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https://github.com/wesnoth/wesnoth
synced 2025-05-04 15:43:18 +00:00
Disabled debug mode when entering the multiplayer lobby,
...but allowed to enable it later if wesnoth was started in mp_debug mode. (Fix for bug #17412.)
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69121b6010
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@ -2382,9 +2382,7 @@ static int do_gameloop(int argc, char** argv)
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continue;
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}
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} else if(res == gui2::ttitle_screen::MULTIPLAYER) {
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if (!game_config::mp_debug) {
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game_config::debug = false;
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}
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game_config::debug = false;
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if(game.play_multiplayer() == false) {
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continue;
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}
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@ -3356,7 +3356,7 @@ void console_handler::do_turn_limit()
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}
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void console_handler::do_debug() {
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if (network::nconnections() == 0) {
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if (network::nconnections() == 0 || game_config::mp_debug) {
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print(get_cmd(), _("Debug mode activated!"));
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game_config::debug = true;
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} else {
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@ -770,7 +770,6 @@ lobby::lobby(game_display& disp, const config& cfg, chat& c, config& gamelist) :
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filter_text_.set_help_string(_("Only show games whose title or description contain the entered text"));
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#endif
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game_config::debug = false;
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gamelist_updated();
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sound::play_music_repeatedly(game_config::lobby_music);
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}
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