" + "replay_start" "resistance" "resolution" "results" "role" "save" "scenario" + "scroll" "scroll_to" "scroll_to_unit" "section" "set_recruit" "set_variable" + "side" "side_playing" "snapshot" "sound" "source" "specials" "statistics" + "status" "stone" "store_gold" "store_locations" "store_starting_location" + "store_unit" "story" "switch" "target" "team" "teleport" "teleport_anim" + "terrain" "terrain_graphics" "test" "theme" "then" "tile" "time" "time_area" "time_of_day" "topic" "toplevel" "trait" "turn" "tutorial" "unhide_unit" - "unit" "unit" "unit_abilities" "unit_alignment" "unit_description" + "unit" "unit_type" "unit_abilities" "unit_alignment" "unit_description" "unit_hp" "unit_image" "unit_level" "unit_moves" "unit_overlay" "unit_profile" "unit_status" "unit_traits" "unit_type" "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" "upkeep" "variable" "variables"