mirror of
https://github.com/wesnoth/wesnoth
synced 2025-04-27 17:26:23 +00:00
added some new sounds.
wired in sounds for lightbeam attck, undead spirits/liches and bats.
This commit is contained in:
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@ -48,6 +48,10 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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end=600
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image="units/undead-necromancers/ancient-lich-die-3.png"
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[/frame]
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[sound]
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time=0
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sound=wail-long.wav
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[/sound]
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[/death]
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[attack]
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@ -63,6 +67,10 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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end=100
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image="units/undead-necromancers/ancient-lich-attack.png"
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[/frame]
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[sound]
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time=-100
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sound=wail-sml.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -10,6 +10,17 @@
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image="units/undead/bloodbat-defend.png"
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[/frame]
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[/defend]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="units/undead/bloodbat-defend.png"
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[/frame]
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[sound]
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time=0
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sound=bat-flapping.wav
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[/sound]
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[/movement_anim]
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hitpoints=27
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movement_type=undeadfly
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movement=9
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@ -48,7 +59,12 @@
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begin=-100
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end=100
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image="units/undead/bloodbat-attack.png"
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[/frame]
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[sound]
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time=0
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sound=bat-flapping.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -16,6 +16,10 @@
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end=150
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image="units/elves-wood/outrider-moving.png"
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[/frame]
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[sound]
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time=0
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sound=horse-elf-canter.wav
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[/sound]
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[/movement_anim]
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hitpoints=57
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movement_type=woodland
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@ -16,6 +16,10 @@
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end=150
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image="units/elves-wood/rider-moving.png"
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[/frame]
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[sound]
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time=0
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sound=horse-elf-canter.wav
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[/sound]
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[/movement_anim]
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flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
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hitpoints=46
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@ -15,6 +15,10 @@
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end=150
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image="units/elves-wood/scout-moving.png"
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[/frame]
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[sound]
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time=0
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sound=horse-elf-canter.wav
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[/sound]
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[/movement_anim]
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race=elf
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hitpoints=32
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@ -38,6 +38,10 @@ Special Notes: Ghosts have very unusual resistances to damage, and move quite sl
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end=100
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image="units/undead/ghost-attack.png"
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[/frame]
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[sound]
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time=-100
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sound=wail-sml.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -58,6 +62,10 @@ Special Notes: Ghosts have very unusual resistances to damage, and move quite sl
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end=50
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image="units/undead/ghost-attack1.png"
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[/frame]
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[sound]
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time=-200
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sound=wail-sml.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -43,6 +43,10 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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end=100
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image="units/undead-necromancers/lich-melee.png"
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[/frame]
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[sound]
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time=-100
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sound=wail-sml.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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@ -88,6 +88,10 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
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end=100
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image="units/human-magi/white-cleric-magic5.png"
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[/frame]
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[sound]
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time=-100
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sound=holy.wav
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[/sound]
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[/animation]
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[/attack]
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@ -121,6 +125,10 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
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[frame]
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image="units/human-magi/white-cleric+female-magic5.png"
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[/frame]
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[sound]
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time=-100
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sound=holy.wav
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[/sound]
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[/animation]
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[/attack]
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[/female]
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@ -85,7 +85,11 @@ Special Notes: the light cast by a diviner is magical in nature, and always has
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begin=50
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end=100
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image="units/merfolk/diviner-magic5.png"
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[/frame]
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[/frame]
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[sound]
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time=-100
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sound=holy.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -79,7 +79,11 @@ Special Notes: the light cast by a priestess is magical in nature, and always ha
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begin=50
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end=100
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image="units/merfolk/priestess-magic5.png"
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[/frame]
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[/frame]
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[sound]
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time=-100
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sound=holy.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -53,6 +53,10 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
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end=1000
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image="units/undead/nightgaunt-die-5.png"
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[/frame]
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[sound]
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time=0
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sound=wail-long.wav
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[/sound]
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[/death]
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[attack]
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name=claws
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@ -72,6 +76,10 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
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end=150
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image="units/undead/nightgaunt-attack2.png"
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[/frame]
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[sound]
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time=-100
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sound=wail.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -41,6 +41,10 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
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end=100
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image="units/undead/shadow-attack.png"
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[/frame]
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[sound]
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time=-100
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sound=wail-sml.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -47,6 +47,10 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
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end=800
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image="units/undead/spectre-die-4.png"
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[/frame]
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[sound]
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time=0
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sound=wail-long.wav
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[/sound]
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[/death]
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[attack]
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@ -86,6 +90,10 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[sound]
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time=-200
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sound=wail.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -10,6 +10,17 @@
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image="units/undead/bat-defend.png"
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[/frame]
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[/defend]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="units/undead/bat-defend.png"
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[/frame]
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[sound]
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time=0
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sound=bat-flapping.wav
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[/sound]
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[/movement_anim]
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hitpoints=17
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movement_type=undeadfly
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movement=8
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@ -35,6 +46,10 @@
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end=50
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image="units/undead/bat-attack.png"
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[/frame]
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[sound]
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time=0
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sound=bat-flapping.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -108,6 +108,10 @@ Special Notes: the light cast by a white mage is magical in nature, and always h
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end=100
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image="units/human-magi/white-mage-magic5.png"
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[/frame]
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[sound]
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time=-100
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sound=holy.wav
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[/sound]
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[/animation]
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[/attack]
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@ -155,6 +159,10 @@ Special Notes: the light cast by a white mage is magical in nature, and always h
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[frame]
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image="units/human-magi/white-mage+female-magic5.png"
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[/frame]
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[sound]
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time=-100
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sound=holy.wav
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[/sound]
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[/animation]
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[/attack]
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[/female]
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@ -56,6 +56,10 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
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end=50
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image="units/undead/wraith-attack1.png"
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[/frame]
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[sound]
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time=-200
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sound=wail-sml.wav
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[/sound]
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[missile_frame]
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begin=-200
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end=0
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BIN
sounds/bell.wav
BIN
sounds/bell.wav
Binary file not shown.
BIN
sounds/fanfare-short.wav
Normal file
BIN
sounds/fanfare-short.wav
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Binary file not shown.
BIN
sounds/female-hit-ahh.wav
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BIN
sounds/female-hit-ahh.wav
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Binary file not shown.
BIN
sounds/holy.wav
Normal file
BIN
sounds/holy.wav
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Binary file not shown.
BIN
sounds/wail-long.wav
Normal file
BIN
sounds/wail-long.wav
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Binary file not shown.
BIN
sounds/wail-sml.wav
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BIN
sounds/wail-sml.wav
Normal file
Binary file not shown.
BIN
sounds/wail.wav
Normal file
BIN
sounds/wail.wav
Normal file
Binary file not shown.
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