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https://github.com/wesnoth/wesnoth
synced 2025-05-18 14:20:59 +00:00
use .size() instead of counting manually
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parent
076c6ef75f
commit
97bf7a08e2
@ -2336,6 +2336,12 @@ void server::process_data_lobby(const network::connection sock,
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}
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}
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size_t count_sides(const simple_wml::node& scenario)
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{
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return wesnothd::game::starting_pos(scenario)->children("side").size();
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}
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/**
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* Process data sent from a member of a game.
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*/
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@ -2365,13 +2371,7 @@ void server::process_data_game(const network::connection sock,
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if (!g->is_owner(sock)) {
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return;
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}
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size_t nsides = 0;
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const simple_wml::node* starting_pos = wesnothd::game::starting_pos(data.root());
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const simple_wml::node::child_list& sides = starting_pos->children("side");
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for (simple_wml::node::child_list::const_iterator s = sides.begin(); s != sides.end(); ++s) {
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++nsides;
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}
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if (nsides > gamemap::MAX_PLAYERS) {
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if (count_sides(data.root()) > gamemap::MAX_PLAYERS) {
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delete_game(itor);
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std::stringstream msg;
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msg << "This server does not support games with more than "
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@ -2379,7 +2379,6 @@ void server::process_data_game(const network::connection sock,
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rooms_.lobby().send_server_message(msg.str(), sock);
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return;
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}
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// If this game is having its level data initialized
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// for the first time, and is ready for players to join.
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// We should currently have a summary of the game in g->level().
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@ -2479,20 +2478,13 @@ void server::process_data_game(const network::connection sock,
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return;
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}
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g->save_replay();
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{
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size_t nsides = 0;
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const simple_wml::node::child_list& sides = wesnothd::game::starting_pos(*scenario)->children("side");
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for (simple_wml::node::child_list::const_iterator s = sides.begin(); s != sides.end(); ++s) {
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++nsides;
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}
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if (nsides > gamemap::MAX_PLAYERS) {
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delete_game(itor);
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std::stringstream msg;
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msg << "This server does not support games with more than "
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<< gamemap::MAX_PLAYERS << " sides.";
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rooms_.lobby().send_server_message(msg.str(), sock);
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return;
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}
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if (count_sides(*scenario) > gamemap::MAX_PLAYERS) {
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delete_game(itor);
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std::stringstream msg;
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msg << "This server does not support games with more than "
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<< gamemap::MAX_PLAYERS << " sides.";
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rooms_.lobby().send_server_message(msg.str(), sock);
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return;
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}
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// Record the full scenario in g->level()
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g->level().clear();
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