From 8bbaba898dd8acf7c2270f6cc568d5550de65604 Mon Sep 17 00:00:00 2001 From: gfgtdf Date: Mon, 16 Oct 2023 23:25:13 +0200 Subject: [PATCH] WC: fix #7921 Random training per scenario a free random training on easier difficulties should only be given in the first scenario. (Otherwise they'll accumulate to 5 free trainings at scenario 5.) --- .../World_Conquest/lua/campaign/scenario.lua | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/data/campaigns/World_Conquest/lua/campaign/scenario.lua b/data/campaigns/World_Conquest/lua/campaign/scenario.lua index 9ae78eeb9d1..d2d5624520e 100644 --- a/data/campaigns/World_Conquest/lua/campaign/scenario.lua +++ b/data/campaigns/World_Conquest/lua/campaign/scenario.lua @@ -70,14 +70,14 @@ on_event("wc2_start", function(cx) side = side_num } end - end - if wml.variables.wc2_difficulty.extra_training then - for side_num = 1, wml.variables.wc2_player_count do - wesnoth.wml_actions.wc2_give_random_training { - among="2,3,4,5,6", - side = side_num, - } + if wml.variables.wc2_difficulty.extra_training then + for side_num = 1, wml.variables.wc2_player_count do + wesnoth.wml_actions.wc2_give_random_training { + among="2,3,4,5,6", + side = side_num, + } + end end end