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fix 14075
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@ -6,6 +6,7 @@ CVS HEAD:
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Swedish, Turkish
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* updated man pages: English, Swedish
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* fixed some translated strings not being used (#14094)
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* improve layout of some parts of help (#14075)
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* campaigns
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* Eastern Invasion: further revisions for Weldyn Under Attack
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* new unit portraits for Ghoul, Mermaid Initiate, Merman Fighter,
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@ -20,7 +21,7 @@ CVS HEAD:
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* various bug fixes and code cleanups
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* new observer icon
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* changed Merman hoplite to bring it up to date with changes to steadfast
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* fixed Dark Adept female version glitches (#14073,#14122)
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* fixed Dark Adept female version glitches (#14073,#14122,#13986)
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* fixed wrong ice missile image used by Elvish High Lord (#14132)
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* removed tooltip picture (#14134): with #14084 present this cannot be fixed
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* fixed Lich using wrong image (#14139)
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@ -118,9 +118,9 @@ text= _ "On top of the energy bar shown next to each unit of yours is an orb. Fo
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[topic]
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id=hitpoints
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title= _ "Hitpoints and Experience"
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text= _"Each unit has a certain number of hitpoints (HP). If the hitpoints of a unit drop below 1, the unit dies. Each unit also has a certain number of experience points (XP). A freshly recruited unit starts with no experience points, and gains experience by fighting enemies." + "
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<img>src=help/hpxp.png align=left float=yes</img>" + _"The hitpoints and experience points are both indicated in the status pane using two numbers (the current value and the maximum value the unit can have)." + "
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<img>src=help/hp-green.png align=here</img><img>src=help/hp-yellow.png align=here</img><img>src=help/hp-red.png align=here</img>" + _"The hitpoints are also indicated by an energy bar next to each unit, which is green, yellow or red. A unit with at least 1 experience point has a blue experience bar, which turns white as the unit is about to <ref>dst=experience_and_advancement text=advance</ref>."
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text= "<img>src=help/hpxp.png align=right float=yes</img>" + _"Each unit has a certain number of hitpoints (HP). If the hitpoints of a unit drop below 1, the unit dies. Each unit also has a certain number of experience points (XP). A freshly recruited unit starts with no experience points, and gains experience by fighting enemies." +
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_"The hitpoints and experience points are both indicated in the status pane using two numbers (the current value and the maximum value the unit can have)." + "
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<img>src=help/hp-bars.png align=left float=yes</img>" + _"The hitpoints are also indicated by an energy bar next to each unit, which is green, yellow or red. A unit with at least 1 experience point has a blue experience bar, which turns white as the unit is about to <ref>dst=experience_and_advancement text=advance</ref>."
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[/topic]
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[topic]
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