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https://github.com/wesnoth/wesnoth
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Yay, another bug... "width" is not the size of the map!
And put an assert along the way.
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@ -277,11 +277,10 @@ private:
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size_t windiness_;
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};
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double passage_path_calculator::cost(const gamemap::location& loc, double, bool) const
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double passage_path_calculator::cost(const gamemap::location& loc, const double, const bool) const
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{
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if(loc.x < 0 || loc.y < 0 || size_t(loc.x) >= map_.size() || map_.empty() || size_t(loc.y) >= map_.front().size()) {
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return 100000.0;
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}
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wassert(loc.x >= 0 && loc.y >= 0 && size_t(loc.x) < map_.size() &&
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!map_.empty() && size_t(loc.y) < map_.front().size());
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double res = 1.0;
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if(map_[loc.x][loc.y] == wall_) {
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@ -308,10 +307,9 @@ void cave_map_generator::place_passage(const passage& p)
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passage_path_calculator calc(map_,wall_,laziness,windiness);
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const paths::route rt = a_star_search(p.src, p.dst, 10000.0, &calc, width_, height_);
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const size_t width = maximum<size_t>(1,atoi(p.cfg["width"].c_str()));
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const size_t height = maximum<size_t>(1,atoi(p.cfg["height"].c_str()));
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const paths::route rt = a_star_search(p.src, p.dst, 10000.0, &calc, width, height);
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const size_t jagged = atoi(p.cfg["jagged"].c_str());
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