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SoF S9: Fix some events and add TODOs
(cherry-picked from commit bc4a5e832b3a241435869f63fc70f1856dde8bdf)
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@ -412,38 +412,36 @@
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[/gold]
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[/gold]
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[/event]
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[/event]
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######NOTICE: I don't know why, but sighted events that trigger upon a human move no longer work (if they ever did). So consider this event broken.
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#TODO: Uncomment when we'll have translations for this
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#seeing the trapped orcs
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#seeing the trapped orcs
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# [event]
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#[event]
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# name=sighted
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# name=sighted
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# [filter]
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# [filter]
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# side=1
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# side=3,4
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# [/filter]
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# [/filter]
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# [filter_second]
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# [filter_second]
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# side=3,4
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# side=1
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# [/filter_second]
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# [/filter_second]
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# {DEBUG_MSG blah}
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# [filter_condition]
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# [if]
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# [variable]
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# [variable]
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# name=overlayturn
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# name=overlayturn
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# equals=not_yet
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# equals=0
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# [/variable]
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# [/variable]
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# [/filter_condition]
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# [then]
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# [message]
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# [message]
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# id=Rugnur
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# id=Rugnur
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# message= _ "Look, those orcs can’t get to us! There’s cave wall in the way!"
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# message= _ "Look, those orcs can’t get to us! There’s cave wall in the way!"
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# [/message]
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# [/message]
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# [message]
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# [message]
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# id=Thursagan
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# id=Thursagan
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# message= _ "True; but, perhaps later they will find a way out."
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# message= _ "True; but, perhaps later they will find a way out."
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# [/message]
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# [/message]
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# [/then]
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#[/event]
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# [/if]
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# [/event]
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#seeing the guards of the glyph
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#seeing the guards of the glyph
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[event]
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[event]
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name=sighted,moveto
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name=sighted
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[filter]
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[filter]
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role=Guardian
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role=Guardian
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side=5,6
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side=5,6
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@ -553,6 +551,7 @@
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[/message]
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[/message]
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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#ifdef __UNUSED__
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[message]
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[message]
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speaker=Rugnur
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speaker=Rugnur
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message= _ "We cannot let any of the elves or their mercenaries escape; they would tell where the Sceptre of Fire is. Make sure they all die!"
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message= _ "We cannot let any of the elves or their mercenaries escape; they would tell where the Sceptre of Fire is. Make sure they all die!"
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@ -565,6 +564,7 @@
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[/message]
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[/message]
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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#endif
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#a turn counter that starts when you set off the volcano
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#a turn counter that starts when you set off the volcano
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[set_variable]
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[set_variable]
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@ -576,6 +576,8 @@
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[objectives]
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[objectives]
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side=1
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side=1
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[objective]
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[objective]
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#TODO: Provide a different objective, since the player doesn't have
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# to kill the elves anymore
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description= _ "Kill all of the elves before one of them escapes from the caves"
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description= _ "Kill all of the elves before one of them escapes from the caves"
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condition=win
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condition=win
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[/objective]
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[/objective]
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@ -627,6 +629,9 @@
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{QUAKE "rumble.ogg"}
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{QUAKE "rumble.ogg"}
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[message]
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[message]
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role=smartelf
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role=smartelf
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#NOTE: Since the elves won't try to escape anymore, what about
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#making them act cowardly (maybe with some micro ai) and change
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#this message consequently?
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message= _ "Wait, what’s going on? The volcano is going to erupt! Everyone, try to get out of these caves!"
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message= _ "Wait, what’s going on? The volcano is going to erupt! Everyone, try to get out of these caves!"
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[/message]
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[/message]
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# once they try to escape, if they move to the top 2 rows you lose
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# once they try to escape, if they move to the top 2 rows you lose
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@ -664,7 +669,6 @@
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{CHANGE_MAP 4}
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{CHANGE_MAP 4}
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{CHANGE_MAP 5}
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{CHANGE_MAP 5}
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{CHANGE_MAP 6}
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{CHANGE_MAP 6}
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{CHANGE_MAP 7}
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[store_locations]
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[store_locations]
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[filter]
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[filter]
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[not]
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[not]
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@ -709,6 +713,7 @@
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role=dumbelf
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role=dumbelf
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message= _ "Aghh!! The volcano is erupting, and now our exit has been blocked off!!"
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message= _ "Aghh!! The volcano is erupting, and now our exit has been blocked off!!"
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[/message]
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[/message]
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[fire_event]
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[fire_event]
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name=lava kills all
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name=lava kills all
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[/fire_event]
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[/fire_event]
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