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Use em-dash as per typography standard.
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# wmllint: unbalanced-on
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message= _ "It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or to mess with things in debug mode).
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Note that there is no end to this scenario. For demonstration purposes, any unit that is killed is replaced by another unit of the same type at the beginning of the next turn. In order to end the scenario, there's a right-click option - but that only works in human-controlled mode. In AI-only mode, you have to press 'Esc' or reload a previous savefile.
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Note that there is no end to this scenario. For demonstration purposes, any unit that is killed is replaced by another unit of the same type at the beginning of the next turn. In order to end the scenario, there's a right-click option — but that only works in human-controlled mode. In AI-only mode, you have to press 'Esc' or reload a previous savefile.
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Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/Micro_AIs for more information." # wmllint: no spellcheck
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# wmllint: unbalanced-off
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@ -402,7 +402,7 @@
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speaker=Pekzs
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message= _ "In this scenario we demonstrate the Lurker Micro AI. A lurker is a unit that is capable of moving across most terrains, but that only stops on and attacks from specific terrain. It might also have the ability to hide on this terrain (which is the reason why this is called the Lurker AI).
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Lurkers move individually without any strategy and always attack the weakest enemy within their reach. If no enemy is in reach, the lurker does a random move instead - or it just sits and waits (lurks)."
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Lurkers move individually without any strategy and always attack the weakest enemy within their reach. If no enemy is in reach, the lurker does a random move instead — or it just sits and waits (lurks)."
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[/message]
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# wmllint: unbalanced-on
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@ -748,7 +748,7 @@
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[/message]
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[message]
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speaker=Dacyn
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message= _ "You have not yet seen even one-hundredth of the undead armies. This outpost is already lost. Your death - as heroic as I am sure it would be - will benefit no one. Now come, there is little time to spare."
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message= _ "You have not yet seen even one-hundredth of the undead armies. This outpost is already lost. Your death — as heroic as I am sure it would be — will benefit no one. Now come, there is little time to spare."
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[/message]
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[modify_turns]
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value=-1
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@ -722,7 +722,7 @@
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[then]
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[message]
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speaker=Dacyn
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message= _ "We are doing well. Our forces have already gathered $gold gold - plenty for the winter, and there is enough time remaining to gather even more."
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message= _ "We are doing well. Our forces have already gathered $gold gold — plenty for the winter, and there is enough time remaining to gather even more."
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[/message]
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[/then]
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[else]
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@ -633,7 +633,7 @@
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# hahid tries to sell an elixir
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[message]
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speaker=Hahid al-Ali
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message= _ "Fire and ice, eh? I have just the thing - behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!"
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message= _ "Fire and ice, eh? I have just the thing — behold the wondrous elixir of elements! Whoever drinks from this bubbling yellow vial will gain immunity to even the hottest flame!"
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[/message]
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[message]
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speaker=Hahid al-Ali
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@ -2686,7 +2686,7 @@ Nothing is going well. My research has come to a dead end and even the spirits f
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[message]
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speaker="Dacyn"
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message= _ "You are right, Gweddry. I cannot know. But I must try. If I do not, Wesnoth - nay, all of Irdya - will surely fall to ruin. As long as I try, there is still a chance. Sacrificing myself means nothing for the greater good."
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message= _ "You are right, Gweddry. I cannot know. But I must try. If I do not, Wesnoth — nay, all of Irdya — will surely fall to ruin. As long as I try, there is still a chance. Sacrificing myself means nothing for the greater good."
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[/message]
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[message]
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speaker="Dacyn"
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@ -459,7 +459,7 @@
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[/message]
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[message]
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speaker=Hahid al-Ali
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message= _ "Bah, magic! There’s a reason the civilized people of my world eschew magic - we would never have to deal with problems like this back in my homeland."
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message= _ "Bah, magic! There’s a reason the civilized people of my world eschew magic — we would never have to deal with problems like this back in my homeland."
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[/message]
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[/event]
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@ -656,7 +656,7 @@
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[message]
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speaker=Mal-Yrna
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message= _ "Wait - I remember you! You’re one of the ones who fled from me last autumn near Soradoc!"
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message= _ "Wait — I remember you! You’re one of the ones who fled from me last autumn near Soradoc!"
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[/message]
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[message]
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speaker=Mal-Yrna
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@ -844,7 +844,7 @@
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[/message]
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[message]
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speaker=Halrod
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message= _ "The western barricades are manned and ready - it’s payback time."
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message= _ "The western barricades are manned and ready — it’s payback time."
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[/message]
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[if]
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[have_unit]
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@ -327,7 +327,7 @@
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[message]
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speaker=Konrad
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image=portraits/konrad_II.webp
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message= _ "Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield - an heirloom of my line - and an honor guard as you return to Knalga."
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message= _ "Dolburras, Owaec has told me of the help you provided his men; both your skill at arms and your tenacious spirit. We wish to offer you this finely crafted shield — an heirloom of my line — and an honor guard as you return to Knalga."
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[/message]
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[if]
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[have_unit]
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@ -557,7 +557,7 @@
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{MODIFY_UNIT (id=Chief Dra-Nak) facing se}
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[message]
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speaker=Chief Dra-Nak
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message= _ "Drakes, human, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves - my great golden Empire!!! And this is the thanks I get?"
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message= _ "Drakes, human, dwarves... vermin, all of them! I offered them a chance at peace, at purpose! A chance to be part of something greater than themselves — my great golden Empire!!! And this is the thanks I get?"
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[/message]
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{MOVE_UNIT (type=Orcish Slayer) 32 17}
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@ -686,7 +686,7 @@
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[if]
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{VARIABLE_CONDITIONAL side equals 3}
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[then]
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{VARIABLE joinme_message _"As for the rest of you - pledge yourselves to me, or die a slow painful death!"}
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{VARIABLE joinme_message _"As for the rest of you — pledge yourselves to me, or die a slow painful death!"}
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[/then]
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[/if]
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[if]
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advances_to=Skeletal Soulless
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cost=8
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usage=fighter
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description= _ "When a skeletal warrior is defeated, their animating energies are sometimes not wholly destroyed. A particularly skilled lich can recapture what remains of their servants' necromantic energy, reanimating a new - albeit weaker - minion."
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description= _ "When a skeletal warrior is defeated, their animating energies are sometimes not wholly destroyed. A particularly skilled lich can recapture what remains of their servants' necromantic energy, reanimating a new — albeit weaker — minion."
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[attack]
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[message]
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speaker=Angarthing
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message= _ "They are sealed by the ancient runelore of the Hammer. No amount of force can open these doors - we will need to find the keys to the seals here."
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message= _ "They are sealed by the ancient runelore of the Hammer. No amount of force can open these doors — we will need to find the keys to the seals here."
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[/message]
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[objectives]
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[abilities]
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{UTBS_ABILITY_HEALS}
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[/abilities]
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description= _ "Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s flora, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned to harness the power of the suns Sela and Naia - the twin stars that had razed the forests of Irdya to ashes, yet still spring forth the energy required for sparking life. Those who master this new magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise."
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description= _ "Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s flora, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned to harness the power of the suns Sela and Naia — the twin stars that had razed the forests of Irdya to ashes, yet still spring forth the energy required for sparking life. Those who master this new magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise."
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die_sound={SOUND_LIST:ELF_FEMALE_HIT}
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[attack]
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name=touch
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advanced_type=Master at Arms
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image=icons/boots_elven.png
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name=_ "Movement"
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dialogue=_ "What, you want me to join the fight? Quite out of the question, old boy! I’m afraid battlefields just aren’t my scene - no drama, no style, no romance! No finesse at all! You probably wouldn’t understand, so let me show you. I’ll teach you how to break out of those dreary marching formations and step light as a feather!"
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dialogue=_ "What, you want me to join the fight? Quite out of the question, old boy! I’m afraid battlefields just aren’t my scene — no drama, no style, no romance! No finesse at all! You probably wouldn’t understand, so let me show you. I’ll teach you how to break out of those dreary marching formations and step light as a feather!"
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[grade]
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[/grade]
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[grade]
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{AMLA_DEFAULT}
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cost=50
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usage=fighter
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description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. The queens are not royalty as many other races would understand, but they are the heart of any functioning nest and will be defended at all costs. As the nest core, they must be capable tacticians, and as a target of rival nests, they must also be deft warriors. The typical human or orc that finds an audience with an Ant Queen can expect a very short continued existence - and if their flesh is warm and nourishing, they can host an ant egg."
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description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. The queens are not royalty as many other races would understand, but they are the heart of any functioning nest and will be defended at all costs. As the nest core, they must be capable tacticians, and as a target of rival nests, they must also be deft warriors. The typical human or orc that finds an audience with an Ant Queen can expect a very short continued existence — and if their flesh is warm and nourishing, they can host an ant egg."
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die_sound=hiss-die.wav
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undead_variation=ant
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[abilities]
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