added some new sounds.

wired in sounds for lightbeam attck, undead spirits/liches and bats.
This commit is contained in:
J.W. Bjerk 2006-02-21 04:00:42 +00:00
parent 6bc246a54d
commit 94dd723db4
24 changed files with 113 additions and 2 deletions

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@ -48,6 +48,10 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
end=600
image="units/undead-necromancers/ancient-lich-die-3.png"
[/frame]
[sound]
time=0
sound=wail-long.wav
[/sound]
[/death]
[attack]
@ -63,6 +67,10 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
end=100
image="units/undead-necromancers/ancient-lich-attack.png"
[/frame]
[sound]
time=-100
sound=wail-sml.wav
[/sound]
[/animation]
[/attack]
[attack]

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@ -10,6 +10,17 @@
image="units/undead/bloodbat-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/undead/bloodbat-defend.png"
[/frame]
[sound]
time=0
sound=bat-flapping.wav
[/sound]
[/movement_anim]
hitpoints=27
movement_type=undeadfly
movement=9
@ -48,7 +59,12 @@
begin=-100
end=100
image="units/undead/bloodbat-attack.png"
[/frame]
[sound]
time=0
sound=bat-flapping.wav
[/sound]
[/animation]
[/attack]
[/unit]

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@ -16,6 +16,10 @@
end=150
image="units/elves-wood/outrider-moving.png"
[/frame]
[sound]
time=0
sound=horse-elf-canter.wav
[/sound]
[/movement_anim]
hitpoints=57
movement_type=woodland

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@ -16,6 +16,10 @@
end=150
image="units/elves-wood/rider-moving.png"
[/frame]
[sound]
time=0
sound=horse-elf-canter.wav
[/sound]
[/movement_anim]
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
hitpoints=46

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@ -15,6 +15,10 @@
end=150
image="units/elves-wood/scout-moving.png"
[/frame]
[sound]
time=0
sound=horse-elf-canter.wav
[/sound]
[/movement_anim]
race=elf
hitpoints=32

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@ -38,6 +38,10 @@ Special Notes: Ghosts have very unusual resistances to damage, and move quite sl
end=100
image="units/undead/ghost-attack.png"
[/frame]
[sound]
time=-100
sound=wail-sml.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -58,6 +62,10 @@ Special Notes: Ghosts have very unusual resistances to damage, and move quite sl
end=50
image="units/undead/ghost-attack1.png"
[/frame]
[sound]
time=-200
sound=wail-sml.wav
[/sound]
[/animation]
[/attack]
[/unit]

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@ -43,6 +43,10 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
end=100
image="units/undead-necromancers/lich-melee.png"
[/frame]
[sound]
time=-100
sound=wail-sml.wav
[/sound]
[/animation]
[/attack]
[attack]

View File

@ -88,6 +88,10 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
end=100
image="units/human-magi/white-cleric-magic5.png"
[/frame]
[sound]
time=-100
sound=holy.wav
[/sound]
[/animation]
[/attack]
@ -121,6 +125,10 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
[frame]
image="units/human-magi/white-cleric+female-magic5.png"
[/frame]
[sound]
time=-100
sound=holy.wav
[/sound]
[/animation]
[/attack]
[/female]

View File

@ -85,7 +85,11 @@ Special Notes: the light cast by a diviner is magical in nature, and always has
begin=50
end=100
image="units/merfolk/diviner-magic5.png"
[/frame]
[/frame]
[sound]
time=-100
sound=holy.wav
[/sound]
[/animation]
[/attack]
[/unit]

View File

@ -79,7 +79,11 @@ Special Notes: the light cast by a priestess is magical in nature, and always ha
begin=50
end=100
image="units/merfolk/priestess-magic5.png"
[/frame]
[/frame]
[sound]
time=-100
sound=holy.wav
[/sound]
[/animation]
[/attack]
[/unit]

View File

@ -53,6 +53,10 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
end=1000
image="units/undead/nightgaunt-die-5.png"
[/frame]
[sound]
time=0
sound=wail-long.wav
[/sound]
[/death]
[attack]
name=claws
@ -72,6 +76,10 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
end=150
image="units/undead/nightgaunt-attack2.png"
[/frame]
[sound]
time=-100
sound=wail.wav
[/sound]
[/animation]
[/attack]
[/unit]

View File

@ -41,6 +41,10 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
end=100
image="units/undead/shadow-attack.png"
[/frame]
[sound]
time=-100
sound=wail-sml.wav
[/sound]
[/animation]
[/attack]
[/unit]

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@ -47,6 +47,10 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
end=800
image="units/undead/spectre-die-4.png"
[/frame]
[sound]
time=0
sound=wail-long.wav
[/sound]
[/death]
[attack]
@ -86,6 +90,10 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=wail.wav
[/sound]
[/animation]
[/attack]
[/unit]

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@ -10,6 +10,17 @@
image="units/undead/bat-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/undead/bat-defend.png"
[/frame]
[sound]
time=0
sound=bat-flapping.wav
[/sound]
[/movement_anim]
hitpoints=17
movement_type=undeadfly
movement=8
@ -35,6 +46,10 @@
end=50
image="units/undead/bat-attack.png"
[/frame]
[sound]
time=0
sound=bat-flapping.wav
[/sound]
[/animation]
[/attack]
[/unit]

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@ -108,6 +108,10 @@ Special Notes: the light cast by a white mage is magical in nature, and always h
end=100
image="units/human-magi/white-mage-magic5.png"
[/frame]
[sound]
time=-100
sound=holy.wav
[/sound]
[/animation]
[/attack]
@ -155,6 +159,10 @@ Special Notes: the light cast by a white mage is magical in nature, and always h
[frame]
image="units/human-magi/white-mage+female-magic5.png"
[/frame]
[sound]
time=-100
sound=holy.wav
[/sound]
[/animation]
[/attack]
[/female]

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@ -56,6 +56,10 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
end=50
image="units/undead/wraith-attack1.png"
[/frame]
[sound]
time=-200
sound=wail-sml.wav
[/sound]
[missile_frame]
begin=-200
end=0

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