diff --git a/data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg b/data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg index 3199651ad7c..75ab954a782 100644 --- a/data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg +++ b/data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg @@ -61,15 +61,34 @@ facing=ne [ai] - # Make our allies stupidly aggressive; - # keeping Marth-Tak alive anyway is part of the tactical problem. - {NO_SCOUTS} - passive_leader=no - village_value=0.3 - aggression=0.8 - leader_value=3.0 - caution=0.3 - grouping=offensive + passive_leader=yes + village_value=1 + aggression=0.40 + caution=0.60 + grouping=defensive + retreat_factor=0.40 + retreat_enemy_weight={ON_DIFFICULTY 6 4 2} + [goal] + name=protect_unit + [criteria] + side=2 + canrecruit=yes + [/criteria] + protect_radius=12 + value=100 + [/goal] + [goal] + name="target_location" + [criteria] + x=17-25 + y=18-23 + radius=4 + [/criteria] + value=100 + [/goal] + [avoid] + terrain=Ww* + [/avoid] [/ai] [/side] @@ -97,21 +116,26 @@ [ai] passive_leader=yes recruitment_pattern=scout,fighter,fighter,archer,mixed fighter -#ifdef HARD [goal] name=target - value=100 + value={ON_DIFFICULTY 60 80 100} [criteria] id=Marth-Tak [/criteria] [/goal] -#endif + [avoid] + terrain=Ww* + [/avoid] [/ai] [/side] {STARTING_VILLAGES 1 3} {STARTING_VILLAGES 2 9} # Give Marth-Tak all villages south of the rivers. + # these sides spawn the Orc Assassin way too much + {LIMIT_CONTEMPORANEOUS_RECRUITS 2 ("Orcish Assassin") ({ON_DIFFICULTY 4 3 3})} + {LIMIT_CONTEMPORANEOUS_RECRUITS 3 ("Orcish Assassin") ({ON_DIFFICULTY 4 5 5})} + [event] name=prestart @@ -144,6 +168,11 @@ bonus=yes carryover_percentage=40 [/gold_carryover] + + # let player know that they have to flank and attack the attacking orcs + [note] + description=_"Your ally will focus on defending." + [/note] [/objectives] [unit]