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https://github.com/wesnoth/wesnoth
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@ -26,6 +26,7 @@ Version 1.3.2+svn:
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* the leader crown don't hide anymore the top of hp/xp bars (bug #9120)
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* better flag icons for the status bar
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* taller flags that don't get hidden behind units so easily
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* fixed some drawing glitches in the top row (bug #8739 and #8071)
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* sound and music:
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* added a sound when a unit is slowed
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* added a music track containing only silence (for stopping all music instead
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@ -7,8 +7,10 @@ Version 1.3.2+svn:
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* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
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Black Eye, Descent into Darkness.
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* Rewritten second scenario of Under the Burning Suns.
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* Graphics
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* The leader crown don't hide anymore the top of hp/xp bars.
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* Tiles in the top row are drawn properly now.
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* Sound and music
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* Added a sound when a unit is slowed.
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@ -1075,8 +1075,11 @@ void terrain_builder::build_terrains()
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}
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}
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} else {
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for(int x = -1; x <= map_.x(); ++x) {
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for(int y = -1; y <= map_.y(); ++y) {
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// some overlays fail but (probably their map size) this is fixed by
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// changing the start position from -1 to -2. So it's no real fix but
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// a hack, so still need to figure out the best number -- Mordante
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for(int x = -2; x <= map_.x(); ++x) {
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for(int y = -2; y <= map_.y(); ++y) {
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const gamemap::location loc(x,y);
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if(rule_matches(rule->second, loc, rule_index, true))
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apply_rule(rule->second, loc);
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