From 8a61ec0932e55284ce81a3c19dd4eaa7eefbe825 Mon Sep 17 00:00:00 2001 From: "Ignacio R. Morelle" Date: Thu, 10 Dec 2015 21:32:26 -0300 Subject: [PATCH] Word-wrap changelogs --- changelog | 82 +++++++++++++++++++++++++++++------------------ players_changelog | 3 +- 2 files changed, 52 insertions(+), 33 deletions(-) diff --git a/changelog b/changelog index 1816ef37733..1a026f0b3b5 100644 --- a/changelog +++ b/changelog @@ -52,7 +52,8 @@ Version 1.13.1+dev: * Add wesnoth.get_unit(string_id) * Change wesnoth.message so that it can display translatable strings * Change wesnoth.put_unit so that the unit is passed as the first parameter - * Add wesnoth.erase_unit, which replaces wesnoth.put_unit when called without a unit + * Add wesnoth.erase_unit, which replaces wesnoth.put_unit when called without + a unit * Add wesnoth.unit_vision_cost * Add wesnoth.unit_jamming_cost * Add methods to proxy unit metatable: @@ -73,7 +74,8 @@ Version 1.13.1+dev: * wesnoth.add_time_area no longer warns about commas in time area ids * unit.variables can now access sub variables. * Added wesnoth.get/set_side_variable to store variables in a [side]- - * Added read/write fields carryover_bonus/carryover_add/carryover_percentage in lua sides. + * Added read/write fields carryover_bonus/carryover_add/carryover_percentage + in lua sides. * Music and sound effects: * Updated music track "Frantic", new one by Stephen Rozanc. * New sounds: dwarf hit and die, ink, mud fist and glob. @@ -88,8 +90,10 @@ Version 1.13.1+dev: by terrains without a minimap image (symbol_image) such as those from the Special category in the editor (Impassable Overlay, etc.). * User interface: - * It is now possible to switch from replay directly into normal play (bug #23833). - * The game now shows a notification on remote clients if a sides takes very long to do a local choice (bug #23297). + * It is now possible to switch from replay directly into normal play + (bug #23833). + * The game now shows a notification on remote clients if a sides takes very + long to do a local choice (bug #23297). * It is now possible to replay a turn in mp games by loading autosaves. * The game now asks for confirmation when attempting to quit during the game. * Add "unit status=..." command to debug console to add/remove unit statuses @@ -99,7 +103,8 @@ Version 1.13.1+dev: * Widgets which are children of invisible or hidden parents can no longer be interacted with even if the children themselves are still internally visible. - * Added support for tristate buttons/toggle panels or more generally n-state buttons/toggle panels + * Added support for tristate buttons/toggle panels or more generally + n-state buttons/toggle panels * Added a version dialog button to the title screen, replacing the Paths option previously found in Preferences -> General. * WML engine: @@ -108,23 +113,31 @@ Version 1.13.1+dev: * Added enable_if= to mod and era events * Added $varname?default_value| in variable substitution * Fixed side_for= parameter in [message]s with input - * New actionwml tag [on_undo] contains actionswml that is executed when the current action is undone - * New actionwml tag [unsynced] executes its contents in an unsynced context where for example + * New actionwml tag [on_undo] contains actionswml that is executed when the + current action is undone + * New actionwml tag [unsynced] executes its contents in an unsynced context + where for example [set_variable]rand= will return unsynced results - * [campaign] now supports [event] subtags which are added to every scenario of the campaign similar to [modification] [event]s + * [campaign] now supports [event] subtags which are added to every scenario + of the campaign similar to [modification] [event]s * Added support for mod_x,mod_y= in [terrain_graphics]. * Added support for has_flag= in terrain graphics [variant]. * Added category= to [label] - allows grouping labels so that players can show/hide them - * Add female_text= to [animate_unit] and [unstore_unit] for easier translating - * Add female_message= to [message] for easier translating of lines spoken by generic units - * AMLAs in [modifications] now use [advancement] tags instead of [advance] tags. - This means you can add an AMLA to a placed unit by simply using its definition macro, - for example {AMLA_DEFAULT}. - * [get/set_global_variable]'s side= attribute now defaults to "global" (bug #23686) - * [team] share_view=yes/no, share_maps=yes/no was replaced with share_vision=all/shroud/none - * Add exclude_amla= key in [advancement] which disables the advancment if the unit - has already taken certain other advancements. + * Add female_text= to [animate_unit] and [unstore_unit] for easier + translating + * Add female_message= to [message] for easier translating of lines spoken by + generic units + * AMLAs in [modifications] now use [advancement] tags instead of [advance] + tags. + This means you can add an AMLA to a placed unit by simply using its + definition macro, for example {AMLA_DEFAULT}. + * [get/set_global_variable]'s side= attribute now defaults to "global" + (bug #23686) + * [team] share_view=yes/no, share_maps=yes/no was replaced with + share_vision=all/shroud/none + * Add exclude_amla= key in [advancement] which disables the advancment if the + unit has already taken certain other advancements. * The WML preprocessor now writes warnings to stderr for macros redefined without #undef, to help detect unintentional name clashes. * Fix macro definition line numbers being offset by 1 in WML preprocessor @@ -138,19 +151,21 @@ Version 1.13.1+dev: * apply_to=max_attacks - change a unit's attacks per turn * apply_to=recall_cost - change a unit's recall cost * apply_to=vision, apply_to=jamming - change a unit's vision/jamming points - * apply_to=new_advancement - add new advancement possibilities (either units - or AMLAs) - * apply_to=remove_advancement - remove advancement possibilities (either units - or AMLAs) + * apply_to=new_advancement - add new advancement possibilities (either + units or AMLAs) + * apply_to=remove_advancement - remove advancement possibilities (either + units or AMLAs) * apply_to=attack - add set_ versions of all existing increase_ keys - * apply_to=attack - add increase_movement_used and set_movement_used to change the - number of movement points the attack consumes + * apply_to=attack - add increase_movement_used and set_movement_used to + change the number of movement points the attack consumes * Ability to patch movetypes to account for custom terrains or damage types * Removed y offset by -1 from [message]'s scroll-to-unit logic. - * Add [found_item] ConditionalWML to check if an [object]id= ActionWML has been taken + * Add [found_item] ConditionalWML to check if an [object]id= ActionWML has + been taken * New auto-stored WML variable $other_unit usable in the following contexts: - * [filter_adjacent] - $other_unit refers to the $this_unit of the enclosing filter - (In weapon specials and unit abilities, the unit owning the ability.) + * [filter_adjacent] - $other_unit refers to the $this_unit of the enclosing + filter (In weapon specials and unit abilities, the unit owning the + ability.) * [filter_self/opponent/attacker/defender] (weapon specials) $other_unit refers to the other unit in the attack (eg in [filter_self], it's the opponent) @@ -160,16 +175,18 @@ Version 1.13.1+dev: (This is useful mostly in conjunction with variable substitution.) These operators are applied after the existing '-' operator that takes the opposite direction. - * Adjacency filters in abilities and weapon specials now support count= and is_enemy= + * Adjacency filters in abilities and weapon specials now support count= and + is_enemy= * New implementations of backstab and leadership specials using $other_unit. - In particular, leadership is now a single macro and it is not supported to give a - unit a leadership ability of a different level (eg level 4 leadership on level 2 unit). - The backstab= key is deprecated. + In particular, leadership is now a single macro and it is not supported to + give a unit a leadership ability of a different level (eg level 4 + leadership on level 2 unit). The backstab= key is deprecated. * Add new looping tags: [for], [foreach], [repeat] * Add new flow control tags: [break], [continue], [return] * Added a new [difficulty] tag for defining a campaign's difficulty level * Add new syntax for [option], similar to the new difficulty syntax - * Add [test_condition] ActionWML that tells why a conditional failed (for debugging) + * Add [test_condition] ActionWML that tells why a conditional failed (for + debugging) * Add [remove_time_area] WML tag which takes a comma-separated list of time area ids. * [time_area] no longer warns about commas in ids when not using remove=yes. @@ -221,7 +238,8 @@ Version 1.13.1+dev: eg if an add-on tries to set an invalid variable * Fixed bug 23060: unit stat tooltips do not show. * wmllint, wmlscope, wmlindent and wmllint-1.4 now run on Python 3 - * Text boxes tab completion now lists friends and whisperer nicks for easier answer (bug #9742) + * Text boxes tab completion now lists friends and whisperer nicks for easier + answer (bug #9742) * Avoid crash when planning moves on planned recruits (bug #18637) * Fixed cases of wrong unit type used in planning moves (bug #20299) * Fixed hang when attempting to make a screenshot from a non-existent map via diff --git a/players_changelog b/players_changelog index 8645c99aab0..edd2a9401b3 100644 --- a/players_changelog +++ b/players_changelog @@ -42,7 +42,8 @@ Version 1.13.1+dev: * Fixed OOS on random maps, where clients placed sides in different castles. * Fixed possibility of corrupting saved games in certain instances, eg if an add-on tries to set an invalid variable - * Enhanced tab completion in text boxes for friends and for easier whispers answer (bug #9742) + * Enhanced tab completion in text boxes for friends and for easier whispers + answer (bug #9742) * Fixed Cancel Orders not working when loading MP game (bug #22133) * Fixed load game hot-key not working in the main menu (bug #23215) * Added user's leave notification for ingame players