diff --git a/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg b/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg index 616626f3f81..b248473bcb4 100644 --- a/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg +++ b/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg @@ -406,6 +406,55 @@ #profile=Abhai.jpg [/unit] +#define WARDEN X Y + [unit] + type=Drake Warden + id=Nest Guardian + x={X} + y={Y} + side=9 + ai_special=guardian + random_traits=yes + generate_name=yes + [/unit] +#enddef + +#define SLASHER X Y + [unit] + type=Drake Slasher + x={X} + y={Y} + side=9 + ai_special=guardian + random_traits=yes + generate_name=yes + [/unit] +#enddef + +#define ENFORCER X Y + [unit] + type=Drake Enforcer + x={X} + y={Y} + side=9 + ai_special=guardian + random_traits=yes + generate_name=yes + [/unit] +#enddef + +#define GLADIATOR X Y + [unit] + type=Drake Gladiator + x={X} + y={Y} + side=9 + ai_special=guardian + random_traits=yes + generate_name=yes + [/unit] +#enddef + {WARDEN 6 22} {WARDEN 6 18} {SLASHER 13 23} @@ -439,6 +488,11 @@ {GLADIATOR 34 26} {GLADIATOR 36 26} +#undef WARDEN +#undef SLASHER +#undef ENFORCER +#undef GLADIATOR + {PLACE_IMAGE terrain/village/desert2.png 12 28} {PLACE_IMAGE terrain/village/desert2.png 14 29} {PLACE_IMAGE terrain/village/desert2.png 24 13} diff --git a/data/campaigns/Northern_Rebirth/utils/utils.cfg b/data/campaigns/Northern_Rebirth/utils/utils.cfg index 8000ba5f1a6..bb3c134e806 100644 --- a/data/campaigns/Northern_Rebirth/utils/utils.cfg +++ b/data/campaigns/Northern_Rebirth/utils/utils.cfg @@ -36,53 +36,5 @@ {QUANTITY4 income {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT} {NIGHTMARE_AMOUNT}} #enddef -## These are campaign-specific. -#define WARDEN X Y - [unit] - type=Drake Warden - id=Nest Guardian - x={X} - y={Y} - side=9 - ai_special=guardian - random_traits=yes - generate_name=yes - [/unit] -#enddef -#define SLASHER X Y - [unit] - type=Drake Slasher - x={X} - y={Y} - side=9 - ai_special=guardian - random_traits=yes - generate_name=yes - [/unit] -#enddef - -#define ENFORCER X Y - [unit] - type=Drake Enforcer - x={X} - y={Y} - side=9 - ai_special=guardian - random_traits=yes - generate_name=yes - [/unit] -#enddef - -#define GLADIATOR X Y - [unit] - type=Drake Gladiator - x={X} - y={Y} - side=9 - ai_special=guardian - random_traits=yes - generate_name=yes - [/unit] -#enddef