From 9643fadc02a1af73d2f5bf8f58f197ca624ce616 Mon Sep 17 00:00:00 2001 From: Bartek Waresiak Date: Mon, 27 Jun 2005 18:12:34 +0000 Subject: [PATCH] New unit - Dark Sorcerer --- changelog | 2 +- data/multiplayer.cfg | 2 +- data/units/Dark_Sorcerer.cfg | 6 +++--- data/units/Necromancer.cfg | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/changelog b/changelog index 69e6545482d..a4cbb59e2e4 100644 --- a/changelog +++ b/changelog @@ -42,7 +42,7 @@ CVS HEAD: Javelineer, Knight, Lancer, Paladin, Peasant, Pikeman, Royal Guard, Swordsman, Thug * new units - * added Orcish Slurbow + * added Orcish Slurbow and Dark Sorcerer * unit balancing and modifications: * applied 0.9.2 changes to Thief, Elvish Archer, Elvish Ranger, Elvish Avenger to female units also diff --git a/data/multiplayer.cfg b/data/multiplayer.cfg index fcc748a3261..a325e909fad 100644 --- a/data/multiplayer.cfg +++ b/data/multiplayer.cfg @@ -259,7 +259,7 @@ name= _ "Age of Heroes" id=Undead name={MENU_IMG_TXT "undead-lich.png" _"Undead"} type=Lich - leader=Lich,Draug,Deathblade,Soul Shooter + leader=Lich,Dark Sorcerer,Draug,Deathblade,Soul Shooter recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Necromancer music="wesnoth-3.ogg" terrain_liked=whHc diff --git a/data/units/Dark_Sorcerer.cfg b/data/units/Dark_Sorcerer.cfg index 02b834a692b..4da980a2b8f 100644 --- a/data/units/Dark_Sorcerer.cfg +++ b/data/units/Dark_Sorcerer.cfg @@ -4,14 +4,14 @@ name= _ "Dark Sorcerer" race=human image="undead-sorcerer.png" image_defensive="undead-sorcerer-defence.png" -hitpoints=80 +hitpoints=70 movement_type=smallfoot movement=5 experience=500 level=3 alignment=chaotic advanceto=null -cost=38 +cost=60 usage=mixed fighter unit_description= _ "Dark Sorcerers did not fully embrace the power of the undead by becoming undead themselves. Instead, their advanced studies of the dark arts have made them stronger, but not nearly as powerful as they would have been as Liches. Because they retain their humanity, they do not fear holy magic. " get_hit_sound=groan.wav @@ -19,7 +19,7 @@ get_hit_sound=groan.wav name=staff type=impact range=short - damage=5 + damage=6 number=3 [frame] begin=-100 diff --git a/data/units/Necromancer.cfg b/data/units/Necromancer.cfg index 60f19a724fd..1ea319b86e1 100644 --- a/data/units/Necromancer.cfg +++ b/data/units/Necromancer.cfg @@ -10,7 +10,7 @@ movement=5 experience=80 level=2 alignment=chaotic -advanceto=Lich +advanceto=Lich,Dark Sorcerer cost=38 usage=mixed fighter unit_description= _ "Necromancer are Mages that have decided to follow the paths of the dark arts. By tapping into the power of the undead, Necromancers can cast spells that drain the lifeforce from their foes and add it to their own."