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Fixed lua [teleport] code
And changed [unstore_unit] to use table.unpack for shorter code
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@ -839,8 +839,7 @@ wml_actions.unstore_unit = function(cfg)
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local x = cfg.x or unit.x or -1
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local y = cfg.y or unit.y or -1
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if cfg.location_id then
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local loc = wesnoth.special_locations[cfg.location_id]
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x,y = loc[1], loc[2]
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x,y = table.unpack(wesnoth.special_locations[cfg.location_id])
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end
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wesnoth.add_known_unit(unit.type)
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if on_board(x, y) then
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@ -878,10 +877,10 @@ wml_actions.teleport = function(cfg)
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return
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end
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local x,y = cfg.x, cfg.y
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if not x or not y then
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x,y = wesnoth.special_locations[cfg.location_id]
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if cfg.location_id then
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x,y = table.unpack(wesnoth.special_locations[cfg.location_id])
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end
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wesnoth.teleport(unit, cfg.x, cfg.y, cfg.check_passability == false, cfg.clear_shroud ~= false, cfg.animate)
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wesnoth.teleport(unit, x, y, cfg.check_passability == false, cfg.clear_shroud ~= false, cfg.animate)
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end
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function wml_actions.remove_sound_source(cfg)
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