From 916e9f3ac2e4abc9c5301f0df2a660a1b716baf3 Mon Sep 17 00:00:00 2001 From: Richard Kettering Date: Wed, 8 Dec 2004 06:41:29 +0000 Subject: [PATCH] [Changelog] modified resistances for swordsmen/pikeman lines, added new unit - Human Javelineer --- data/units/Halbardier.cfg | 11 +++-- data/units/Javelineer.cfg | 83 ++++++++++++++++++++++++++++++++++++++ data/units/Pikeman.cfg | 11 +++-- data/units/Royal_Guard.cfg | 6 ++- data/units/Swordsman.cfg | 6 ++- 5 files changed, 107 insertions(+), 10 deletions(-) create mode 100644 data/units/Javelineer.cfg diff --git a/data/units/Halbardier.cfg b/data/units/Halbardier.cfg index f19cd73494f..400653e1d70 100644 --- a/data/units/Halbardier.cfg +++ b/data/units/Halbardier.cfg @@ -5,20 +5,23 @@ race=human image=human-halbardier.png hitpoints=72 movement_type=smallfoot + [resistance] + pierce=60 + [/resistance] movement=5 experience=400 level=3 alignment=lawful advanceto=null -cost=52 +cost=80 usage=fighter -unit_description= _ "The best of the soldiers are choosen to become Halberdiers. Their weapon, though a little slower than the sword, can strike with deadly force, and because of its great length, Halbardiers always strike first in combat, even when defending." +unit_description= _ "The best of the soldiers are choosen to become Halberdiers. Their weapon, though a little slower than the sword, can strike with deadly force, and because of its great length, Halbardiers always strike first in combat, even when defending. Halbardiers have great facility at dealing with troops they can keep further than the end of their weapons, but find some difficulty in very close combat." get_hit_sound=groan.wav [attack] name=halberd type=pierce range=short - damage=13 + damage=9 number=4 special=firststrike [frame] @@ -36,7 +39,7 @@ get_hit_sound=groan.wav name=halberd type=blade range=short - damage=9 + damage=11 number=4 special=firststrike [/attack] diff --git a/data/units/Javelineer.cfg b/data/units/Javelineer.cfg new file mode 100644 index 00000000000..e06679c92e2 --- /dev/null +++ b/data/units/Javelineer.cfg @@ -0,0 +1,83 @@ +[unit] +id=Javelineer +name= _ "Javelineer" +race=human +image=human-javelineer.png +image_defensive=human-javelineer-defend.png +hitpoints=45 +movement_type=smallfoot +movement=5 +experience=70 +level=2 +alignment=lawful +advanceto=null +cost=32 +usage=fighter +unit_description= _ "Javelineers have mastered the use of the pointy sticks they were given as recruits. Dangerous in melee, they have also developed their skill at throwing their javelins, making them potent in both demesnes of combat. Because of the length of their spears, they strike first in melee, even when defending." +get_hit_sound=groan.wav + [attack] + name=spear + type=pierce + range=short + damage=8 + number=3 + special=firststrike + [frame] + begin=-100 + end=-60 + image=human-javelineer-attack-melee-1.png + [/frame] + [frame] + begin=-60 + end=-10 + image=human-javelineer-attack-melee-2.png + [/frame] + [frame] + begin=-10 + end=60 + image=human-javelineer-attack-melee-3.png + [/frame] + [frame] + begin=60 + end=100 + image=human-javelineer-attack-melee-1.png + [/frame] + [/attack] + [attack] + name=spear + type=pierce + range=long + damage=11 + number=2 + [sound] + time=-100 + sound=spear.wav + [/sound] + [frame] + begin=-210 + end=-160 + image=human-javelineer-attack-ranged-1.png + [/frame] + [frame] + begin=-160 + end=-110 + image=human-javelineer-attack-ranged-2.png + [/frame] + [frame] + begin=-110 + end=-50 + image=human-javelineer-attack-ranged-3.png + [/frame] + [frame] + begin=-50 + end=100 + image=human-javelineer-attack-ranged-4.png + [/frame] + [missile_frame] + begin=-120 + end=0 + image=projectiles/spear-n.png + image_diagonal=projectiles/spear-ne.png + [/missile_frame] + [/attack] +[/unit] diff --git a/data/units/Pikeman.cfg b/data/units/Pikeman.cfg index f01bfb90084..f9a0baef1e1 100644 --- a/data/units/Pikeman.cfg +++ b/data/units/Pikeman.cfg @@ -6,21 +6,24 @@ image=human-pikeman.png image_defensive=human-pikeman-defend.png hitpoints=52 movement_type=smallfoot + [resistance] + pierce=60 + [/resistance] movement=5 experience=80 level=2 alignment=lawful advanceto=Halbardier -cost=22 +cost=37 usage=fighter -unit_description= _ "Pikemen are more experienced soldiers who have changed their spears for long pikes. Because of the length of their weapons, they always strike first in combat, even when defending. They are especially deadly when fighting cavalry." +unit_description= _ "Pikemen are more experienced soldiers who have changed their spears for long pikes. Because of the length of their weapons, they always strike first in combat, even when defending. They are especially deadly when fighting cavalry, though they find some difficulty in fighting in extremely close quarters." get_hit_sound=groan.wav [attack] name=pike type=pierce range=short - damage=14 - number=2 + damage=9 + number=3 special=firststrike [frame] begin=-200 diff --git a/data/units/Royal_Guard.cfg b/data/units/Royal_Guard.cfg index bbf5c49abf3..967b17eb23b 100644 --- a/data/units/Royal_Guard.cfg +++ b/data/units/Royal_Guard.cfg @@ -6,12 +6,16 @@ image=human-royalguard.png image_defensive=human-royalguard-defend.png hitpoints=75 movement_type=smallfoot + [resistance] + blade=80 + impact=80 + [/resistance] movement=6 experience=500 level=3 alignment=lawful advanceto=null -cost=35 +cost=80 usage=fighter unit_description= _ "Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, have always succeeded in their assigned tasks." get_hit_sound=groan.wav diff --git a/data/units/Swordsman.cfg b/data/units/Swordsman.cfg index 584741cdd6d..87b81f778b8 100644 --- a/data/units/Swordsman.cfg +++ b/data/units/Swordsman.cfg @@ -6,12 +6,16 @@ image=human-swordman.png image_defensive=human-swordman-defend.png hitpoints=52 movement_type=smallfoot + [resistance] + blade=80 + impact=80 + [/resistance] movement=5 experience=60 level=2 alignment=lawful advanceto=Royal Guard -cost=22 +cost=32 usage=fighter unit_description= _ "Swordsmen are the core of the human armies. These young soldiers are given basic training and put in the front lines to do the bulk of the fighting." get_hit_sound=groan.wav