diff --git a/data/core/terrain-graphics.cfg b/data/core/terrain-graphics.cfg index eaac7c16db9..dcc506f23d4 100644 --- a/data/core/terrain-graphics.cfg +++ b/data/core/terrain-graphics.cfg @@ -437,8 +437,8 @@ # experimental macro using 1-hex rule to optimize water animation {GENERIC_SINGLEHEX_PLFB (Wo) 100 -1000 base ANIMATION_15_SLOW water/ocean} {GENERIC_SINGLEHEX_PLFB (Wot) 100 -1000 base ANIMATION_15_SLOW water/ocean-tropical} -{GENERIC_SINGLEHEX_PLFB (Ww,Wwr) 100 -1000 base ANIMATION_15 water/coast} -{ANIMATED_WATER_15 (Wwm) "~CS(40,0,-30)" 110 water/coast-tropical} +#{GENERIC_SINGLEHEX_PLFB (Ww,Wwr) 100 -1000 base ANIMATION_15 water/coast} +{ANIMATED_WATER_15 (Ww,Wwr) "~CS(40,0,-30)" 110 water/coast-tropical} {ANIMATED_WATER_15 (Wwg) "~CS(65,5,-45)" 110 water/coast-tropical} # water animation under ford is not really visible, so we disable it for now {GENERIC_SINGLEHEX_PLFB (Wwf) 100 -1000 base ANIMATION_01 water/coast} @@ -788,16 +788,16 @@ {TRANSITION_COMPLETE_LF Dd,Ds,Hd (!,D*,Hd,!,W*,S*) -550 double sand/sand-to-water} {ANIMATED_WATER_15_TRANSITION Wo (!,Wo,!,W*,S*,D*,Hd) -551 () 110 water/ocean-blend} {ANIMATED_WATER_15_TRANSITION Wot (!,Wot,!,W*,S*,D*,Hd) -551 () 110 water/ocean-tropical-blend} -{ANIMATED_WATER_15_TRANSITION Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*,Hd) -552 () 110 water/coast-long} -{ANIMATED_WATER_15_TRANSITION Wwm (!,Wwm,!,W*,S*,D*,Hd) -553 "~CS(40,0,-30)" 110 water/coast-tropical-long} +#{ANIMATED_WATER_15_TRANSITION Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*,Hd) -552 () 110 water/coast-long} +{ANIMATED_WATER_15_TRANSITION Ww,Wwf,Wwr (!,Wwm,!,W*,S*,D*,Hd) -553 "~CS(40,0,-30)" 110 water/coast-tropical-long} {ANIMATED_WATER_15_TRANSITION Wwg (!,Wwg,!,W*,S*,D*,Hd) -554 "~CS(65,5,-45)" 110 water/coast-tropical-long} {ANIMATED_WATER_15_TRANSITION Wwt (!,Wwt,!,W*,S*,D*,Hd) -555 () 110 water/coast-tropical-long} {ANIMATED_WATER_15_TRANSITION Ss (!,Ss,!,W*,D*,Hd) -556 () 110 swamp/water-long} {ANIMATED_WATER_15_TRANSITION Ss (!,Ss,!,W*,D*,Hd) -557 () 110 swamp/water-long} {ANIMATED_WATER_15_TRANSITION Wwt (!,Wwt,!,W*,S*,D*,Hd) -560 () 110 water/coast-tropical-long} {ANIMATED_WATER_15_TRANSITION Wwg (!,Wwg,!,W*,S*,D*,Hd) -558 "~CS(65,5,-45)" 110 water/coast-tropical-long} -{ANIMATED_WATER_15_TRANSITION Wwm (!,Wwm,!,W*,S*,D*,Hd) -559 "~CS(40,0,-30)" 110 water/coast-tropical-long} -{ANIMATED_WATER_15_TRANSITION Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*,Hd) -561 () 110 water/coast-long} +{ANIMATED_WATER_15_TRANSITION Ww,Wwf,Wwr (!,Wwm,!,W*,S*,D*,Hd) -559 "~CS(40,0,-30)" 110 water/coast-tropical-long} +#{ANIMATED_WATER_15_TRANSITION Ww,Wwf,Wwr (!,Ww,Wwf,Wwr,!,W*,S*,D*,Hd) -561 () 110 water/coast-long} {ANIMATED_WATER_15_TRANSITION Wot (!,Wot,!,W*,S*,D*,Hd) -562 () 110 water/ocean-tropical-blend} {ANIMATED_WATER_15_TRANSITION Wo (!,Wo,!,W*,S*,D*,Hd) -563 () 110 water/ocean-blend} {TRANSITION_COMPLETE_L Dd,Ds,Hd (!,D*,Hd,!,W*,Ss) -564 sand/sand-to-water} diff --git a/data/core/terrain.cfg b/data/core/terrain.cfg index 7550e2168ca..7baa5e8346f 100644 --- a/data/core/terrain.cfg +++ b/data/core/terrain.cfg @@ -45,17 +45,6 @@ editor_group=water [/terrain_type] -[terrain_type] - symbol_image=water/coast-medium-tile - id=medium_tropical_water - name= _ "Medium Shallow Water" -# editor_name= _ "Medium Shallow Water" - string=Wwm - aliasof=Ww - submerge=0.4 - editor_group=water -[/terrain_type] - [terrain_type] symbol_image=water/coast id=shallow_water @@ -65,6 +54,17 @@ editor_group=water [/terrain_type] +#[terrain_type] +# symbol_image=water/coast-medium-tile +# id=medium_tropical_water +# name= _ "Medium Shallow Water" +# editor_name= _ "Medium Shallow Water" +# string=Wwm +# aliasof=Ww +# submerge=0.4 +# editor_group=water +#[/terrain_type] + [terrain_type] symbol_image=water/coast-grey-tile id=gray_tropical_water @@ -76,6 +76,7 @@ editor_group=water [/terrain_type] + [terrain_type] symbol_image=water/ford-tile id=ford