Merged into trunk:

2006-07-27T16:33:54Z!lari.nieminen@iki.fi
2006-07-27T22:30:19Z!lari.nieminen@iki.fi
2006-07-28T10:39:29Z!lari.nieminen@iki.fi
2006-07-30T08:54:44Z!lari.nieminen@iki.fi
2006-07-30T09:51:22Z!lari.nieminen@iki.fi
2006-07-30T12:33:00Z!lari.nieminen@iki.fi
2006-07-30T14:49:31Z!lari.nieminen@iki.fi
2006-07-30T21:19:01Z!lari.nieminen@iki.fi
This commit is contained in:
Isaac Clerencia Perez 2006-07-31 08:17:30 +00:00
parent 88501bbf21
commit 8f5d7f68ff
143 changed files with 429 additions and 7898 deletions

View File

@ -11,7 +11,7 @@
image={FRAME}
[/frame]
[if]
hits=yes
hits=hit
[frame]
begin=-25
end=125
@ -20,7 +20,7 @@
[/frame]
[/if]
[else]
hits=no
hits=miss,kill
[frame]
begin=-25
end=125
@ -51,7 +51,7 @@
image={FRAME}
[/frame]
[if]
hits=yes
hits=hit
[frame]
begin=-25
end=125
@ -60,7 +60,7 @@
[/frame]
[/if]
[else]
hits=no
hits=miss,kill
[frame]
begin=-25
end=125

View File

@ -4,7 +4,7 @@
gender=female
race=human
image="human-battleprincess.png"
{DEFENSE_ANIM "human-battleprincess.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
{DEFENSE_ANIM "human-battleprincess-defend.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[leading_anim]
[frame]
begin=-150

View File

@ -21,9 +21,8 @@
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM_FILTERED "neutral-outlaw-princess-defend.png" "neutral-outlaw-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} hits=yes}
[defend]
hits=no
hits=miss
[frame]
begin=-126
end=-125
@ -50,6 +49,43 @@
image="neutral-outlaw-princess.png"
[/frame]
[/defend]
[defend]
hits=hit
[frame]
begin=-126
end=-125
image="neutral-outlaw-princess.png"
[/frame]
[frame]
begin=-125
end=125
image="neutral-outlaw-princess-defend.png"
sound={SOUND_LIST:HUMAN_FEMALE_HIT}
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-princess.png"
[/frame]
[/defend]
[defend]
hits=kill
[frame]
begin=-126
end=-125
image="neutral-outlaw-princess.png"
[/frame]
[frame]
begin=-125
end=125
image="neutral-outlaw-princess-defend.png"
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-princess.png"
[/frame]
[/defend]
[attack]
name=staff
type=impact

View File

@ -24,9 +24,8 @@
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM_FILTERED "neutral-outlaw-queen-defend.png" "neutral-outlaw-queen.png" {SOUND_LIST:HUMAN_FEMALE_HIT} hits=yes}
[defend]
hits=no
hits=miss
[frame]
begin=-126
end=-125
@ -53,6 +52,43 @@
image="neutral-outlaw-queen.png"
[/frame]
[/defend]
[defend]
hits=hit
[frame]
begin=-126
end=-125
image="neutral-outlaw-queen.png"
[/frame]
[frame]
begin=-125
end=125
image="neutral-outlaw-queen-defend.png"
sound={SOUND_LIST:HUMAN_FEMALE_HIT}
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-queen.png"
[/frame]
[/defend]
[defend]
hits=kill
[frame]
begin=-126
end=-125
image="neutral-outlaw-queen.png"
[/frame]
[frame]
begin=-125
end=125
image="neutral-outlaw-queen-defend.png"
[/frame]
[frame]
begin=125
end=126
image="neutral-outlaw-queen.png"
[/frame]
[/defend]
[attack]
name=staff
type=impact

View File

@ -5,7 +5,6 @@
name= _ "Central Body"
race=monster
image=blank.png
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
halo=alien-core-compact.png
hitpoints=100
movement_type=smallfoot
@ -29,6 +28,7 @@
cost=20
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
get_hit_sound=wail.wav
[attack]
name=energy ray
type=cold

View File

@ -6,7 +6,6 @@
name= _ "Weakened Central Body"
race=monster
image=blank.png
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
halo=alien-core-compact2.png
hitpoints=40
movement_type=smallfoot
@ -31,6 +30,7 @@
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
die_sound=wail-long.wav
get_hit_sound=wail.wav
[attack]
name=energy ray
type=cold

View File

@ -7,7 +7,6 @@
name= _ "Weakened Central Body"
race=monster
image=blank.png
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
halo=alien-core-compact.png
hitpoints=40
movement_type=smallfoot
@ -32,6 +31,7 @@
usage=fighter
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
die_sound=wail-long.wav
get_hit_sound=wail.wav
[attack]
name=energy ray
type=cold

View File

@ -4,7 +4,6 @@
name= _ "Corrupted Elf"
race=elf
image=newelves/desert-corrupted-elf.png
{DEFENSE_ANIM "newelves/desert-corrupted-elf-defend.png" newelves/desert-corrupted-elf.png groan-strong.wav }
hitpoints=60
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -24,7 +23,8 @@
cost=100
usage=fighter
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
die_sound=groan-strong.wav
die_sound=groan.wav
{DEFENSE_ANIM "newelves/desert-corrupted-elf-defend.png" newelves/desert-corrupted-elf.png groan.wav }
[attack]
name=sword
type=blade

View File

@ -1,13 +1,12 @@
#define DESERT_ARCHER NUM COST
[unit]
#textdomain wesnoth-utbs
id=Desert Archer
id=Desert Archer{NUM}
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -27,9 +26,12 @@
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=17
cost={COST}
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png {SOUND_LIST:ELF_HIT} range=ranged}
[death]
[frame]
begin=0
@ -155,8 +157,6 @@
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -179,6 +179,9 @@
cost=17
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
[death]
[frame]
begin=0
@ -297,3 +300,16 @@
[/attack]
[/female]
[/unit]
#enddef
{DESERT_ARCHER "" 17}
{DESERT_ARCHER 2 18}
{DESERT_ARCHER 3 19}
{DESERT_ARCHER 4 20}
{DESERT_ARCHER 5 21}
{DESERT_ARCHER 6 22}
{DESERT_ARCHER 7 23}
{DESERT_ARCHER 8 24}
{DESERT_ARCHER 9 25}
{DESERT_ARCHER 10 26}
{DESERT_ARCHER 11 27}

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer10
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer10"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=26
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer11
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=meleerange=ranged}
{DEFENSE_ANIM "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav }
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer11"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=27
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer2
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer2"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=18
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer3
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer2"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=19
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer4
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer4"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=20
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer5
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer5"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=21
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,300 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer6
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer6"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=22
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer7
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer7"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=23
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer8
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer8"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=24
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -1,299 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Archer9
name= _ "Desert Archer"
race=elf
gender=male
image=newelves/desert-elvish-archer.png
image_long=newelves/desert-elvish-archer-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
hitpoints=29
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
usage=archer
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-die4.png"
[/frame]
[/death]
# melee attack increased from 5-2 to 6-2
# ranged attack decreased from 5-4 to 4-4
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-archer-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-archer-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-archer-attack2.png
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-archer-attack3.png
[/frame]
[/animation]
[/attack]
[female]
id="Desert Archer9"
name= _ "female^Desert Archer"
race=elf
gender=female
image="newelves/desert-elvish-archer+female.png"
image_long="newelves/desert-elvish-archer+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=25
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
[death]
[frame]
begin=0
end=100
image="newelves/desert-elvish-archer-female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newelves/desert-elvish-archer-female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newelves/desert-elvish-archer-female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newelves/desert-elvish-archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image="newelves/desert-elvish-archer+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image="newelves/desert-elvish-archer+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-archer+female-attack3.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View File

@ -5,8 +5,6 @@
race=elf
image=newelves/desert-elvish-avenger.png
image_long=newelves/desert-elvish-avenger-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-defend.png" newelves/desert-elvish-avenger.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-bow-defend.png" newelves/desert-elvish-avenger.png groan.wav range=ranged}
hitpoints=55
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
@ -38,6 +36,9 @@
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-defend.png" newelves/desert-elvish-avenger.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-bow-defend.png" newelves/desert-elvish-avenger.png {SOUND_LIST:ELF_HIT} range=ranged}
[death]
[frame]
begin=0
@ -187,8 +188,6 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
gender=female
image="newelves/desert-elvish-avenger+female.png"
image_long="newelves/desert-elvish-avenger+female-bow.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-defend.png" "newelves/desert-elvish-avenger+female.png" female-strong-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-bow-defend.png" "newelves/desert-elvish-avenger+female.png" female-strong-hit.wav range=ranged}
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
@ -215,6 +214,9 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-defend.png" "newelves/desert-elvish-avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-bow-defend.png" "newelves/desert-elvish-avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
[death]
[frame]
begin=0

View File

@ -5,8 +5,6 @@
race=elf
image=newelves/desert-elvish-captain.png
image_long=newelves/desert-elvish-captain-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png groan.wav range=ranged}
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=47
[abilities]
@ -35,6 +33,9 @@
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=ranged}
# melee attack increased from 7-4 to 8-4
# ranged attack decreased from 5-3 to 4-3
[attack]

View File

@ -4,8 +4,6 @@
name= _ "Desert Champion"
race=elf
image=newelves/desert-elvish-champion.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png groan.wav range=ranged}
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
@ -30,6 +28,9 @@
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png {SOUND_LIST:ELF_HIT} range=ranged}
# melee attack increased from 9-5 to 10-4
# ranged attack decreased from 9-3 to 8-3
[attack]

View File

@ -5,7 +5,6 @@
race=elf
gender=female
image=newelves/desert-elvish-druid.png
{DEFENSE_ANIM "newelves/desert-elvish-druid-defend.png" newelves/desert-elvish-druid.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
@ -36,6 +35,8 @@
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-druid-defend.png" newelves/desert-elvish-druid.png {SOUND_LIST:ELF_FEMALE_HIT} }
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]

View File

@ -1,12 +1,11 @@
#define DESERT_FIGHTER NUM COST
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter
id=Desert Fighter{NUM}
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -26,9 +25,12 @@
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=15
cost={COST}
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png {SOUND_LIST:ELF_HIT} range=ranged}
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
@ -146,3 +148,16 @@
[/animation]
[/attack]
[/unit]
#enddef
{DESERT_FIGHTER "" 15}
{DESERT_FIGHTER 2 16}
{DESERT_FIGHTER 3 17}
{DESERT_FIGHTER 4 18}
{DESERT_FIGHTER 5 19}
{DESERT_FIGHTER 6 20}
{DESERT_FIGHTER 7 21}
{DESERT_FIGHTER 8 22}
{DESERT_FIGHTER 9 23}
{DESERT_FIGHTER 10 24}
{DESERT_FIGHTER 11 25}

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter10
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=24
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter11
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=25
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter2
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=16
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter3
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=17
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter4
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=18
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter5
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=19
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter6
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=20
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter7
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=21
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter8
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=22
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,148 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Fighter9
name= _ "Desert Fighter"
race=elf
image=newelves/desert-elvish-fighter.png
image_long=newelves/desert-elvish-fighter-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
hitpoints=34
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
cost=23
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
# melee attack increased from 5-4 to 6-4
# ranged attack decreased from 3-3 to 2-3
[attack]
name=sword
type=blade
range=melee
damage=6
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-fighter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=2
number=3
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-600
end=-450
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[frame]
begin=-450
end=-300
image=newelves/desert-elvish-fighter-bow-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-fighter-bow-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-fighter-bow.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -5,8 +5,6 @@
race=elf
image=newelves/desert-elvish-hero.png
image_long=newelves/desert-elvish-hero-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png groan.wav range=ranged}
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -29,6 +27,9 @@
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png {SOUND_LIST:ELF_HIT} range=ranged}
# melee attack increased from 8-4 to 9-4
# ranged attack decreased from 6-3 to 5-3
[attack]

View File

@ -1,11 +1,11 @@
#define DESERT_HUNTER NUM COST
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter
id=Desert Hunter{NUM}
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -25,10 +25,11 @@
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=20
cost={COST}
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png {SOUND_LIST:ELF_HIT} }
[attack]
name=sword
type=blade
@ -94,7 +95,20 @@
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png {SOUND_LIST:ELF_FEMALE_HIT} }
[/female]
[/unit]
#enddef
{DESERT_HUNTER "" 20}
{DESERT_HUNTER 2 21}
{DESERT_HUNTER 3 22}
{DESERT_HUNTER 4 23}
{DESERT_HUNTER 5 24}
{DESERT_HUNTER 6 25}
{DESERT_HUNTER 7 26}
{DESERT_HUNTER 8 27}
{DESERT_HUNTER 9 28}
{DESERT_HUNTER 10 29}
{DESERT_HUNTER 11 30}

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter10
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=29
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter11
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=30
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter2
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=21
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter3
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=22
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter4
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=22
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter5
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=24
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter6
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=25
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter7
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=26
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter8
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=27
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

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@ -1,100 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Hunter9
name= _ "Desert Hunter"
race=elf
gender=male,female
image=newelves/desert-elvish-hunter.png
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
cost=27
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=newelves/desert-elvish-hunter-melee.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bola
type=impact
range=ranged
damage=4
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/bolas.png
[animation]
[missile_frame]
begin=-100
end=0
image=projectiles/bola-n.png
image_diagonal=projectiles/bola-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=newelves/desert-elvish-hunter-ranged-1.png
sound=hatchet.ogg
[/frame]
[frame]
begin=-250
end=-150
image=newelves/desert-elvish-hunter-ranged-2.png
[/frame]
[frame]
begin=-150
end=0
image=newelves/desert-elvish-hunter-ranged-3.png
sound=firearrow.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Desert Hunter"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[/female]
[/unit]

View File

@ -4,8 +4,6 @@
name= _ "Desert Marksman"
race=elf
image=newelves/desert-elvish-marksman.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-defend.png" newelves/desert-elvish-marksman.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-bow-defend.png" newelves/desert-elvish-marksman.png groan.wav range=ranged}
hitpoints=37
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -30,6 +28,9 @@
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-defend.png" newelves/desert-elvish-marksman.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-bow-defend.png" newelves/desert-elvish-marksman.png {SOUND_LIST:ELF_HIT} range=ranged}
# melee attack increased from 6-2 to 7-2
# ranged attack decreased from 9-4 to 8-4
[attack]
@ -165,8 +166,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
race=elf
gender=female
image="newelves/desert-elvish-marksman+female.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-defend.png" "newelves/desert-elvish-marksman+female.png" female-strong-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-bow-defend.png" "newelves/desert-elvish-marksman+female.png" female-strong-hit.wav range=ranged}
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -191,6 +190,9 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-defend.png" "newelves/desert-elvish-marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-bow-defend.png" "newelves/desert-elvish-marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -5,8 +5,6 @@
race=elf
image=newelves/desert-elvish-marshal.png
image_long=newelves/desert-elvish-marshal-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png groan.wav range=ranged}
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
@ -36,6 +34,9 @@
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=ranged}
# melee attack increased from 10-4 to 11-4
# ranged attack decreased from 8-3 to 7-3
[attack]

View File

@ -5,8 +5,6 @@
race=elf
gender=male,female
image=newelves/desert-elvish-prowler.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png groan.wav range=ranged}
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -35,7 +33,9 @@
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
die_sound=groan.wav
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade
@ -121,7 +121,8 @@ Special Notes: The skirmish ability allows the rogue to ignore enemy units' zone
[female]
name= _ "female^Desert Prowler"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
[/female]
[/unit]

View File

@ -4,8 +4,6 @@
name= _ "Desert Ranger"
race=elf
image=newelves/desert-elvish-ranger.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-defend.png" newelves/desert-elvish-ranger.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-bow-defend.png" newelves/desert-elvish-ranger.png groan.wav range=ranged}
hitpoints=42
movement_type=woodland
# Desert elves move fast across the sands, but are not used to forests
@ -37,6 +35,9 @@
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-defend.png" newelves/desert-elvish-ranger.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-bow-defend.png" newelves/desert-elvish-ranger.png {SOUND_LIST:ELF_HIT} range=ranged}
[death]
[frame]
begin=0
@ -187,8 +188,6 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
race=elf
gender=female
image="newelves/desert-elvish-ranger+female.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" female-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" female-hit.wav range=ranged}
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -211,6 +210,9 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
[death]
[frame]
begin=0

View File

@ -1,6 +1,7 @@
#define DESERT_SCOUT NUM COST
[unit]
#textdomain wesnoth-utbs
id=Desert Scout
id=Desert Scout{NUM}
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
@ -35,7 +36,7 @@
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=18
cost={COST}
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
@ -138,3 +139,16 @@
[/animation]
[/attack]
[/unit]
#enddef
{DESERT_SCOUT "" 18}
{DESERT_SCOUT 2 19}
{DESERT_SCOUT 3 20}
{DESERT_SCOUT 4 21}
{DESERT_SCOUT 5 22}
{DESERT_SCOUT 6 23}
{DESERT_SCOUT 7 24}
{DESERT_SCOUT 8 25}
{DESERT_SCOUT 9 26}
{DESERT_SCOUT 10 27}
{DESERT_SCOUT 11 28}

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout10
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=27
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout11
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=28
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout2
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=19
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout3
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=20
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

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@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout4
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=21
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout5
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=22
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout6
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=23
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout7
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=24
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout8
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=25
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,140 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Scout9
name= _ "Desert Scout"
image=newelves/desert-elvish-scout.png
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="newelves/desert-elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
tundra=4
[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
sand=40
forest=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
[/resistance]
movement=9
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
cost=26
usage=scout
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
icon=attacks/sword-elven.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-scout-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=newelves/desert-elvish-scout-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
icon=attacks/bow-elven.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image=newelves/desert-elvish-scout-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=-100
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-scout-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -5,7 +5,6 @@
race=elf
gender=male,female
image=newelves/desert-elvish-sentinel.png
{DEFENSE_ANIM "newelves/desert-elvish-sentinel-defend.png" newelves/desert-elvish-sentinel.png groan.wav }
hitpoints=44
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -33,7 +32,8 @@
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
die_sound=groan.wav
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-sentinel-defend.png" newelves/desert-elvish-sentinel.png {SOUND_LIST:ELF_HIT} }
[attack]
name=sword
icon=attacks/sword-elven.png
@ -99,7 +99,7 @@ The skirmish ability allows the rogue to ignore enemy units' zones of control an
[female]
name= _ "female^Desert Sentinel"
gender=female
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-sentinel-defend.png" newelves/desert-elvish-sentinel.png {SOUND_LIST:ELF_FEMALE_HIT} }
[/female]
[/unit]

View File

@ -1,11 +1,11 @@
#define DESERT_SHAMAN NUM COST
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman
id=Desert Shaman{NUM}
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
@ -27,12 +27,13 @@
level=1
alignment=lawful
advanceto=Desert Druid
cost=18
cost={COST}
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png {SOUND_LIST:ELF_FEMALE_HIT} }
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
@ -86,3 +87,16 @@
[/animation]
[/attack]
[/unit]
#enddef
{DESERT_SHAMAN "" 18}
{DESERT_SHAMAN 2 19}
{DESERT_SHAMAN 3 20}
{DESERT_SHAMAN 4 21}
{DESERT_SHAMAN 5 22}
{DESERT_SHAMAN 6 23}
{DESERT_SHAMAN 7 24}
{DESERT_SHAMAN 8 25}
{DESERT_SHAMAN 9 26}
{DESERT_SHAMAN 10 27}
{DESERT_SHAMAN 11 28}

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman10
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=27
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman11
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=28
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman2
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=19
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman3
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=20
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman4
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=21
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman5
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=22
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman6
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=23
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman7
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=24
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman8
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=25
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -1,88 +0,0 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shaman9
name= _ "Desert Shaman"
race=elf
gender=female
image=newelves/desert-elvish-shaman.png
{DEFENSE_ANIM "newelves/desert-elvish-shaman-defend.png" newelves/desert-elvish-shaman.png female-hit.wav }
image_healing=null
image_halo_healing=newelves/desert-elvish-shaman-heal1.png:70,newelves/desert-elvish-shaman-heal2.png:70,newelves/desert-elvish-shaman-heal3.png:70,newelves/desert-elvish-shaman-heal4.png:70,newelves/desert-elvish-shaman-heal5.png:70,newelves/desert-elvish-shaman-heal6.png:70,newelves/desert-elvish-shaman-heal7.png:70,newelves/desert-elvish-shaman-heal8.png:70,newelves/desert-elvish-shaman-heal9.png:70
hitpoints=26
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
cost=26
[abilities]
{ABILITY_HEALS}
[/abilities]
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."
die_sound=female-hit.wav
# melee attack increased from 3-2 to 4-2
# ranged attack decreased from 3-2 to 2-2
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-shaman-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
range=ranged
damage=2
number=2
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[animation]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-shaman-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View File

@ -4,8 +4,6 @@
name= _ "Desert Sharpshooter"
race=elf
image=newelves/desert-elvish-sharpshooter.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter-defend.png" newelves/desert-elvish-sharpshooter.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter-bow-defend.png" newelves/desert-elvish-sharpshooter.png groan.wav range=ranged}
hitpoints=47
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -31,6 +29,9 @@
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter-defend.png" newelves/desert-elvish-sharpshooter.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter-bow-defend.png" newelves/desert-elvish-sharpshooter.png {SOUND_LIST:ELF_HIT} range=ranged}
[death]
[frame]
begin=0
@ -195,8 +196,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
race=elf
gender=female
image="newelves/desert-elvish-sharpshooter+female.png"
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter+female-defend.png" "newelves/desert-elvish-sharpshooter+female.png" female-strong-hit.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter+female-bow-defend.png" "newelves/desert-elvish-sharpshooter+female.png" female-strong-hit.wav range=ranged}
hitpoints=45
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
@ -222,6 +221,9 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter+female-defend.png" "newelves/desert-elvish-sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-sharpshooter+female-bow-defend.png" "newelves/desert-elvish-sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} range=ranged}
[death]
[frame]
begin=0

View File

@ -7,7 +7,6 @@
image=newelves/desert-elvish-shyde.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png female-hit.wav }
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
@ -40,7 +39,8 @@
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain.
Special Notes: A Desert Shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison. Shydes can fly across any terrain except deep water."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]

View File

@ -7,7 +7,6 @@
image=newelves/desert-elvish-shyde.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png female-hit.wav }
halo=halo/white-cleric-aura.png
hitpoints=46
movement_type=woodlandfloat
@ -48,7 +47,8 @@
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
# melee attack increased from 4-2 to 5-2
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks

View File

@ -6,8 +6,6 @@
image=newelves/desert-elvish-captain.png
profile=portraits/garak.png
image_long=newelves/desert-elvish-captain-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png groan.wav range=ranged}
image_leading=newelves/desert-elvish-captain-leading.png
hitpoints=44
[abilities]
@ -34,6 +32,9 @@
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -6,8 +6,6 @@
image=newelves/desert-elvish-marshal.png
profile=portraits/garak.png
image_long=newelves/desert-elvish-marshal-bow.png
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png groan.wav range=ranged}
image_leading=newelves/desert-elvish-marshal-leading.png
hitpoints=62
[abilities]
@ -35,6 +33,9 @@
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -6,8 +6,6 @@
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png groan.wav range=ranged}
image_leading=newelves/kaleh-leading.png
hitpoints=44
[abilities]
@ -34,6 +32,9 @@
cost=40
usage=fighter
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -6,8 +6,6 @@
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png groan.wav range=ranged}
image_long=newelves/desert-elvish-champion-bow.png
hitpoints=70
movement_type=woodland
@ -32,6 +30,9 @@
cost=100
usage=fighter
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -6,8 +6,6 @@
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png groan.wav range=ranged}
hitpoints=32
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -30,6 +28,9 @@
cost=14
usage=fighter
unit_description= _ "Desert Fighters make up the bulk of the Elven military in Wesnoth. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
# Melee damage increased by 1, ranged damage decreased by 1
[attack]
name=sword

View File

@ -6,8 +6,6 @@
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png groan.wav range=ranged}
hitpoints=48
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -30,6 +28,9 @@
cost=40
usage=fighter
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -6,8 +6,6 @@
image=newelves/kaleh.png
image_long=newelves/kaleh-ranged.png
profile=portraits/kaleh.png
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png groan.wav range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png groan.wav range=ranged}
image_leading=newelves/kaleh-leading.png
hitpoints=62
[abilities]
@ -35,6 +33,9 @@
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=melee}
{DEFENSE_ANIM_FILTERED "newelves/kaleh-ranged-defend.png" newelves/kaleh.png {SOUND_LIST:ELF_HIT} range=ranged}
[attack]
name=sword
type=blade

View File

@ -6,7 +6,6 @@
gender=male
image=newelves/nym.png
profile=portraits/nym.png
{DEFENSE_ANIM "newelves/nym-defend.png" newelves/nym.png female-strong-hit.wav }
hitpoints=30
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -29,7 +28,8 @@
cost=20
usage=mixed fighter
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/nym-defend.png" newelves/nym.png {SOUND_LIST:ELF_FEMALE_HIT} }
[attack]
name=sword
type=blade

View File

@ -6,7 +6,6 @@
gender=male
image=newelves/nym.png
profile=portraits/nym.png
{DEFENSE_ANIM "newelves/nym-defend.png" newelves/nym.png female-strong-hit.wav }
hitpoints=66
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -33,7 +32,8 @@
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/nym-defend.png" newelves/nym.png {SOUND_LIST:ELF_FEMALE_HIT} }
[attack]
name=sword
type=blade

View File

@ -6,7 +6,6 @@
gender=male
image=newelves/nym.png
profile=portraits/nym.png
{DEFENSE_ANIM "newelves/nym-defend.png" newelves/nym.png female-strong-hit.wav }
hitpoints=44
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
@ -32,7 +31,8 @@
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/nym-defend.png" newelves/nym.png {SOUND_LIST:ELF_FEMALE_HIT} }
[attack]
name=sword
type=blade

View File

@ -6,7 +6,6 @@
gender=female
image=newelves/desert-elvish-druid.png
profile=portraits/zhul.png
{DEFENSE_ANIM "newelves/desert-elvish-druid-defend.png" newelves/desert-elvish-druid.png female-hit.wav }
image_healing=elvish-druid-healing.png
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
@ -35,7 +34,8 @@
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-druid-defend.png" newelves/desert-elvish-druid.png {SOUND_LIST:ELF_FEMALE_HIT} }
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]

View File

@ -8,7 +8,6 @@
profile=portraits/zhul.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png female-hit.wav }
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
@ -39,7 +38,8 @@
{ABILITY_CURES}
[/abilities]
unit_description= _ "Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain. The one exception is deep water, a terrain which the desert elves rarely encounter. Their magical powers have been adapted to a life among the sands, and so it does not work over deep water."
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]

View File

@ -8,7 +8,6 @@
profile=portraits/zhul.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png female-hit.wav }
halo=halo/white-cleric-aura.png
hitpoints=46
movement_type=woodlandfloat
@ -47,7 +46,8 @@
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. Like Shydes, they are capable of gliding unencumbered across almost any terrain except deep water. The hex they occupy and all adjacent hexes are illuminated so that the never experience night. As a result, when a unit is adjacent to a Desert Star, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Eloh's power also reduces the wounds that Desert Stars suffer when attacked. "
die_sound=female-hit.wav
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "newelves/desert-elvish-shyde-defend.png" newelves/desert-elvish-shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks
[attack]

View File

@ -17,7 +17,7 @@
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/blademaster.png" "units/drakes/blademaster-defend.png" {SOUND_LIST:DRAKE_HIT} }
{DEFENSE_ANIM "units/drakes/blademaster-defend.png" "units/drakes/blademaster.png" {SOUND_LIST:DRAKE_HIT} }
[movement_anim]
[frame]
begin=0

View File

@ -4,7 +4,6 @@
race=drake
image="units/drakes/clasher.png"
ellipse="misc/ellipse"
# image_moving="units/drakes/clasher-flying.png"
hitpoints=43
movement_type=drakefoot
movement=5
@ -184,5 +183,5 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "units/drakes/clasher.png" "units/drakes/clasher-defend.png" {SOUND_LIST:DRAKE_HIT} }
{DEFENSE_ANIM "units/drakes/clasher-defend.png" "units/drakes/clasher.png" {SOUND_LIST:DRAKE_HIT} }
[/unit]

View File

@ -206,7 +206,7 @@
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "units/drakes/fighter.png" "units/drakes/fighter-defend.png" {SOUND_LIST:DRAKE_HIT}}
{DEFENSE_ANIM "units/drakes/fighter-defend.png" "units/drakes/fighter.png" {SOUND_LIST:DRAKE_HIT}}
[movement_anim]
[frame]
begin=0

View File

@ -16,7 +16,7 @@
usage=archer
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/fire.png" "units/drakes/fire-defend.png" {SOUND_LIST:DRAKE_HIT}}
{DEFENSE_ANIM "units/drakes/fire-defend.png" "units/drakes/fire.png" {SOUND_LIST:DRAKE_HIT}}
[movement_anim]
[frame]
begin=0
@ -145,7 +145,7 @@
begin=-400
end=100
halo=projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80
halo_x,halo_y=12,-39
halo_x,halo_y=12,-34
[/missile_frame]
[/if]
[else]
@ -155,7 +155,7 @@
begin=-400
end=100
halo=projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80
halo_x,halo_y=12,19
halo_x,halo_y=12,15
[/missile_frame]
[/else]
[else]
@ -165,7 +165,7 @@
begin=-400
end=100
halo=projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80
halo_x,halo_y=25,-26
halo_x,halo_y=25,-22
[/missile_frame]
[/else]
[else]
@ -175,7 +175,7 @@
begin=-400
end=100
halo=projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80
halo_x,halo_y=27,19
halo_x,halo_y=27,10
[/missile_frame]
[/else]

View File

@ -84,12 +84,12 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
[frame]
begin=-200
end=-150
image="units/drakes/glider-flying-close1.png"
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/drakes/glider-attack-flying.png"
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=-100
@ -118,12 +118,12 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
[frame]
begin=-200
end=-150
image="units/drakes/glider-flying-close1.png"
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/drakes/glider-attack-flying.png"
image="units/drakes/glider-flying.png"
[/frame]
[frame]
begin=-100

View File

@ -24,7 +24,7 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
{ABILITY_SKIRMISHER}
[/abilities]
[defend]
hits=no
hits=miss
[frame]
begin=-126
end=-125
@ -52,7 +52,7 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
[/frame]
[/defend]
[defend]
hits=yes
hits=hit
[frame]
begin=-126
end=-125
@ -75,6 +75,24 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
image="units/human-loyalists/fencer.png"
[/frame]
[/defend]
[defend]
hits=kill
[frame]
begin=-126
end=-125
image="units/human-loyalists/fencer.png"
[/frame]
[frame]
begin=-125
end=125
image="units/human-loyalists/fencer-defend.png"
[/frame]
[frame]
begin=125
end=126
image="units/human-loyalists/fencer.png"
[/frame]
[/defend]
[death]
[frame]
begin=0

View File

@ -19,66 +19,125 @@
Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
hits=no
hits=miss
[frame]
begin=-150
end=-60
begin=-126
end=-125
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-125
end=-42
image="units/human-outlaws/thief-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
begin=-42
end=41
image="units/human-outlaws/thief-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
begin=41
end=125
image="units/human-outlaws/thief-defend-1-1.png"
[/frame]
[frame]
begin=125
end=126
image="units/human-outlaws/thief.png"
[/frame]
[/defend]
[defend]
hits=no
hits=miss
[frame]
begin=-150
end=-60
begin=-126
end=-125
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-125
end=-42
image="units/human-outlaws/thief-defend-2-1.png"
[/frame]
[frame]
begin=-60
end=60
begin=-42
end=41
image="units/human-outlaws/thief-defend-2-2.png"
[/frame]
[frame]
begin=60
end=150
begin=41
end=125
image="units/human-outlaws/thief-defend-2-1.png"
[/frame]
[frame]
begin=125
end=126
image="units/human-outlaws/thief.png"
[/frame]
[/defend]
[defend]
hits=no
hits=miss
[frame]
begin=-150
end=-60
begin=-126
end=-125
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-125
end=-42
image="units/human-outlaws/thief-defend-3-1.png"
[/frame]
[frame]
begin=-60
end=60
begin=-42
end=41
image="units/human-outlaws/thief-defend-3-2.png"
[/frame]
[frame]
begin=60
end=150
begin=41
end=125
image="units/human-outlaws/thief-defend-3-1.png"
[/frame]
[frame]
begin=125
end=126
image="units/human-outlaws/thief.png"
[/frame]
[/defend]
[defend]
hits=yes
hits=kill
[frame]
begin=-75
end=50
begin=-126
end=-125
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-125
end=125
image="units/human-outlaws/thief-defend.png"
[/frame]
[frame]
begin=125
end=126
image="units/human-outlaws/thief.png"
[/frame]
[/defend]
[defend]
hits=hit
[frame]
begin=-126
end=-125
image="units/human-outlaws/thief.png"
[/frame]
[frame]
begin=-125
end=125
image="units/human-outlaws/thief-defend.png"
sound={SOUND_LIST:HUMAN_HIT}
[/frame]
[frame]
begin=125
end=126
image="units/human-outlaws/thief.png"
[/frame]
[/defend]
[attack]
name=dagger
@ -93,8 +152,8 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[animation]
hits=no
[frame]
begin=-200
end=-150
begin=-150
end=-100
image="units/human-outlaws/thief.png"
[/frame]
[frame]
@ -112,8 +171,8 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[animation]
hits=yes
[frame]
begin=-200
end=-150
begin=-150
end=-100
image="units/human-outlaws/thief.png"
[/frame]
[frame]
@ -133,9 +192,11 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
name= _ "female^Thief"
gender=female
image="units/human-outlaws/thief+female.png"
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female-defend-1-1.png"
[/frame]
@ -145,8 +206,14 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[frame]
image="units/human-outlaws/thief+female-defend-1-1.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[/defend]
[defend]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female-defend-2-1.png"
[/frame]
@ -156,8 +223,14 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[frame]
image="units/human-outlaws/thief+female-defend-2-1.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[/defend]
[defend]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female-defend-3-1.png"
[/frame]
@ -167,11 +240,32 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
[frame]
image="units/human-outlaws/thief+female-defend-3-1.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[/defend]
[defend]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female-defend.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[/defend]
[defend]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[frame]
image="units/human-outlaws/thief+female-defend.png"
sound={SOUND_LIST:HUMAN_FEMALE_HIT}
[/frame]
[frame]
image="units/human-outlaws/thief+female.png"
[/frame]
[/defend]
[attack]
[animation]

View File

@ -14,6 +14,7 @@
cost=80
usage=fighter
unit_description= _ "Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
die_sound=yeti-die.ogg
{DEFENSE_ANIM "units/monsters/yeti-defend.png" "units/monsters/yeti.png" yeti-hit.ogg }
[movement_costs]
tundra=1
@ -54,7 +55,7 @@
[frame]
begin=50
end=125
image="units/monsters/yeti-die-1.png"
image="units/monsters/yeti-die1.png"
[/frame]
[frame]
begin=125
@ -83,7 +84,7 @@
[frame]
begin=50
end=125
image="units/monsters/yeti-die-1.png"
image="units/monsters/yeti-die1.png"
[/frame]
[frame]
begin=125

View File

@ -20,7 +20,7 @@
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
die_sound=hiss-die.wav
{DEFENSE_ANIM "units/saurians/skirmisher.png" "units/saurians/skirmisher.png" hiss-hit.wav }
{DEFENSE_ANIM "units/saurians/skirmisher-defend.png" "units/saurians/skirmisher.png" hiss-hit.wav }
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]

View File

@ -19,6 +19,7 @@
It is because of such things that necromancy is condemned with an almost primal hatred.
Special Notes:"+{SPECIAL_NOTES_POISON}
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "units/undead/ghoul-defend.png" "units/undead/ghoul.png" ghoul-hit.wav }
[movement_costs]
deep_water=100

View File

@ -18,6 +18,7 @@
unit_description= _ "Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their hoped-for food with beast-like ferocity. When they are sated with the flesh of their victims, they simply shrug off all damage sustained as if they had been freshly summoned, to begin their search for flesh again.
Special Notes:"+{SPECIAL_NOTES_POISON}
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "units/undead/necrophage-defend.png" "units/undead/necrophage.png" ghoul-hit.wav }
[movement_costs]
deep_water=100

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