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fix a sync glitch discovered while looking into th ghoul bug
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@ -840,9 +840,19 @@ void unit_animator::replace_anim_if_invalid(unit* animated_unit,const std::strin
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}
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void unit_animator::start_animations()
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{
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int begin_time = INT_MAX;
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for(std::vector<anim_elem>::const_iterator anim = animated_units_.begin(); anim != animated_units_.end();anim++) {
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if(anim->my_unit->get_animation()) {
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if(anim->animation) {
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begin_time = minimum<int>(begin_time,anim->animation->get_begin_time());
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} else {
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begin_time = minimum<int>(begin_time,anim->my_unit->get_animation()->get_begin_time());
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}
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}
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}
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for(std::vector<anim_elem>::iterator anim = animated_units_.begin(); anim != animated_units_.end();anim++) {
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if(anim->animation) {
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anim->my_unit->start_animation(get_begin_time(),anim->src, anim->animation,anim->with_bars, anim->cycles,anim->text,anim->text_color);
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anim->my_unit->start_animation(begin_time,anim->src, anim->animation,anim->with_bars, anim->cycles,anim->text,anim->text_color);
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anim->animation = NULL;
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}
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@ -896,13 +906,3 @@ int unit_animator::get_end_time() const
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}
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return end_time;
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}
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int unit_animator::get_begin_time() const
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{
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int begin_time = INT_MAX;
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for(std::vector<anim_elem>::const_iterator anim = animated_units_.begin(); anim != animated_units_.end();anim++) {
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if(anim->my_unit->get_animation()) {
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begin_time = minimum<int>(begin_time,anim->my_unit->get_animation()->get_begin_time());
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}
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}
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return begin_time;
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}
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@ -157,7 +157,6 @@ class unit_animator
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bool would_end() const;
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int get_animation_time() const;
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int get_end_time() const;
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int get_begin_time() const;
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void wait_for_end() const;
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void wait_until( int animation_time) const;
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private:
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