diff --git a/data/core/help.cfg b/data/core/help.cfg
index c2b9d0fdcf2..dd5d139b8e6 100644
--- a/data/core/help.cfg
+++ b/data/core/help.cfg
@@ -554,7 +554,11 @@ Some units have text='defense caps' for a particular basic terr
For example, the [text='Loyalist Cavalryman' dst='unit_Cavalryman'] has a defense rating of 30% on forests, and a defense cap for forests. Thus, on forested hills, he has a defense rating of 30% rather than 40%, because the mixed rating cannot exceed the cap." + _"
-If a unit has a defense cap for some terrain, it is always the same as its defense rating on that terrain (it cannot be larger)."
+If a unit has a defense cap for some terrain, it is always the same as its defense rating on that terrain (it cannot be larger)." + _"
+
+text='Basic Terrain Types'
+
+"
generator="contents:generated"
[/topic]