From 90c7335228101261b47d15ab0b557b103e75695a Mon Sep 17 00:00:00 2001 From: Gunter Labes Date: Wed, 24 Jul 2019 13:35:38 +0200 Subject: [PATCH] Properly log advancing to the next scenario Restores part of commit 2932d30. --- src/server/game.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/game.cpp b/src/server/game.cpp index 2119235ff2a..7f23e5687cc 100644 --- a/src/server/game.cpp +++ b/src/server/game.cpp @@ -299,6 +299,8 @@ void game::start_game(const socket_ptr& starter) DBG_GAME << debug_sides_info() << std::endl; DBG_GAME << "****" << std::endl; + // If the game was already started we're actually advancing. + const bool advance = started_; started_ = true; // Prevent inserting empty keys when reading. const simple_wml::node& multiplayer = get_multiplayer(level_.root()); @@ -306,7 +308,7 @@ void game::start_game(const socket_ptr& starter) const bool save = multiplayer["savegame"].to_bool(); LOG_GAME << client_address(starter) << "\t" << player_connections_.find(starter)->name() << "\t" - << "started" << (save ? " reloaded" : "") << " game:\t\"" << name_ << "\" (" << id_ + << (advance ? "advanced" : "started") << (save ? " reloaded" : "") << " game:\t\"" << name_ << "\" (" << id_ // << ") with: " << list_users(players_, __func__) << ". Settings: map: " << s["id"] << ") with: " << list_users(players_, __func__) << ". Settings: map: " << multiplayer["mp_scenario"]