add armageddon drake, this is still WIP,

I commit it to make it easier to work on it with zookeeper
This commit is contained in:
Jérémy Rosen 2006-08-20 09:09:58 +00:00
parent 094dac89a0
commit 8d210e7d0b
18 changed files with 217 additions and 0 deletions

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@ -10,6 +10,8 @@ Version 1.3-svn:
* balancing changes:
* decreased cost of the Mudcrawler from 9 to 5
* removed Necrophage from random_leader
* new units
* added the Armagedon Drake, it is not used in any mainline eras
* user interface
* disable inactive sliders instead of hiding them
* sliders can be adjusted with keyboard left and right

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@ -0,0 +1,215 @@
[unit]
id=Armageddon Drake
name= _ "Armageddon Drake"
race=drake
image="units/drakes/armageddon.png"
ellipse="misc/ellipse"
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=98
movement_type=drakefly
movement=5
experience=150
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=100
usage=archer
unit_description= _ "The Armageddon Drakes truely are amongst the toughest of all drakes, they are so incredibly used to living near fire that they've grown to be
practically immume to any fire based weapon to the point where a pillow is a more effecient weapon to use than a torch; Their armour is alot like a status symbol just like the armour of his weaker
cousin the Inferno Drake, it is made out off extremely tough minerals and rocks at the bottom of magma rivers and gives them a slightly better defence against
cold attacks than most other drakes."
die_sound=drake-burn.wav
{DEFENSE_ANIM "units/drakes/armageddon-defend.png" "units/drakes/armageddon.png" {SOUND_LIST:DRAKE_HIT}}
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/armageddon-flying.png"
[/frame]
[/movement_anim]
[resistance]
fire=0
cold=130
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/drakes/armageddon-die1.png"
[/frame]
[frame]
begin=200
end=250
image="units/drakes/armageddon-die2.png"
[/frame]
[frame]
begin=250
end=300
image="units/drakes/armageddon-die3.png"
[/frame]
[frame]
begin=300
end=350
image="units/drakes/armageddon-die2.png"
[/frame]
[frame]
begin=350
end=400
image="units/drakes/armageddon-die3.png"
[/frame]
[frame]
begin=400
end=450
image="units/drakes/armageddon-die4.png"
[/frame]
[frame]
begin=450
end=500
image="units/drakes/armageddon-die5.png"
[/frame]
[frame]
begin=500
end=550
image="units/drakes/armageddon-die6.png"
[/frame]
[/death]
[attack]
name=claws
icon=attacks/claws-drake.png
type=blade
range=melee
damage=15
number=2
[animation]
hits=no
[frame]
begin=-200
end=-50
image="units/drakes/armageddon-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/armageddon-attack-melee2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/drakes/armageddon-attack-melee3.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-50
image="units/drakes/armageddon-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/armageddon-attack-melee2.png"
sound=claws.ogg
[/frame]
[frame]
begin=100
end=200
image="units/drakes/armageddon-attack-melee3.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=12
number=6
[animation]
[if]
direction=n
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80
halo_x,halo_y=12,-39
[/missile_frame]
[/if]
[else]
direction=s
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80
halo_x,halo_y=12,19
[/missile_frame]
[/else]
[else]
direction=ne,nw
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80
halo_x,halo_y=25,-26
[/missile_frame]
[/else]
[else]
direction=se,sw
[missile_frame]
begin=-400
end=100
halo=projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80
halo_x,halo_y=27,19
[/missile_frame]
[/else]
[if]
hits=no
[frame]
begin=-300
end=-250
image="units/drakes/armageddon-attack-range1.png"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-300
end=-250
image="units/drakes/armageddon-attack-range1.png"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
begin=-250
end=-50
image="units/drakes/armageddon-attack-range2.png"
[/frame]
[frame]
begin=-50
end=0
image="units/drakes/armageddon-attack-range3.png"
[/frame]
[frame]
begin=0
end=100
image="units/drakes/armageddon-attack-range4.png"
[/frame]
[missile_frame]
begin=-200
end=50
[/missile_frame]
[/animation]
[/attack]
[/unit]

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