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https://github.com/wesnoth/wesnoth
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Fixes bug #10100 about female fugitive sounds/animations.
This commit is contained in:
parent
52d657f064
commit
9680cf7df7
@ -45,42 +45,30 @@
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[attack_filter]
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[attack_filter]
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name=sling
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name=sling
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[/attack_filter]
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[/attack_filter]
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hits=yes
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[missile_frame]
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[missile_frame]
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begin=-150
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begin=-150
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end=0
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end=0
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image="projectiles/stone.png"
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image="projectiles/stone.png"
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image_diagonal="projectiles/stone.png"
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image_diagonal="projectiles/stone.png"
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[/missile_frame]
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[/missile_frame]
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[frame]
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[if]
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begin=-400
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hits=yes
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end=-100
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[frame]
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image="units/human-outlaws/fugitive-ranged-1.png"
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begin=-400
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sound=sling.ogg
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end=-100
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[/frame]
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image="units/human-outlaws/fugitive-ranged-1.png"
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[frame]
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sound=sling.ogg
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begin=-100
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[/frame]
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end=50
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[/if]
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image="units/human-outlaws/fugitive-ranged-2.png"
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[else]
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[/frame]
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hits=no
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[/attack_anim]
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[frame]
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[attack_anim]
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begin=-400
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[attack_filter]
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end=-100
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name=sling
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image="units/human-outlaws/fugitive-ranged-1.png"
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[/attack_filter]
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sound=sling-miss.ogg
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hits=no
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[/frame]
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[missile_frame]
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[/else]
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begin=-150
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end=0
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image="projectiles/stone.png"
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image_diagonal="projectiles/stone.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-100
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image="units/human-outlaws/fugitive-ranged-1.png"
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sound=sling-miss.ogg
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[/frame]
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[frame]
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[frame]
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begin=-100
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begin=-100
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end=50
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end=50
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@ -91,40 +79,28 @@
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[attack_filter]
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[attack_filter]
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name=mace
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name=mace
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[/attack_filter]
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[/attack_filter]
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hits=yes
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[frame]
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[frame]
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begin=-200
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begin=-200
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end=-100
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end=-100
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image="units/human-outlaws/fugitive.png"
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image="units/human-outlaws/fugitive.png"
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[/frame]
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[/frame]
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[frame]
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[if]
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begin=-100
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hits=yes
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end=50
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[frame]
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image="units/human-outlaws/fugitive-melee-1.png"
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begin=-100
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sound=mace.wav
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end=50
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[/frame]
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image="units/human-outlaws/fugitive-melee-1.png"
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[frame]
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sound=mace.wav
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begin=50
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[/frame]
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end=150
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[/if]
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image="units/human-outlaws/fugitive.png"
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[else]
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[/frame]
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[frame]
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[/attack_anim]
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begin=-100
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[attack_anim]
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end=50
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[attack_filter]
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image="units/human-outlaws/fugitive-melee-1.png"
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name=mace
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sound={SOUND_LIST:MISS}
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[/attack_filter]
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[/frame]
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hits=no
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[/else]
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[frame]
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begin=-200
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end=-100
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image="units/human-outlaws/fugitive.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/human-outlaws/fugitive-melee-1.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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[frame]
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begin=50
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begin=50
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end=150
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end=150
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@ -140,11 +116,18 @@
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{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack_anim]
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[attack_anim]
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[attack_filter]
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[attack_filter]
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name=mace
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name=sling
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[/attack_filter]
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[/attack_filter]
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[frame]
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[if]
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image="units/human-outlaws/fugitive+female-ranged-1.png"
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[frame]
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[/frame]
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image="units/human-outlaws/fugitive+female-ranged-1.png"
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[/frame]
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[/if]
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[else]
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[frame]
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image="units/human-outlaws/fugitive+female-ranged-1.png"
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[/frame]
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[/else]
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[frame]
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[frame]
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image="units/human-outlaws/fugitive+female-ranged-2.png"
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image="units/human-outlaws/fugitive+female-ranged-2.png"
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[/frame]
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[/frame]
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@ -156,9 +139,16 @@
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[frame]
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[frame]
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image="units/human-outlaws/fugitive+female.png"
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image="units/human-outlaws/fugitive+female.png"
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[/frame]
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[/frame]
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[frame]
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[if]
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image="units/human-outlaws/fugitive+female-melee-1.png"
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[frame]
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[/frame]
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image="units/human-outlaws/fugitive+female-melee-1.png"
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[/frame]
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[/if]
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[else]
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[frame]
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image="units/human-outlaws/fugitive+female-melee-1.png"
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[/frame]
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[/else]
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[frame]
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[frame]
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image="units/human-outlaws/fugitive+female.png"
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image="units/human-outlaws/fugitive+female.png"
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[/frame]
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[/frame]
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