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https://github.com/wesnoth/wesnoth
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LoW::1: Switched completely to the great new persistence whatever.
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@ -53,38 +53,32 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[/story]
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#### Kalenz's side ####
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#wmllint: validate-off
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[side]
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side=1
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# no_leader=yes
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{KALENZ}
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# wmllint: recognize Kalenz
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save_id=Kalenz
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controller=human
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team_name=kalenz
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user_team_name= _ "Player"
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recruit={ELVES}
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{GOLD 240 200 180}
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#wmllint: validate-off
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# [unit]
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{KALENZ}
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# wmllint: recognize Kalenz
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x=17
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y=14
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# [/unit]
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x=17
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y=14
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[unit]
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{LANDAR}
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# wmllint: recognize Landar
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#TODO enable the coordinates after the persistence test phase
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# x,y=16,15
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find_vacant=yes
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[/unit]
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#wmllint: validate-on
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[unit]
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type=Elvish Fighter
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id=Anduilas
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name=_ "Anduilas"
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unrenamable=yes
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find_vacant=yes
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type=Elvish Fighter
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#TODO enable the coordinates after the persistence test phase
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# x,y=19,15
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[modifications]
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{TRAIT_INTELLIGENT}
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@ -92,8 +86,12 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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{TRAIT_LOYAL}
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{TEAM_COLOR_LOYAL}
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[/modifications]
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find_vacant=yes
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[/unit]
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[/side]
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#wmllint: validate-on
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#TODO I have seen better solutions in NR
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[event]
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name=prestart
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{INIT_LANDAR}
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@ -122,26 +120,23 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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side=2
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no_leader=yes
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controller=ai
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id=Velon
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name= _ "Velon"
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team_name=kalenz
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user_team_name= _ "Player"
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recruit=Elvish Fighter,Elvish Archer,Elvish Shaman
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{GOLD 100 100 100}
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[unit]
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type=Elvish Captain
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profile="portraits/velon.png"
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id=Velon
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name=_ "Velon"
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canrecruit=yes
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team_name=kalenz
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x=5
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y=15
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[modifications]
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{TRAIT_AGED}
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{TRAIT_INTELLIGENT}
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[/modifications]
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[/unit]
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type=Elvish Captain
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profile="portraits/velon.png"
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canrecruit=yes
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team_name=kalenz
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x=5
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y=15
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[modifications]
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{TRAIT_AGED}
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{TRAIT_INTELLIGENT}
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[/modifications]
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[ai]
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village_value=0
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leader_value=0
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@ -155,27 +150,24 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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side=3
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no_leader=yes
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id=Tbaran
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name= _ "T'baran"
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team_name=orcs
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user_team_name= _ "Enemies"
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{FLAG_VARIANT undead}
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[unit]
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type=Orcish Warrior
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id="T'baran"
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name= _ "T'baran"
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canrecruit=yes
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x=27
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y=14
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generate_traits=yes
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[/unit]
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type=Orcish Warrior
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canrecruit=yes
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x=27
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y=14
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generate_traits=yes
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#ifdef EASY
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager
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#endif
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#ifdef NORMAL
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer
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#endif
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
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#endif
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{GOLD 150 230 300}
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[ai]
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@ -194,30 +186,26 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[side]
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side=4
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no_leader=yes
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id=Wrulf
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name= _ "Wrulf"
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team_name=orcs
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user_team_name= _ "Enemies"
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{FLAG_VARIANT undead}
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[unit]
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type=Orcish Warrior
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id=Wrulf
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name= _ "Wrulf"
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canrecruit=yes
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x=7
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y=29
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generate_traits=yes
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[/unit]
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type=Orcish Warrior
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generate_traits=yes
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canrecruit=yes
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x=7
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y=29
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#ifdef EASY
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
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#endif
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#ifdef NORMAL
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Orcish Slayer
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer
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#endif
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#ifdef HARD
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior
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#endif
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{GOLD 150 230 300}
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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@ -231,22 +219,20 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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[/ai]
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{INCOME 4 8 12}
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[/side]
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[side]
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side=5
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no_leader=yes
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team_name=orcs
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user_team_name= _ "Enemies"
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{FLAG_VARIANT undead}
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[unit]
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type=Orcish Warrior
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id=Qumseh
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name= _ "Qumseh"
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profile=portraits/orcs/warlord2.png
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canrecruit=yes
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x=28
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y=2
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generate_traits=yes
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[/unit]
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type=Orcish Warrior
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id=Qumseh
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name= _ "Qumseh"
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profile=portraits/orcs/warlord2.png
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canrecruit=yes
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x=28
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y=2
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generate_traits=yes
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#ifdef EASY
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
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#endif
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@ -257,7 +243,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
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#endif
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{GOLD 150 230 300}
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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@ -275,17 +260,14 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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side=6
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team_name=orcs
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user_team_name= _ "Enemies"
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no_leader=yes
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{FLAG_VARIANT undead}
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[unit]
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type=Orcish Warrior
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id=Graur-Tan
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name= _ "Graur-Tan"
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profile=portraits/orcs/warlord.png
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canrecruit=yes
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x=2
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y=4
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[/unit]
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type=Orcish Warrior
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id=Graur-Tan
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name= _ "Graur-Tan"
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profile=portraits/orcs/warlord.png
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canrecruit=yes
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x=2
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y=4
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#ifdef EASY
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight
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#endif
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@ -296,7 +278,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
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#endif
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{GOLD 150 230 300}
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[ai]
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{NO_SCOUTS}
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recruitment_ignore_bad_movement=yes
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