From 8b97213c604f0a1dcc2bbe76ffedf36371b7aecb Mon Sep 17 00:00:00 2001 From: Nils Kneuper Date: Mon, 3 Apr 2006 10:48:27 +0000 Subject: [PATCH] cleaned up changelog --- changelog | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/changelog b/changelog index 5bb254412dc..3475126f873 100644 --- a/changelog +++ b/changelog @@ -28,19 +28,18 @@ SVN trunk (1.1.2+svn): * increased melee damage of Desert Horseman from 4-3 to 5-3 * increased HP of the Desert Horseman from 45 to 50 * graphics - * impassable mountain terrain - * portraits: - * troll, assassin, dwarf-guard from old UtBS - * death animations: vampire bat, goblin impaler, sea serpent, skeleton - * new attack animations: goblin impaler, orcish slurbow - * new attack icons: bow, dark missile, druid staff, elven sword, entangle, - frenzy, lance, mace, morning star, mud glob, orcish dagger, - orcish greatsword, orcish sword, pincers, plaguestaff, string, thorns, - torch, touch, wail, zombie touch - * music & sound - * new or improved sounds: thunderstick and dragonstick, fist, club, - hatchet - * minor edits to several sounds + * impassable mountain terrain + * portraits: + * troll, assassin, dwarf-guard from old UtBS + * death animations: vampire bat, goblin impaler, sea serpent, skeleton + * new attack animations: goblin impaler, orcish slurbow + * new attack icons: bow, dark missile, druid staff, elven sword, entangle, + frenzy, lance, mace, morning star, mud glob, orcish dagger, orcish + greatsword, orcish sword, pincers, plaguestaff, string, thorns, torch, + touch, wail, zombie touch + * music & sound + * new or improved sounds: thunderstick and dragonstick, fist, club, hatchet + * minor edits to several sounds * language and i18n: * updated translations: Czech, French, German, Italian, Korean, Norwegian, Swedish @@ -53,8 +52,8 @@ SVN trunk (1.1.2+svn): * added unit cost to help * WML improvements * interpret the variables/arrays in a few more tags - * floating damage/heal or status can be printed over a modified unit - using the 'text', 'red', 'blue', and 'green' keys in [unstore_unit] + * floating damage/heal or status can be printed over a modified unit using + the 'text', 'red', 'blue', and 'green' keys in [unstore_unit] * multiplayer settings: * two additional MP timer settings, time reservoir limit and action bonus: * Reservoir prevents the turn timer from exceeding an upper limit.