From 930f272b47d86fdf84bffabcd8afb7e152834b44 Mon Sep 17 00:00:00 2001 From: David Philippi Date: Tue, 13 May 2008 19:54:15 +0000 Subject: [PATCH] added missing file --- po/wesnoth-multiplayer/fur_IT.po | 1438 ++++++++++++++++++++++++++++++ 1 file changed, 1438 insertions(+) create mode 100644 po/wesnoth-multiplayer/fur_IT.po diff --git a/po/wesnoth-multiplayer/fur_IT.po b/po/wesnoth-multiplayer/fur_IT.po new file mode 100644 index 00000000000..c060268a01a --- /dev/null +++ b/po/wesnoth-multiplayer/fur_IT.po @@ -0,0 +1,1438 @@ +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2008-04-24 21:05+0200\n" +"PO-Revision-Date: 2008-04-24 21:05+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#. [generic_multiplayer] +#: data/multiplayer/_main.cfg:8 +msgid "User Map" +msgstr "" + +#. [multiplayer_side] +#: data/multiplayer/eras.cfg:5 +msgid "Random" +msgstr "" + +#. [era] +#: data/multiplayer/eras.cfg:12 +msgid "Default" +msgstr "" + +#. [era] +#: data/multiplayer/eras.cfg:25 +msgid "Age of Heroes" +msgstr "" + +#. [era] +#: data/multiplayer/eras.cfg:38 +msgid "Great War" +msgstr "" + +#. [multiplayer_side]: type=Dark Sorcerer +#: data/multiplayer/factions/alliance_of_darkness.cfg:4 +msgid "Alliance of Darkness" +msgstr "" + +#. [multiplayer_side]: type=White Mage +#: data/multiplayer/factions/alliance_of_light.cfg:4 +msgid "Alliance of Light" +msgstr "" + +#. [multiplayer_side]: type=Drake Flare +#. [multiplayer_side]: type=Drake Flameheart +#: data/multiplayer/factions/drakes-default.cfg:4 +#: data/multiplayer/factions/drakes-aoh.cfg:4 +msgid "Drakes" +msgstr "" + +#. [multiplayer_side]: type=Dwarvish Steelclad +#. [multiplayer_side]: type=Dwarvish Lord +#: data/multiplayer/factions/knalgans-default.cfg:4 +#: data/multiplayer/factions/knalgans-aoh.cfg:4 +msgid "Knalgan Alliance" +msgstr "" + +#. [multiplayer_side]: type=Lieutenant +#. [multiplayer_side]: type=General +#: data/multiplayer/factions/loyalists-default.cfg:4 +#: data/multiplayer/factions/loyalists-aoh.cfg:4 +msgid "Loyalists" +msgstr "" + +#. [multiplayer_side]: type=Orcish Warlord +#. [multiplayer_side]: type=Orcish Warrior +#: data/multiplayer/factions/northerners-aoh.cfg:4 +#: data/multiplayer/factions/northerners-default.cfg:4 +msgid "Northerners" +msgstr "" + +#. [multiplayer_side]: type=Elvish Marshal +#. [multiplayer_side]: type=Elvish Captain +#: data/multiplayer/factions/rebels-aoh.cfg:4 +#: data/multiplayer/factions/rebels-default.cfg:4 +msgid "Rebels" +msgstr "" + +#. [multiplayer_side]: type=Dark Sorcerer +#. [multiplayer_side]: type=Lich +#: data/multiplayer/factions/undead-default.cfg:4 +#: data/multiplayer/factions/undead-aoh.cfg:4 +msgid "Undead" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:33 +msgid "2p - Caves of the Basilisk" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:35 +msgid "" +"Players must maneuver their units through the divisive terrain of this long-" +"feared region, once the home of a legendary Elder Basilisk. The caves and " +"the stark wilderness surrounding them are filled with the petrified forms of " +"some of Wesnoth's greatest heroes." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:20 +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:48 +#: data/multiplayer/scenarios/4p_Hamlets.cfg:21 +#: data/multiplayer/scenarios/4p_Hamlets.cfg:57 +#: data/multiplayer/scenarios/2p_The_Freelands.cfg:20 +#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:20 +#: data/multiplayer/scenarios/3p_Morituri.cfg:20 +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:32 +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:44 +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:80 +#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:20 +#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:31 +#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:20 +#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:20 +#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:20 +#: data/multiplayer/scenarios/4p_Morituri.cfg:18 +#: data/multiplayer/scenarios/4p_Morituri.cfg:51 +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:64 +#: data/multiplayer/scenarios/2p_Hamlets.cfg:20 +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:20 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:26 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:74 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:122 +#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:31 +#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:42 +#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:54 +msgid "teamname^North" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:31 +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:60 +#: data/multiplayer/scenarios/4p_Hamlets.cfg:33 +#: data/multiplayer/scenarios/4p_Hamlets.cfg:45 +#: data/multiplayer/scenarios/2p_The_Freelands.cfg:31 +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:20 +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:56 +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:68 +#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:33 +#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:20 +#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:31 +#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:31 +#: data/multiplayer/scenarios/4p_Morituri.cfg:29 +#: data/multiplayer/scenarios/4p_Morituri.cfg:40 +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:52 +#: data/multiplayer/scenarios/2p_Hamlets.cfg:31 +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:64 +#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:20 +#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:53 +#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:65 +msgid "teamname^South" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:94 +msgid "" +"The winds of the dark sky blew so cold,\n" +"The moon was high, the night was old,\n" +"Brave was the drake that dared forsake\n" +"His home to steal the Basilisk's gold.\n" +"\n" +"On that dark night, the skies so churned,\n" +"He disregarded what he had learned,\n" +"Foolish but brave, to the Basilisk's cave,\n" +"He flew, and the fire within him burned.\n" +"\n" +"Alas, that fire burns no more,\n" +"For the Basilisk, with one mighty roar,\n" +"Chilled him to the bone, and he turned to stone,\n" +"And so he stays forevermore.\n" +"\n" +"The winds of the sky blow so cold,\n" +"The years pass by, the days are old,\n" +"Here stands that drake, who dared forsake\n" +"His home to steal the Basilisk's gold.\n" +"(inscribed by Flametrooper)" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:97 +msgid "Xikkrisx" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:100 +msgid "" +"Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by " +"the Elders of the Rysssrylosszkk Clan (translation: ''The Hunts-Foes-In-" +"Boiling-Rivers Clan''). The Elders were preparing to make war on a human " +"outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian " +"Mystic who had last been seen heading in the direction of Ruaskkolin Lake. " +"Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound " +"scroll that had apparently been dropped into a small crevice in the cave " +"floor. He opened the scroll and read a brief passage from the middle of the " +"text: ''After he was bound and cast from the Upper World, Chak'kso's enraged " +"spirit sought release, and was able to exert a corrupting influence on " +"certain regions of the Upper World, channeled through ''pathways of stone'' " +"that extend from the surface into the depths of the Under Reaches. This rage " +"altered the eggs of great lizards, shaping their bodies and spirits into " +"implements of Chak'kso's hatred.'' Confused, Xikkrisx fixed his attention on " +"the task at hand. Thinking that perhaps the Elders could find some way to " +"restore Oxsrrsk, he began the long and strenuous task of hauling the statue " +"back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having " +"traveled far from the lake, Xikkrisx set the statue down inside of a small " +"cave, and lay down to rest. He was awoken by a bone-chilling roar." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:103 +msgid "Oxsrrsk" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:106 +msgid "" +"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival " +"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a " +"most fascinating scroll. The scroll was entitled ''Ney'yks of the Granite " +"Gaze,'' and told of a creature known as the ''Chak'kso Ney'yks,'' a name " +"which, in an ancient saurian tongue, meant ''Eldest Child of Chak'kso.'' " +"Chak'kso was believed to have been a powerful demigod of the Under Reaches, " +"described as a ''great demon of the earth'' in the Elvish Histories. " +"According to these histories, Chak'kso had once sought to transform all life " +"on the planet to stone; so great was his hatred for creatures of flesh. He " +"was ultimately defeated and bound by powerful magics, but in the centuries " +"following his banishment (to a realm far below the surface of the world) a " +"new breed of creature began appearing in the Histories, a breed with the " +"ability to turn any being of flesh into stone. There was a period when these " +"Basilisks (as they came to be known) wreaked havoc on the world of the " +"living, turning thousands to stone. One by one, and at great cost, the " +"Basilisks were defeated. All, it would seem, but one; the Basilisk known as " +"''The Ney'yks,'' or ''The Eldest Child,'' in the modern tongue. Supremely " +"convinced of his ability to locate and bind this powerful creature into his " +"service, Oxsrrsk set out on his journey..." +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:118 +msgid "" +"Slim of Stature, dexterous Hands\n" +"- - Seven Stones and Eleven\n" +"Left his Foes so slim a Chance\n" +"- - Seven Stones and Eleven\n" +"Marksman known as Dragonbane\n" +"'mongst the Statues here was slain\n" +"- - Seven Stones - and the Elven\n" +"(inscribed by Gauteamus)" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:121 +msgid "Blum Duk" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:126 +msgid "" +"Blum Duk was renowned among his goblin clan for having tamed one of the Dire " +"Wolves of the mountains, and he had the courage to match. His leadership and " +"skills alone were what kept the area's goblins alive despite human and " +"elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred " +"Elves.\n" +"Thus, when he heard of the awful monster that was inhabiting the area, it " +"was only natural that he ride out alone to face it. All the other goblins " +"expected him to slay the creature easily and drag back its carcass to feast " +"on.\n" +"He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk " +"cowered in fright. He tried to wheel his wolf around to run away, but it " +"wouldn't move. As the creature stalked towards him, he screamed his last " +"words: Good Gog, dog, are yer legs made of stone?!?\n" +"(inscribed by Elvish Pillager)" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:129 +msgid "Rah Ihn Mar" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:131 +msgid "" +"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin " +"Lake region in pursuit of the Elvish Hero Terowydlithrol, known amoung Elves " +"as ''The Dragonbane.'' It was said that Terowydlithrol had killed a Dragon " +"of Fire that threatened an Elvish village, and initiated a ''counterattack'' " +"in which some 37 Drakes, camping in a nearby ravine and believed to be in " +"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were " +"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay " +"Terowydlithrol, who had been seen entering the region but a day ago. Burning " +"for vengeance, Rah Ihn Mar began the hunt....." +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:138 +msgid "" +"He had lived there for ages upon ages, in the depths of the water, preying " +"upon the various fish and frogs and merfolk that entered his domain. It was " +"his lake, no other's, and though it was not large, he was its master. Then, " +"the Basilisk came, and looked into the Serpent's eyes. And the Serpent had " +"not died, but it was no longer alive. Thus the new lord of the lake had " +"arrived.\n" +"(inscribed by Turin)" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:145 +msgid "" +"A brave hero of Wesnoth's Golden Age, this great rider and commander of men " +"came to this evil place while on a raid against the orcs. Caught unaware by " +"the foul creatures, many of his fellows were killed, but he fought " +"valiantly, slaying many a foe. But alas! The foul Basilisk turned him to " +"stone even as he slew the last orc. Now all that is left is a stark reminder " +"of his once great bearing and strength.\n" +"(inscribed by Fynmiir)" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:148 +msgid "Bramwythl" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:153 +msgid "" +"Bramwythl the Wose was always considered a slow, taciturn fellow, even by " +"other Woses. More than any other Wose, he enjoyed simply standing alone in " +"the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he " +"confided in a fellow that his greatest wish was to be able to bask forever " +"in the sun's glory.\n" +"However, not long after, the local wose community heard of the approach of a " +"horrible monster, powerful enough to easily destroy the few woses that lived " +"in the area. They quickly moved off (quickly for Woses, anyway), but " +"Bramwythl was left behind - in their haste, no one had remembered to find " +"him and tell him of the danger.\n" +"He was taken quite unawares by the Basilisk, and turned to stone before he " +"even recognized the beast. His petrified form still stands there today, " +"warmed by the sun's rays, under an open sky. His greatest wish has been " +"granted.\n" +"(inscribed by Elvish Pillager)" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:156 +msgid "Talael Ryndoc" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:159 +msgid "" +"General Talael Ryndoc came to this place to fight a duel with the Grand " +"Marshal Aethec Corryn, but the two men never found one another. " +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:162 +msgid "Aethec Corryn" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:167 +msgid "" +"The last words spoken by Grand Marshal Aethec Corryn: ''Talael Ryndoc! I am " +"through searching for you! I shall make my way back to Haldric's Hall, and " +"inform the court that you were too much of a coward to attend our duel! Your " +"disgrace shall be more agonizing than the death I'd have given you!''\n" +"\n" +"Perhaps he should not have shouted quite so loudly.... " +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:170 +msgid "Rilhon" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:173 +msgid "" +"This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous " +"treasure that had been lost in these watery caves- a spear whose head was " +"said to have been fashioned from the tooth of Chak'kso Ney'yks, an Elder " +"Basilisk slain long ago by the Elvish hero, Eloralduil. According to the " +"legend, the weapon rested somewhere on the bottom of this very lake " +"(Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). " +"Having prepared himself for battle with the Serpent, Rilhon met with two " +"rather large surprises. The first was the petrified form of Ruaskkolin the " +"Serpent. The second was the very-much-alive Chak'kso Ney'yks, who was, oddly " +"enough, in possession of all of his teeth.\n" +"(inscribed by Paterson)" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:193 +msgid "" +"Through waves and rocky channels\n" +"blue and white\n" +"she pulled and pushed the tides\n" +"and taught the fishes how to speak to planets\n" +"silver green\n" +"with magic\n" +"running from her spirit into skins of kelp and shells of snails\n" +"a twisting of her tail and hands\n" +"she sent her songs to run on pin-tipped legs about the sands\n" +"and now\n" +"and now the strangest pause\n" +"for years and years\n" +"she hasn't moved her eyes\n" +"\n" +"(inscribed by MJQ)" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:5 +msgid "2p - Cynsaun Battlefield" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7 +msgid " Recommended settings of 150 gold and 2 gold per village." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Cynsaun_Battlefield.cfg:7 +msgid "" +"There is much to explore in this vast battlefront, designed for players who " +"favor epic, large-scale duel matches." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:5 +msgid "2p - Dark Forecast (Survival)" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:6 +msgid "" +"Dark Forecast is a survival scenario for solitaire or two-player teambased " +"play against randomly AI spawned units. Victory is achieved by surviving all " +"enemy waves. During the course of gameplay, the terrain will change based " +"on random weather effects." +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:472 +msgid "" +"The screams and pleas for mercy are finally silenced, as you remove your " +"blood soaked blade from the last of the rebels. There will be no more " +"resistance from the local scum. Your reign has finally earned stability." +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:833 +msgid "" +"The last and most powerful of these creatures are almost upon us. I feel " +"that if we can finish them off in time, we shall be victorious." +msgstr "" + +#. [then] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1010 +msgid "Heavy Snowfall" +msgstr "" + +#. [then] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1024 +msgid "Snowfall" +msgstr "" + +#. [then] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1044 +msgid "Heavy Rains" +msgstr "" + +#. [then] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1058 +msgid "Drought" +msgstr "" + +#. [else] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1066 +msgid "Clear Weather" +msgstr "" + +#. [then] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1418 +msgid "Single player mode - uses the reduced strength spawns." +msgstr "" + +#. [else] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1421 +msgid "Two player mode - uses the full strength spawns." +msgstr "" + +#. [objectives] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1441 +msgid "Survive and defeat the waves of opposition." +msgstr "" + +#. [objective]: condition=win +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1443 +msgid "Defeat all waves" +msgstr "" + +#. [objective]: condition=lose +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1447 +msgid "Lose all your team's leaders" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1458 +msgid "Dark Forecast - a random survival scenario" +msgstr "" + +#. [message]: speaker=narrator +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1480 +msgid "" +"Your aim is to survive the spawning waves and defeat the final arch-" +"enemies.\n" +" \n" +"The spawning waves are generated randomly and will different each time Dark " +"Forecast is played.\n" +"\n" +"\n" +"They appear along the north, south and west map edges - though they are most " +"likely to spawn on the west edge. The spawn waves appear at somewhat regular " +"intervals.\n" +"\n" +"\n" +"The weather will also change randomly, affecting the layout of the map.\n" +"\n" +"\n" +"\n" +"#Dark Forecast was made by:\n" +"\n" +"@jb\n" +"- map design, spawn groups and scenario concept\n" +"\n" +"@Rhuvaen\n" +"- WML implementation" +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1485 +msgid "So this is the accursed valley - a land ours for the taking." +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1489 +msgid "" +"The inhabitants are rumored to be a strange alliance of man and beast, and " +"our claim is not going to be unopposed. We must be prepared for the " +"surprises of this land." +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1493 +msgid "" +"Then let us discover what lies in waiting and teach them not to oppose our " +"claim." +msgstr "" + +#. [message]: speaker=unit +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1530 +msgid "" +"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken " +"me..." +msgstr "" + +#. [message]: speaker=second_unit +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1544 +msgid "" +"Cheers of your enemy are the last thing you hear as you slip into death..." +"their joy fills your last moments with pure hate." +msgstr "" + +#. [message] +#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:1566 +msgid "" +"The enemy cheers as a dark mist rises from the land, engulfing you. As " +"ghostly wisps drain away your will, you realize that your time in this land " +"is over." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:5 +msgid "2p - Den of Onis" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 +msgid "" +"Danger lurks around every corner in this underground battlefield, a duel map " +"where players must find the balance between force and subterfuge." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6 +#: data/multiplayer/scenarios/4p_Loris_River.cfg:9 +#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 +#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6 +#: data/multiplayer/scenarios/4p_Clash.cfg:7 +#: data/multiplayer/scenarios/4p_Hamlets.cfg:6 +#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7 +#: data/multiplayer/scenarios/8p_Morituri.cfg:7 +#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 +#: data/multiplayer/scenarios/3p_Morituri.cfg:6 +#: data/multiplayer/scenarios/2p_Den_of_Onis.cfg:6 +#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 +#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 +#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6 +#: data/multiplayer/scenarios/4p_Morituri.cfg:7 +#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:38 +#: data/multiplayer/scenarios/2p_Hamlets.cfg:6 +#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7 +msgid " Recommended setting of 2 gold per village." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:5 +msgid "2p - Fallenstar Lake" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:6 +msgid "" +"Long ago, a great star fell from the heavens, leaving its mark on this " +"coniferous region." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:20 +#: data/multiplayer/scenarios/4p_Clash.cfg:18 +#: data/multiplayer/scenarios/4p_Clash.cfg:40 +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:32 +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:44 +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:80 +#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:42 +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:20 +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:53 +#: data/multiplayer/scenarios/3p_Morituri.cfg:42 +#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:42 +#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:20 +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:31 +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:42 +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:31 +msgid "teamname^West" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Fallenstar_Lake.cfg:31 +#: data/multiplayer/scenarios/4p_Clash.cfg:29 +#: data/multiplayer/scenarios/4p_Clash.cfg:51 +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:20 +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:56 +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:68 +#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:31 +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:31 +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:42 +#: data/multiplayer/scenarios/3p_Morituri.cfg:31 +#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:31 +#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:31 +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:20 +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:53 +msgid "teamname^East" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Hamlets.cfg:5 +msgid "2p - Hamlets" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Hamlets.cfg:6 +#: data/multiplayer/scenarios/2p_Hamlets.cfg:6 +msgid "" +"Warfare transforms the simple farms and villages of a peaceful region into a " +"subtly parceled battlefield." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:5 +msgid "2p - Hornshark Island" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Hornshark_Island.cfg:6 +msgid "" +"Players must navigate the dispersive terrain of this small but " +"topographically dense island." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:5 +msgid "2p - Howling Ghost Badlands" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Howling_Ghost_Badlands.cfg:6 +msgid "" +"Little remains of this once wealthy mining colony, now a haven for raiders " +"and thieves. " +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:5 +msgid "2p - Sablestone Delta" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Sablestone_Delta.cfg:6 +msgid "" +"Two armies collide on this disjointed coastal landscape of hidden caves and " +"jagged rivers." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:5 +msgid "2p - Silverhead Crossing" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg:6 +msgid "" +"Players must traverse all manner of terrain in pursuit of victory on this " +"multi-fronted duel map." +msgstr "" + +#. [trait] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:21 +msgid "statue" +msgstr "" + +#. [trait] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:22 +msgid "This is a sculpture made of stone." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:37 +msgid "2p - Sullas Ruins" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:38 +msgid "" +"Flooded by the seas and battered by the winter elements, only ruins, water " +"and ice now remain in the shadow of this once mighty empire." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:77 +msgid "Statue of Sulla" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:80 +msgid "" +"A stone-carved likeness of Sulla the Great, also known as Sulla the Just, " +"Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, " +"Sulla the Incinerator, Sulla the Proud and Sulla the Righteous." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:82 +msgid "Statue of Lhun-dup" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:84 +msgid "A stone-carved likeness of Lhun-dup, Servant of Sulla." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:86 +msgid "Statue of Ri-nzen" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:88 +msgid "A stone-carved likeness of Ri-nzen, Servant of Sulla." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:90 +msgid "Statue of Ten-zin" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:92 +msgid "A stone-carved likeness of Ten-zin, Servant of Sulla." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:94 +msgid "Statue of Lo-bsang" +msgstr "" + +#. [unit] +#: data/multiplayer/scenarios/2p_Sullas_Ruins.cfg:96 +msgid "A stone-carved likeness of Lo-bsang, Servant of Sulla." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_The_Freelands.cfg:5 +msgid "2p - The Freelands" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_The_Freelands.cfg:7 +#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:7 +msgid "A duel map for super fast play." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/2p_Weldyn_Channel.cfg:5 +msgid "2p - Weldyn Channel" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:5 +msgid "3p - Alirok Marsh" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/3p_Alirok_Marsh.cfg:6 +msgid "Three players come head to head on this water-cut battlefield." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:5 +msgid "3p - Island of the Horatii" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/3p_Island_of_the_Horatii.cfg:6 +msgid "" +"Controlling the central island is often the key to victory in this 21x21hex " +"3 player free for all map." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/3p_Morituri.cfg:5 +msgid "3p - Morituri" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/3p_Morituri.cfg:6 +msgid "" +"Only one faction will emerge victorious from this tightly bordered three-" +"player map." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:5 +msgid "4p - Blue Water Province" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:6 +msgid "" +"Historians write that Bluewater Province has been destroyed and rebuilt some " +"twenty times. Now, as armies once again converge on the rocky streams and " +"snowcapped mountains of this small province, its villagers hardly seem to " +"take notice." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:20 +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:53 +#: data/multiplayer/scenarios/8p_Morituri.cfg:18 +#: data/multiplayer/scenarios/8p_Morituri.cfg:62 +#: data/multiplayer/scenarios/8p_Morituri.cfg:73 +#: data/multiplayer/scenarios/8p_Morituri.cfg:84 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:18 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:42 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:66 +msgid "teamname^Team 1" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:31 +#: data/multiplayer/scenarios/4p_Blue_Water_Province.cfg:42 +#: data/multiplayer/scenarios/8p_Morituri.cfg:29 +#: data/multiplayer/scenarios/8p_Morituri.cfg:40 +#: data/multiplayer/scenarios/8p_Morituri.cfg:51 +#: data/multiplayer/scenarios/8p_Morituri.cfg:95 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:30 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:54 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:78 +msgid "teamname^Team 2" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:5 +msgid "4p - Castle Hopping Isle" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Castle_Hopping_Isle.cfg:7 +msgid "Hop from castle to castle while fighting over a central isle." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Clash.cfg:5 +msgid "4p - Clash" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Clash.cfg:7 +msgid "Small map for 2 vs. 2." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Hamlets.cfg:5 +msgid "4p - Hamlets" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:7 +msgid "4p - Isar's Cross" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:9 +msgid "" +"A very small 2 vs. 2 map. Close quarters fighting means the successful " +"rotation of units and planning of moves is important. Teams set for players " +"1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 " +"villages." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/6p_Hexcake.cfg:29 +#: data/multiplayer/scenarios/6p_Hexcake.cfg:40 +#: data/multiplayer/scenarios/6p_Hexcake.cfg:73 +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:20 +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:58 +#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:20 +#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:56 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:50 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:62 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:110 +msgid "teamname^South-West" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/6p_Hexcake.cfg:18 +#: data/multiplayer/scenarios/6p_Hexcake.cfg:51 +#: data/multiplayer/scenarios/6p_Hexcake.cfg:62 +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:44 +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:34 +#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:32 +#: data/multiplayer/scenarios/4p_Isars_Cross.cfg:44 +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:53 +msgid "teamname^North-East" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:7 +msgid "4p - King of the Hill" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 +msgid "" +"Controlling the area around the central keep is very lucrative in this 36X36 " +"4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:9 +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 +msgid " Recommended setting of 2 gold per village and 150 starting gold." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_Loris_River.cfg:37 +#: data/multiplayer/scenarios/4p_Loris_River.cfg:48 +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:32 +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:46 +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:42 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:38 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:86 +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:98 +msgid "teamname^South-East" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/4p_Loris_River.cfg:26 +#: data/multiplayer/scenarios/4p_Loris_River.cfg:59 +#: data/multiplayer/scenarios/4p_King_of_the_Hill.cfg:56 +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:22 +msgid "teamname^North-West" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Lagoon.cfg:5 +msgid "4p - Lagoon" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27 +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 +#: data/multiplayer/scenarios/4p_Lagoon.cfg:6 +msgid " Recommended setting of 1 gold per village." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Lagoon.cfg:6 +msgid "Four factions contend for dominance over this watery settlement." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Loris_River.cfg:7 +msgid "4p - Loris River" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Loris_River.cfg:9 +msgid "" +"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. " +"Designed for players 1&4 vs. 2&3. There are 28 villages." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Morituri.cfg:5 +msgid "4p - Morituri" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Morituri.cfg:7 +msgid "Who will emerge from the confines of this perilous battlefield?" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:7 +msgid "4p - Paths of Daggers" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 +msgid " Recommended setting of 2 gold per village, 28 villages." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Paths_of_Daggers.cfg:9 +msgid "" +"A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be " +"played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:7 +msgid "4p - Siege Castles" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Siege_Castles.cfg:9 +msgid "" +"40X30 4 player map where 4 mighty castles face off at the convergence of two " +"rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:26 +msgid "4p - The Wilderlands" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_The_Wilderlands.cfg:27 +msgid "" +"A vast region of wild, untamed wilderness, its terrain dotted with forests, " +"caves, rivers, and the ruins of ancient fortresses." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:7 +msgid "4p - Xanthe Chaos" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/4p_Xanthe_Chaos.cfg:9 +msgid "" +"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the " +"center common." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:5 +msgid "5p - Auction-X" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:7 +msgid "" +"4 players surround a central keep, play vs the AI survival style, or as a " +"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, " +"and the best way to determine how much is an auction, LOWEST bid wins. It is " +"a very small map so 75 gold is recommended for the other players." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:21 +msgid "teamname^Northeast" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:33 +msgid "teamname^Southeast" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:45 +msgid "teamname^Southwest" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:57 +msgid "teamname^Northwest" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/5p_Auction-X.cfg:69 +msgid "teamname^Center" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:5 +msgid "5p - Forest of Fear" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/5p_Forest_of_Fear.cfg:7 +msgid "In this mixed landscape, five armies battle for supremacy." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:5 +msgid "6p - Crusaders' Field" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Crusaders_Field.cfg:7 +msgid "" +"The rallying cries of battle can once again be heard on this time-worn field " +"of war, where the ghosts of thousands of brave warriors float invisibly " +"through the mountains, trees and rivers." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Hexcake.cfg:5 +msgid "6p - Hexcake" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Hexcake.cfg:7 +msgid "2 vs. 2 or 3 vs. 3 team game." +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:200 +msgid "Turn 2: Loyalists" +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:201 +msgid "Turn 5: Knalgans" +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:202 +msgid "Turn 8: Rebels" +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:203 +msgid "Turn 11: Northerners" +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:204 +msgid "Turn 14: Drakes" +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:205 +msgid "Turn 17: Undead" +msgstr "" + +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:206 +msgid "Tower of Doom" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:337 +msgid "6p - Team Survival" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:340 +msgid "Scenario where the objective is to survive for as long as possible." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347 +msgid "Survive for 32 turns." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:347 +msgid "Hint: Learning the enemy spawnpoints and types helps alot." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:348 +msgid "Survive all enemy attacks." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:349 +msgid "Death of your team leaders." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371 +msgid "Faery" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:371 +msgid "" +"Congratulations for surviving the map that so many people claim is " +"impossible. Frankly, I haven't got a clue as to how you did it, so send me " +"the replay by mail to: roze@roze.mine.nu. Thank You!" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374 +msgid "Death" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:374 +msgid "" +"You have lost this game, but fear not. You can always try again. And again. " +"And again. *Muahahaha*" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:380 +msgid "Attacker" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:384 +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:385 +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:386 +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:387 +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:388 +#: data/multiplayer/scenarios/6p_Team_Survival.cfg:389 +msgid "Defender" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:7 +msgid "6p - The Manzivan Traps" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_The_Manzivan_Traps.cfg:9 +msgid "" +"A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and " +"confusing area of terrain where it is easy to end up out of position or over " +"extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 " +"starting gold, has 33 villages." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:7 +msgid "6p - Waterloo Sunset" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/6p_Waterloo_Sunset.cfg:9 +msgid "" +"A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to " +"avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. " +"south), but having players 146 or 136 as a team is also interesting. " +"Designed for 150 starting gold, has 44 villages." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:5 +msgid "8p - Mokena Prairie" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:7 +msgid "" +"Inspired from Morituri, this 8 player map creates an epic battle scene that " +"requires two teams to coordinate on both offense and defense." +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:18 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:40 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:62 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:95 +msgid "teamname^east" +msgstr "" + +#. [side] +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:29 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:51 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:73 +#: data/multiplayer/scenarios/8p_Mokena_Prairie.cfg:84 +msgid "teamname^west" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/8p_Morituri.cfg:5 +msgid "8p - Morituri" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/8p_Morituri.cfg:7 +msgid "" +"Teamwork and tactics are key to victory in this unusual battlefield, where " +"eight armies fight to the finish." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:7 +msgid "9p - Merkwuerdigliebe" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/9p_Merkwuerdigliebe.cfg:9 +msgid "" +"A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the " +"large number of players. The teams are players 159 vs. 267 vs. 348 (north " +"vs. southeast vs. southwest). There are very few villages per player, so 3 " +"gold per villages is recommended." +msgstr "" + +#. [scenario] +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario.cfg:6 +#: data/multiplayer/scenarios/Random_Scenario.cfg:11 +msgid "Random map" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario.cfg:7 +msgid "" +"Randomly generated map. Note: random maps are often unbalanced, but if you " +"have time, you can regenerate them until you get a good one." +msgstr "" + +#. [scenario] +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:5 +#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:10 +msgid "Random map (Desert)" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario_Desert.cfg:6 +msgid "" +"A random map with sand as the primary terrain. Note: random maps are often " +"unbalanced, but if you have time, you can regenerate them until you get a " +"good one." +msgstr "" + +#. [scenario] +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:5 +#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:10 +msgid "Random map (Marsh)" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario_Marsh.cfg:6 +msgid "" +"A random map with swamp as the primary terrain. Note: random maps are often " +"unbalanced, but if you have time, you can regenerate them until you get a " +"good one." +msgstr "" + +#. [scenario] +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:5 +#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:10 +msgid "Random map (Winter)" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Random_Scenario_Winter.cfg:6 +msgid "" +"A random map set in the break between spring and winter, mainly with snowy " +"terrains. Note: random maps are often unbalanced, but if you have time, you " +"can regenerate them until you get a good one." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Wesbench_AI.cfg:7 +msgid "Wesnoth Benchmark: AI" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Wesbench_AI.cfg:8 +msgid "" +"A wesnoth benchmark, use --nogui --no-delay --multiplayer --" +"scenario=wesbench_ai --exit-at-end." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:7 +msgid "Wesnoth Benchmark: Scrolling" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Wesbench_Scroll.cfg:8 +msgid "" +"A wesnoth benchmark, use --no-delay --multiplayer --scenario=wesbench_scroll " +"--exit-at-end." +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:7 +msgid "Wesnoth Benchmark: Walking through Shroud" +msgstr "" + +#. [multiplayer] +#: data/multiplayer/scenarios/Wesbench_Shroud_Walk.cfg:8 +msgid "" +"A wesnoth benchmark, use --no-delay --multiplayer --" +"scenario=wesbench_shroud_walk --exit-at-end." +msgstr ""