Custom playlists, and one geographical continuity tweak, for Eastern Invasion.

This commit is contained in:
Eric S. Raymond 2008-10-21 08:55:43 +00:00
parent 587ab151d0
commit 90c0c38527
19 changed files with 88 additions and 49 deletions

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@ -2,12 +2,18 @@
[scenario]
id=The_Outpost
name= _ "The Outpost"
next_scenario=Escape_Tunnel
map_data="{campaigns/Eastern_Invasion/maps/The_Outpost.map}"
turns=16
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC knolls.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
[story]
[part]
music=revelation.ogg
story= _ "It was the thirtieth year of Konrad II's reign, and there were strange occurrences in the Estmark Hills on the eastern border of Wesnoth."
background=eastern-invasion-map.png
[/part]
@ -41,12 +47,6 @@
[/part]
[/story]
{DEFAULT_SCHEDULE}
next_scenario=Escape_Tunnel
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[side]

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@ -2,14 +2,15 @@
[scenario]
id=Escape_Tunnel
name= _ "The Escape Tunnel"
next_scenario=Unexpected_Appearance
map_data="{campaigns/Eastern_Invasion/maps/The_Escape_Tunnel.map}"
{TURNS 26 24 22}
{UNDERGROUND}
next_scenario=Unexpected_Appearance
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elf-land.ogg elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -7,7 +7,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC legends_of_the_north.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -17,7 +17,10 @@
next_scenario=Northern_Outpost
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC underground.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -8,7 +8,10 @@
victory_when_enemies_defeated=no
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC traveling_minstrels.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -3,12 +3,16 @@
id=Two_Paths
name= _ "Two Paths"
map_data="{campaigns/Eastern_Invasion/maps/Two_Paths.map}"
{DEFAULT_MUSIC_PLAYLIST}
next_scenario=Crossing
{TURNS 18 16 14}
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg wanderer.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[story]
@ -103,7 +107,7 @@
[/message]
[message]
speaker=Owaec
message= _ "I know this area. I was here on an earlier patrol. Just north of here there is a river that leads to the Northlands, where orcs live. To the west there is a path that stays inside the realm of Wesnoth, for a time. If we travel along this path, we will not have to fight orcs immediately."
message= _ "We're in the land of the Clans now; I know it well. The road north leads directly to the Great River; across it lies the orcs' home country in the Northlands. The westward road will keep us inside the realm of Wesnoth, for a time, before we rwach abnother crossing point north of Glyn's Forest. If we travel along that path, we will not have to fight orcs immediately."
[/message]
[message]
speaker=Dacyn

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -2,16 +2,16 @@
[scenario]
id=Ogre
name= _ "Training the Ogres"
map_data="{campaigns/Eastern_Invasion/maps/Training_the_Ogres.map}"
{TURNS 4 5 6}
next_scenario=Xenophobia
map_data="{campaigns/Eastern_Invasion/maps/Training_the_Ogres.map}"
victory_when_enemies_defeated=no
{TURNS 4 5 6}
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
victory_when_enemies_defeated=no
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC breaking_the_chains.ogg knolls.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -6,7 +6,11 @@
{TURNS 40 36 32}
next_scenario=Lake
{DEFAULT_SCHEDULE}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC elvish-theme.ogg knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
{EXTRA_SCENARIO_MUSIC elf-land.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
{DEFAULT_MUSIC_PLAYLIST}

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@ -2,20 +2,19 @@
[scenario]
id=Captured
name= _ "Captured"
next_scenario=Evacuation
map_data="{campaigns/Eastern_Invasion/maps/Captured.map}"
victory_when_enemies_defeated=no
{TURNS 50 40 30}
{UNDERGROUND}
next_scenario=Evacuation
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
victory_when_enemies_defeated=no
[story]
[part]
story= _ "After reaching what they believed was safety, Gweddry and his men had been captured by northern orcs."

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC vengeful.ogg legends_of_the_north.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC heroes_rite.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -6,9 +6,10 @@
turns=24
next_scenario=Throne
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg frantic.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -2,6 +2,7 @@
[scenario]
id=Weldyn_Attack
name= _ "Weldyn under Attack"
next_scenario=Duel
map_data="{campaigns/Eastern_Invasion/maps/Weldyn_under_Attack.map}"
turns=18
@ -24,9 +25,10 @@
{DAWN}
{DAWN}
next_scenario=Duel
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC underground.ogg the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC legends_of_the_north.ogg}
[side]
type=Lieutenant

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@ -8,7 +8,10 @@
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{VICTORY_AND_DEFEAT_MUSIC}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_deep_path.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}

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@ -6,14 +6,14 @@
turns=1
victory_when_enemies_defeated=no
next_scenario=null
music=knolls.ogg
music=knolls.ogg
[story]
[part]
story= _ "When Mal-Ravanal fell, the living creatures under his banner broke and fled; the undead simply collapsed like puppets with their strings cut. As the lich's death-scream echoed in the air, a vast and louring column of shadow arose from his corpse like smoke from an unclean fire; then it divided fivefold at its height, reaching for the heavens like a clutching hand.
Men let weapons fall from nerveless fingers and horses reared in terror as that great dark pall obscured the sun..."
music=underground.ogg
music=the_deep_path.ogg
[/part]
[part]
story= _ "...and then it thinned, and paled, and a breeze from the west dissolved it in tatters, and the light of day shone once again undiminished on Weldyn."
@ -21,9 +21,7 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
[/part]
[/story]
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
{SCENARIO_MUSIC heroes_rite.ogg}
[side]
type=Lieutenant