LoW::1: Switched completely to the great new persistence whatever.

This commit is contained in:
Fabian Müller 2009-09-07 21:07:21 +00:00
parent 91376ee25a
commit 90f96af4a8

View File

@ -53,38 +53,32 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[/story]
#### Kalenz's side ####
#wmllint: validate-off
[side]
side=1
# no_leader=yes
{KALENZ}
# wmllint: recognize Kalenz
save_id=Kalenz
controller=human
team_name=kalenz
user_team_name= _ "Player"
recruit={ELVES}
{GOLD 240 200 180}
#wmllint: validate-off
# [unit]
{KALENZ}
# wmllint: recognize Kalenz
x=17
y=14
# [/unit]
x=17
y=14
[unit]
{LANDAR}
# wmllint: recognize Landar
#TODO enable the coordinates after the persistence test phase
# x,y=16,15
find_vacant=yes
[/unit]
#wmllint: validate-on
[unit]
type=Elvish Fighter
id=Anduilas
name=_ "Anduilas"
unrenamable=yes
find_vacant=yes
type=Elvish Fighter
#TODO enable the coordinates after the persistence test phase
# x,y=19,15
[modifications]
{TRAIT_INTELLIGENT}
@ -92,8 +86,12 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
{TRAIT_LOYAL}
{TEAM_COLOR_LOYAL}
[/modifications]
find_vacant=yes
[/unit]
[/side]
#wmllint: validate-on
#TODO I have seen better solutions in NR
[event]
name=prestart
{INIT_LANDAR}
@ -122,26 +120,23 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[side]
side=2
no_leader=yes
controller=ai
id=Velon
name= _ "Velon"
team_name=kalenz
user_team_name= _ "Player"
recruit=Elvish Fighter,Elvish Archer,Elvish Shaman
{GOLD 100 100 100}
[unit]
type=Elvish Captain
profile="portraits/velon.png"
id=Velon
name=_ "Velon"
canrecruit=yes
team_name=kalenz
x=5
y=15
[modifications]
{TRAIT_AGED}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
type=Elvish Captain
profile="portraits/velon.png"
canrecruit=yes
team_name=kalenz
x=5
y=15
[modifications]
{TRAIT_AGED}
{TRAIT_INTELLIGENT}
[/modifications]
[ai]
village_value=0
leader_value=0
@ -155,27 +150,24 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[side]
side=3
no_leader=yes
id=Tbaran
name= _ "T'baran"
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
[unit]
type=Orcish Warrior
id="T'baran"
name= _ "T'baran"
canrecruit=yes
x=27
y=14
generate_traits=yes
[/unit]
type=Orcish Warrior
canrecruit=yes
x=27
y=14
generate_traits=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
#endif
{GOLD 150 230 300}
[ai]
@ -194,30 +186,26 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[side]
side=4
no_leader=yes
id=Wrulf
name= _ "Wrulf"
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
[unit]
type=Orcish Warrior
id=Wrulf
name= _ "Wrulf"
canrecruit=yes
x=7
y=29
generate_traits=yes
[/unit]
type=Orcish Warrior
generate_traits=yes
canrecruit=yes
x=7
y=29
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
{GOLD 150 230 300}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
@ -231,22 +219,20 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[/ai]
{INCOME 4 8 12}
[/side]
[side]
side=5
no_leader=yes
team_name=orcs
user_team_name= _ "Enemies"
{FLAG_VARIANT undead}
[unit]
type=Orcish Warrior
id=Qumseh
name= _ "Qumseh"
profile=portraits/orcs/warlord2.png
canrecruit=yes
x=28
y=2
generate_traits=yes
[/unit]
type=Orcish Warrior
id=Qumseh
name= _ "Qumseh"
profile=portraits/orcs/warlord2.png
canrecruit=yes
x=28
y=2
generate_traits=yes
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
@ -257,7 +243,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 150 230 300}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
@ -275,17 +260,14 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
side=6
team_name=orcs
user_team_name= _ "Enemies"
no_leader=yes
{FLAG_VARIANT undead}
[unit]
type=Orcish Warrior
id=Graur-Tan
name= _ "Graur-Tan"
profile=portraits/orcs/warlord.png
canrecruit=yes
x=2
y=4
[/unit]
type=Orcish Warrior
id=Graur-Tan
name= _ "Graur-Tan"
profile=portraits/orcs/warlord.png
canrecruit=yes
x=2
y=4
#ifdef EASY
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
#endif
@ -296,7 +278,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 150 230 300}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes