Fixed lua [teleport] code

And changed [unstore_unit] to use table.unpack for shorter code
This commit is contained in:
MrTitainin 2021-02-11 19:45:21 +01:00 committed by GitHub
parent add999b9d5
commit 8db66e8551
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@ -839,8 +839,7 @@ wml_actions.unstore_unit = function(cfg)
local x = cfg.x or unit.x or -1
local y = cfg.y or unit.y or -1
if cfg.location_id then
local loc = wesnoth.special_locations[cfg.location_id]
x,y = loc[1], loc[2]
x,y = table.unpack(wesnoth.special_locations[cfg.location_id])
end
wesnoth.add_known_unit(unit.type)
if on_board(x, y) then
@ -878,10 +877,10 @@ wml_actions.teleport = function(cfg)
return
end
local x,y = cfg.x, cfg.y
if not x or not y then
x,y = wesnoth.special_locations[cfg.location_id]
if cfg.location_id then
x,y = table.unpack(wesnoth.special_locations[cfg.location_id])
end
wesnoth.teleport(unit, cfg.x, cfg.y, cfg.check_passability == false, cfg.clear_shroud ~= false, cfg.animate)
wesnoth.teleport(unit, x, y, cfg.check_passability == false, cfg.clear_shroud ~= false, cfg.animate)
end
function wml_actions.remove_sound_source(cfg)