add and use zookeeper's start of game sound for mp

thanks zookeeper!
This commit is contained in:
Chris Beck 2014-11-14 11:56:32 -05:00
parent 13a873df01
commit 97b654beff
3 changed files with 13 additions and 13 deletions

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@ -83,18 +83,18 @@
[/images]
[sounds]
turn_bell = "bell.wav",
timer_bell = "timer.wav",
public_message = "chat-[1~3].ogg",
private_message = "chat-highlight.ogg",
friend_message = "chat-friend.ogg",
server_message = "receive.wav",
player_joins = "arrive.wav",
player_leaves = "leave.wav",
game_user_arrive = "join.wav",
game_user_leave = "leave.wav",
ready_for_start = "bell.wav",
game_has_begun = "join.wav";
turn_bell = "bell.wav"
timer_bell = "timer.wav"
public_message = "chat-[1~3].ogg"
private_message = "chat-highlight.ogg"
friend_message = "chat-friend.ogg"
server_message = "receive.wav"
player_joins = "arrive.wav"
player_leaves = "leave.wav"
game_user_arrive = "join.wav"
game_user_leave = "leave.wav"
ready_for_start = "bell.wav"
game_has_begun = "gamestart.ogg"
[/sounds]
fog_prefix="terrain/fog/fog"

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sounds/gamestart.ogg Normal file

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@ -157,7 +157,7 @@ namespace game_config
game_user_arrive = "join.wav",
game_user_leave = "leave.wav",
ready_for_start = "bell.wav",
game_has_begun = "join.wav";
game_has_begun = "gamestart.ogg";
const std::string button_press = "button.wav",
checkbox_release = "checkbox.wav",