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https://github.com/wesnoth/wesnoth
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[Changelog] modified resistances for swordsmen/pikeman lines,
added new unit - Human Javelineer
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@ -5,20 +5,23 @@ race=human
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image=human-halbardier.png
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hitpoints=72
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movement_type=smallfoot
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[resistance]
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pierce=60
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[/resistance]
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movement=5
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experience=400
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level=3
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alignment=lawful
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advanceto=null
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cost=52
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cost=80
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usage=fighter
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unit_description= _ "The best of the soldiers are choosen to become Halberdiers. Their weapon, though a little slower than the sword, can strike with deadly force, and because of its great length, Halbardiers always strike first in combat, even when defending."
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unit_description= _ "The best of the soldiers are choosen to become Halberdiers. Their weapon, though a little slower than the sword, can strike with deadly force, and because of its great length, Halbardiers always strike first in combat, even when defending. Halbardiers have great facility at dealing with troops they can keep further than the end of their weapons, but find some difficulty in very close combat."
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get_hit_sound=groan.wav
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[attack]
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name=halberd
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type=pierce
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range=short
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damage=13
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damage=9
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number=4
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special=firststrike
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[frame]
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@ -36,7 +39,7 @@ get_hit_sound=groan.wav
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name=halberd
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type=blade
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range=short
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damage=9
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damage=11
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number=4
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special=firststrike
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[/attack]
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83
data/units/Javelineer.cfg
Normal file
83
data/units/Javelineer.cfg
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@ -0,0 +1,83 @@
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[unit]
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id=Javelineer
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name= _ "Javelineer"
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race=human
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image=human-javelineer.png
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image_defensive=human-javelineer-defend.png
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hitpoints=45
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movement_type=smallfoot
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movement=5
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experience=70
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level=2
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alignment=lawful
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advanceto=null
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cost=32
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usage=fighter
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unit_description= _ "Javelineers have mastered the use of the pointy sticks they were given as recruits. Dangerous in melee, they have also developed their skill at throwing their javelins, making them potent in both demesnes of combat. Because of the length of their spears, they strike first in melee, even when defending."
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get_hit_sound=groan.wav
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[attack]
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name=spear
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type=pierce
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range=short
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damage=8
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number=3
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special=firststrike
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[frame]
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begin=-100
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end=-60
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image=human-javelineer-attack-melee-1.png
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[/frame]
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[frame]
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begin=-60
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end=-10
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image=human-javelineer-attack-melee-2.png
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[/frame]
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[frame]
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begin=-10
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end=60
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image=human-javelineer-attack-melee-3.png
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[/frame]
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[frame]
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begin=60
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end=100
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image=human-javelineer-attack-melee-1.png
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[/frame]
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[/attack]
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[attack]
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name=spear
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type=pierce
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range=long
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damage=11
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number=2
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[sound]
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time=-100
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sound=spear.wav
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[/sound]
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[frame]
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begin=-210
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end=-160
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image=human-javelineer-attack-ranged-1.png
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[/frame]
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[frame]
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begin=-160
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end=-110
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image=human-javelineer-attack-ranged-2.png
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[/frame]
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[frame]
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begin=-110
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end=-50
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image=human-javelineer-attack-ranged-3.png
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[/frame]
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[frame]
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begin=-50
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end=100
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image=human-javelineer-attack-ranged-4.png
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[/frame]
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[missile_frame]
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begin=-120
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end=0
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image=projectiles/spear-n.png
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image_diagonal=projectiles/spear-ne.png
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[/missile_frame]
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[/attack]
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[/unit]
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@ -6,21 +6,24 @@ image=human-pikeman.png
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image_defensive=human-pikeman-defend.png
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hitpoints=52
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movement_type=smallfoot
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[resistance]
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pierce=60
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[/resistance]
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movement=5
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experience=80
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level=2
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alignment=lawful
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advanceto=Halbardier
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cost=22
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cost=37
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usage=fighter
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unit_description= _ "Pikemen are more experienced soldiers who have changed their spears for long pikes. Because of the length of their weapons, they always strike first in combat, even when defending. They are especially deadly when fighting cavalry."
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unit_description= _ "Pikemen are more experienced soldiers who have changed their spears for long pikes. Because of the length of their weapons, they always strike first in combat, even when defending. They are especially deadly when fighting cavalry, though they find some difficulty in fighting in extremely close quarters."
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get_hit_sound=groan.wav
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[attack]
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name=pike
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type=pierce
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range=short
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damage=14
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number=2
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damage=9
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number=3
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special=firststrike
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[frame]
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begin=-200
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@ -6,12 +6,16 @@ image=human-royalguard.png
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image_defensive=human-royalguard-defend.png
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hitpoints=75
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movement_type=smallfoot
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[resistance]
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blade=80
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impact=80
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[/resistance]
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movement=6
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experience=500
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level=3
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alignment=lawful
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advanceto=null
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cost=35
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cost=80
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usage=fighter
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unit_description= _ "Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, have always succeeded in their assigned tasks."
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get_hit_sound=groan.wav
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@ -6,12 +6,16 @@ image=human-swordman.png
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image_defensive=human-swordman-defend.png
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hitpoints=52
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movement_type=smallfoot
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[resistance]
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blade=80
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impact=80
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[/resistance]
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movement=5
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experience=60
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level=2
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alignment=lawful
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advanceto=Royal Guard
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cost=22
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cost=32
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usage=fighter
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unit_description= _ "Swordsmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting."
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get_hit_sound=groan.wav
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