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https://github.com/wesnoth/wesnoth
synced 2025-05-08 06:54:22 +00:00
Move 'allow_player_' back to initializer list.
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@ -99,6 +99,7 @@ connect::side::side(connect& parent, const config& cfg, int index) :
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slider_income_(parent.video()),
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label_gold_(parent.video(), "100", font::SIZE_SMALL, font::LOBBY_COLOR),
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label_income_(parent.video(), _("Normal"), font::SIZE_SMALL, font::LOBBY_COLOR),
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allow_player_(cfg["controller"] == "ai" && cfg["allow_player"].empty() ? false : cfg["allow_player"].to_bool(true)),
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allow_changes_(cfg["allow_changes"].to_bool(true)),
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enabled_(!parent_->params_.saved_game), changed_(false),
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llm_(parent.era_sides_, enabled_ ? &combo_leader_ : NULL, enabled_ ? &combo_gender_ : NULL)
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@ -108,9 +109,6 @@ connect::side::side(connect& parent, const config& cfg, int index) :
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if (cfg_["controller"] == "human_ai"
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|| cfg_["controller"] == "network_ai")
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cfg_["controller"] = "ai";
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allow_player_ = (cfg_["controller"] == "ai" && cfg_["allow_player"].empty() ? false : cfg_["allow_player"].to_bool(true));
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if(allow_player_ && enabled_) {
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controller_ = parent_->default_controller_;
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} else {
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